I looked around and couldn't find a similar post, so I figured I'd start a thread where we could gather all the Rules as Written options that currently exist in Necromunda but aren't available in Yaktribe (or are incorrectly executed).
If we can collect all the changes and omissions for RAW Necromunda in one place, it might be helpful to those actually doing the updating. I've started out with just a few entries, but I'm hoping together we can compile everything.
If you'd like to contribute to this list, please feel free to post corrections or even link to other posts that have mentioned something that needs to be reviewed.
Core Rules:
If we can collect all the changes and omissions for RAW Necromunda in one place, it might be helpful to those actually doing the updating. I've started out with just a few entries, but I'm hoping together we can compile everything.
If you'd like to contribute to this list, please feel free to post corrections or even link to other posts that have mentioned something that needs to be reviewed.
Core Rules:
- Core Rulebook + Necromunda Trading Post web material
- Campaigns
- Ash Wastes Campaign not currently implemented
- FIghters
- No method to show that a fighter is a captive has been implemented
- No named characters/dramatis personae are implemented
- Gear
- Combi-Bolter Grenade Launcher not implemented
- Combi-Bolter Grenade Launcher ammo types not implemented
- Grenade Launcher
- Ammo (ammo options apply to Grenade Launchers and Combi Auto/Bolter - Grenade Launchers
- Flares are added to the fighter's Wargear section, but not provide a weapon profile (does not populate the ammo's stats)
- Krak not an ammo option on the trading post
- Stun not an anno option on the trading post
- Ammo (ammo options apply to Grenade Launchers and Combi Auto/Bolter - Grenade Launchers
- Heavy Club is missing from the trading post
- Psi-Amplifier melee weapon accessory not implemented
- When grenades are purchased from the Trading Post and assigned to a fighter from the stash, the fighter's point cost increase from the grenades is not reflected from the file outputted from the "Gang Sheet" function (the grenades do appear on that sheet, and everywhere else the grenade cost increase does function correctly)
- Custom created gear has no option to assign illegal status
- Combi-Bolter Grenade Launcher not implemented
- Vehicles
- Models with mounts are producing two gang cards when using the Gang Cards (or Large Gang Cards) Print Function. Although for some models it is appropriate to have a mount and non-mount loadout versions, for models with the Born in the Saddle special rule, they can never be dismounted, and so any model with that rule should only produce one card (the mounted version only).
- There does not appear to be a good method to send gear from your stash to a vehicle (as opposed to the vehicle's crew). Some method of moving weapons from the crew's "equipment" section to the "vehicle equipment" section would be advisable.
- As a subset of the above issue, vehicles are not currently allowed to have weaponry other than the weapons on their initial purchase list. According to the rules, vehicles are able to mount other basic, special or heavy weapons beyond those on their initial purchase lists.
- Twin-Linked Autocannons purchased from a vehicle's options are not correctly displaying stats on the crew card.
- Campaigns
- Aranthian Succession: Cinderak Burning
- Campaigns
- The Succession campaign not currently implemented (should ideally be a standalone option, and as part of a combined Succession campaign)
- Gangs
- Escher
- Escher Helion crew not currently implemented
- Goliath
- Goliath Road Thug crew not currently implemented
- Escher
- Scenarios
- The following scenarios are not listed in the scenario drop down for campaign battles:
- Assassins in the Spire
- Bar Defence
- Battle of the Riftways
- Escape from Hive Zalktraa
- Fall of Badzones Outpost
- Gunk War
- House of Pain
- Market Mayhem
- Out of the Storm
- Parley Showdown
- Street Fight
- They Come From Below
- The following scenarios are not listed in the scenario drop down for campaign battles:
- Vehicles
- Escher Cutter (mount) not currently implemented
- Goliath Mauler not currently implemented
- Campaigns
- Aranthian Succession: Vaults of Temenos
- Alliances
- Imperial House not implemented
- Campaigns
- The Succession Part 2 campaign not currently implemented (should ideally be a standalone option, and as part of a combined Succession campaign)
- Gangs
- Cawdor
- Fighters
- Cawdor Road Preacher crew not currently implemented
- Cawdor Way-Brethren not currently implemented
- Redemptionist Road Preacher crew not currently implemented
- Vehicles
- Cawdor Ridge Walker (mount) not currently implemented
- Fighters
- Crusading Gangs not currently implemented (recommend the patron saint as an Alliance option, since that functionality already exists and crusading gangs are forbidden from forming alliances)
- Conduit skills not currently implemented
- Enforcers
- Brutes and Hangers On
- Sanctioner Pattern Automata not currently implemented
- Gear
- Hardcase Cyber-Mastiffs should cost 130 credits, currently available for 0.
- Brutes and Hangers On
- Cawdor
- Scenarios
- The following scenarios are not listed in the scenario drop down for campaign battles:
- Convoy Raid
- Daring Rescue
- Death in the Plaza
- Pacification of Dust Falls
- Pilgrimage Assault
- Race to the Vault
- Storm Battle
- The following scenarios are not listed in the scenario drop down for campaign battles:
- Vehicles
- Guild of Coin Chronos Pattern Ironcrawler not currently implemented
- Alliances
- White Dwarfs
- WD 458:
- WD 477:
- Badzone Enforcers not currently implemented
- Web Materials
- Apocrypha Necromunda: Blood in the Spire
- Gear
- Spire Black Market items not currently implemented
- Archeo Dueling Pistol (Pistol) 120
- Barbed Flabellum (Close Combat Weapon) 80
- Camoelean Elixir (Wargear) 75
- Digi-multi Lasers (Wargear) 100
- Draconic Scales (Wargear) 250
- Haemophagic Blade (Close Combat Weapon) 150
- Mirror Aegis (Wargear) 125
- Psychofamile Pheromone (Wargear) 150
- Vortex Grenade (Grenade) 500
- Spire Black Market items not currently implemented
- Scenarios
- Necromundan Double-Cross is not listed in the scenario dropdown for campaign battles
- Gear
- Apocrypha Necromunda: Bullet Road Run
- Gangs
- Delaque
- Fighters
- Delaque Wraith Crew not currently implemented
- Vehicles
- Gear
- Delaque vehicles cannot purchase Grav guns, Meltaguns, Plasma guns, Web guns, Heavy Flamers, Infra-Sights or Mono-Sights
- Gear
- Fighters
- Scenarios
- The Big Score is not listed in the scenario dropdown for campaign battles
- Delaque
- Gangs
- Apocrypha Necromunda: Daemons of Meridian
- Fighters
- Czan the Cyberoth, Outlaw Outcasts Leader not implemented (though no named characters are currently implemented)
- Scenarios
- Cut Off the Head is not listed in the scenario dropdown for campaign battles
- Fighters
- Apocrypha Necromunda: Devils of Gunk Deep
- Gangs
- Outcast
- Outcast Mutant Archtype not currently implemented
- Outcast Mutations not currently implemented
- Outcast Mutant Archtype not currently implemented
- Outcast
- Scenarios
- Out of the Pit is not listed in the scenario dropdown for campaign battles
- Gangs
- Apocrypha Necromunda: Escape from Zalktraa
- Gangs
- Enforcers
- Brutes
- Sanctioner Automata: Enforcement Programs rule not listed on fighter card
- Brutes
- Gear
- Hardcase Cyber-mastiffs: Enforcement Programs rule not listed on fighter card
- Scenarios
- Escape from the Deep is not listed in the scenario dropdown for campaign battles
- Enforcers
- Gangs
- Apocrypha Necromunda: Halfway Dead
- Gangs
- Ash Wastes Nomads
- Fighters
- Chieftans
- Tsun'ghar Warrior Spirits Rule not listed on fighter card
- Watchers
- Tsun'ghar Warrior Spirits Rule not listed on fighter card
- Chieftans
- Fighters
- Ash Wastes Nomads
- Scenarios
- Hunter in the Storm is not listed in the scenario dropdown for campaign battles
- Gangs
- Apocrypha Necromunda: The Lost Charter
- Brutes
- Awakened Ogryn not implemented
- Brutes
- Apocrypha Necromunda: Nexus of Violence
- Scenarios
- Container Canyon Run is not listed in the scenario dropdown for campaign battles
- Scenarios
- Apocrypha Necromunda: Queen of Ash Town
- Gangs
- Escher
- House of Gildred Grace chems not implemented
- Blood Boil (toxic ammo) +30
- Predator's Kiss (stimm) 45
- Skin Fire (toxic ammo) +25
- House of Gildred Grace chems not implemented
- Escher
- Gangs
- Apocrypha Necromunda: Spiders of the Sump
- Vehicles
- Scrap Skill not implemented
- Sludge Barge not implemented
- Locomotion modes
- Waterborne locomotion not implemented
- Scenarios
- Midnight Sea is not listed in the scenario dropdown for campaign battles
- Vehicles
- Apocrypha Necromunda: Sump City Sinking
- Apocrypha Necromunda: Twins of the Two Tunnels
- Gangs
- Goliath
- Irontree Reavers Gene-Smithing Options not implemented
- Thermal Resistance (Vatborn) +10 credits
- Enhanced Stamina (Natborn) +20 credits
- Unique Organ (Unborn) -10 credits
- Irontree Reavers Gene-Smithing Options not implemented
- Goliath
- Gangs
- Ash Wastes Web Scenarios (Warhammer Community July 8, 2022)
- Badzone Delta-7 Rules Update
- Solo-Play Scenario (Warhammer Community May 19, 2020)
- Apocrypha Necromunda: Blood in the Spire
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