Hi all,
We had a problem recently in our group: a Delaque Nacht Ghul was trying to ravage some Escher back line, he eviscerated a poor Gang Sister and then he wanted to Chain Attack the Queen a few inches away, but the Escher player also draw the Swift Justice to stop him...
Chain Attack
Play this gang tactic after a friendly fighter has taken an enemy fighter Out of Action with a melee attack.
The fighter may immediately perform a free Charge (Double) action, moving D6" instead of their Movement characteristic +D3".
Swift Justice
Play this card when one of your fighters is taken Out of Action by an enemy fighter's attack.
A friendly fighter can immediately make a free Shoot (Basic) action against the attacker.
Those 2 tactics cards are "simultaneous".
How do you manage that kind of conflict?
Heads or Tail? Priority based? Rock Paper Scisors? 4+ on a D6? First to draw?
Or is there any ruling to ease those cases?
Thanks!
We had a problem recently in our group: a Delaque Nacht Ghul was trying to ravage some Escher back line, he eviscerated a poor Gang Sister and then he wanted to Chain Attack the Queen a few inches away, but the Escher player also draw the Swift Justice to stop him...
Chain Attack
Play this gang tactic after a friendly fighter has taken an enemy fighter Out of Action with a melee attack.
The fighter may immediately perform a free Charge (Double) action, moving D6" instead of their Movement characteristic +D3".
Swift Justice
Play this card when one of your fighters is taken Out of Action by an enemy fighter's attack.
A friendly fighter can immediately make a free Shoot (Basic) action against the attacker.
Those 2 tactics cards are "simultaneous".
How do you manage that kind of conflict?
Heads or Tail? Priority based? Rock Paper Scisors? 4+ on a D6? First to draw?
Or is there any ruling to ease those cases?
Thanks!