Necromunda The Betrayed - My Concept for an Elite Goliath Gang

Histrydood

Juve
Mar 23, 2025
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Hello all,
So I created this group of four to play as Custodes in Kill Team. Now that they can't be played in kill team, I figured a necromunda gang would work. So I wanted to see if a Gang of Goliaths upgraded to the hilt (within reason) would be any good. Haven't played them yet, so I don't know. But the team consists of 6 members, (so probably not likely to be good, oh well). Here are the original four that I've made.

TLDR: They are Thunder Warriors who have managed to survive in the depths of Terra for the last 10000 years, using lost technologies and captured astartes geneseed. They have finally escaped terra, and have made their way to Necromunda to carve out their own little kingdom. I'll post all the background in the appropriate forum.

Primarch Traajanus Belisarius

Sgt-in-Arms Kiradis Montoya

Chief Medicae Parmenio Sabayon

Warfare Engineer Zayne Rajuti

 
Very nicely done! I have no idea if a six man Goliath gang will work, but worth a shot for the sake of the lore.
Also, welcome to the tribe!
 
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Those look great, very much the mental image I have of the Thunder Warriors in Outcast Dead.

A 6 man Goliath gang can work but it's hard going at times. Depends on the scenarios you end up playing, and how many fighters your opponents can get. Also be very wary of Cawdor with both vast numbers to out activate you, and their blaze weapons preventing you acting the way you want.

I've used Goliath rules to represent a squad of Imperial Fists scouts and the lack of numbers early on was the biggest challenge.
 
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Good advice. Hopefully, in any campaign I play, I can dodge Cawdor. lol I also plan on doing an outcast gang, where the leader is a disguised alpha legionnaire and he has amassed a following of useful mortals to use for his own mysterious purposes.
 
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