Heyall! Given the current conditions for going places and play games, I have been spending more and more time with tabletop simulator. It isnt the same as getting to play with your own miniatures, but... things have made amazing progress recently! So obviously I'm starting to think about how to integrate yaktools more with the gaming experience in tts, since tts has some potential methinks...
As a matter of fact, I have successfully 3D scanned my Goliath gang, and now am playing with my own minis. Some people have worked hard to create cool tables, nice terrain, etc... but there's a lot more that could be done!
So, I'm just putting this out there: is there any sort of interest in developing that type of things? How open would you be Malo to add experimental features to support things like that?
An unsorted list of things that I currently have in mind:
1/ automatic import of your gang/gang cards from yaktribe into TTS objects.
You could either instantiate cards with actual text from cards (eg "print to TTS" or something like that), or export the current equipment/stats/rules from your yaktribe roster into the comment section of your TTS models (some people use it to keep these at hand during their games).
2/ link of saved TTS models with your gang roster
this might require a bit more work, especially if it is to be integrated properly. What I mean is this: first, you create your gang, select fighters, equipments, etc... and you also browse from a TTS 3D model collection which one you plan to use for each model. Then, when you start a game you can load your gang and get all the proper models already selected.
Obviously, this could be fun to manage your own collection of miniatures... I know I assign numbers on my minis (goliath #1, #2, ... up to #15 to this day), and reference this in my rosters. So you could push this further, and link fighters in your yaktribe roster to 3D assets to use in TTS
3/ pre/post battle automation tools for TTS
some of this might be out of scope for yaktribe, but... using the computer to also play the game might make things easier: directly track serious injuries, XP, rewards, ... from inside TTS, and push the log of it to yaktribe automagically.
.... there are tons of other things one could imagine, buuut I'll leave it at that and see what you guys think
The endgoal is of course to make playing Necromunda on TTS as pleasant as possible, so that we can enjoy more of it!
As a matter of fact, I have successfully 3D scanned my Goliath gang, and now am playing with my own minis. Some people have worked hard to create cool tables, nice terrain, etc... but there's a lot more that could be done!
So, I'm just putting this out there: is there any sort of interest in developing that type of things? How open would you be Malo to add experimental features to support things like that?
An unsorted list of things that I currently have in mind:
1/ automatic import of your gang/gang cards from yaktribe into TTS objects.
You could either instantiate cards with actual text from cards (eg "print to TTS" or something like that), or export the current equipment/stats/rules from your yaktribe roster into the comment section of your TTS models (some people use it to keep these at hand during their games).
2/ link of saved TTS models with your gang roster
this might require a bit more work, especially if it is to be integrated properly. What I mean is this: first, you create your gang, select fighters, equipments, etc... and you also browse from a TTS 3D model collection which one you plan to use for each model. Then, when you start a game you can load your gang and get all the proper models already selected.
Obviously, this could be fun to manage your own collection of miniatures... I know I assign numbers on my minis (goliath #1, #2, ... up to #15 to this day), and reference this in my rosters. So you could push this further, and link fighters in your yaktribe roster to 3D assets to use in TTS
3/ pre/post battle automation tools for TTS
some of this might be out of scope for yaktribe, but... using the computer to also play the game might make things easier: directly track serious injuries, XP, rewards, ... from inside TTS, and push the log of it to yaktribe automagically.
.... there are tons of other things one could imagine, buuut I'll leave it at that and see what you guys think