N18 Telescopic sight

Tk421wayayp

Ganger
Jun 30, 2022
96
88
18
Hi all - quick question...... aiming with telescopic sight, do you get the shirt range modifier plus the inherent +1 for the aim action? Or does the short range modifier effect supercede this? Would seem odd if it did, as then a telescopic sight would actually make you less accurate if your short range modifier was 0, and only actually effective if your short range modifier was better than +1, otherwise just a normal aim action is the same!
 
Can you explain to how this takes away the +1 from aiming? Because I don't see it.
If a model attacks with this weapon after making an Aim action, the weapon’s Short range accuracy modifier is used even if the target is within the weapon’s Long range.
If you replace aim with short-to-long-range modifier swap, then it needs to say "instead of aim bonus" or similar. Also, if you spend credits to replace one modifier with another, the other modifier must be better (+2) and at the same time not have positive long range modifier. Otherwise it is useless compared to simply using the long range?

With that logic, it is only ever useful for the following:
Archeo duelling pistol, Needle pistol (with ammo and other variants), plasma pistol (low), stub gun (with ammo and variants), arc rifle, blast carbine, sawn-off shotgun (with ammo), Shotgun (some of the ammo), sling gun, suppression laser (broad burst), needle rifle (with ammo), plasma gun (low), rad beamer (focused) and yu'vath puzzle box.

That's a weird collection of guns.
 
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Plasma gun, resulting in a +3 to hit overall! The player quite rightly raised an eyebrow and double checked, as +3 is a hefty hit bonus and wanted to ensure it was all above board!
 
Right, one of the weapons that benefits from both interpretations. It is of course entirely unbalanced and that is how this game is in general.