Oh dear, some things need to be cleared up here.
“The weapons you choose for your gang fighters must be represented on the models themselves.” N95.
Exceptions being knives and grenades and pistols in holsters.
So there is a physical limit to how many weapons you can fit on. Which for most people will be 3-4 if they even wanted to go that far: I.e, shotgun, stubgun, knife, club.
The model is assumed to be using whatever weapon it’s holding as its primary Weapon unless otherwise stated and all weapons it owns must be represented on the model. None of this N17+ personal armoury thing.
Closest you get is to deposit your stuff in the gangs stash, at which point it’s communal property and not tied to that fighters cost.
Also a fighter can carry only one heavy weapon max.
Plus, “a fighter with a basic, special or heavy weapon needs at least one hand free to carry it, so he can only ever have one hand free to carry a sword, pistol, etc.” (p28 N95 Rulebook).
So I’m afraid your example above is extremely illegal.
61-80 is entry level for heavies and leaders and is classed as Gang Champion.
It’s mostly irrelevant though compared to the new game which uses Champion differently, replacing the Heavy slot as a fighter type.
You’re conflating two systems here, the naming of fighter types and the N95 Experience levels, which borrow heavily from old 40k.
Also you’re wrong on the last part, there is a maximum limit of two Heavies in N95. Only heavies can have heavy weapons and only heavies and the leader can have special weapons. So max three specials per gang. Period.
Not quite true.NCE - absolutely no limit to how many weapons and how much gear can be carried on a single miniature. You can have a lascannon, heavy bolter, flamer, boltgun, plasma pistol, power sword with grenades etc all on one person.
“The weapons you choose for your gang fighters must be represented on the models themselves.” N95.
Exceptions being knives and grenades and pistols in holsters.
So there is a physical limit to how many weapons you can fit on. Which for most people will be 3-4 if they even wanted to go that far: I.e, shotgun, stubgun, knife, club.
The model is assumed to be using whatever weapon it’s holding as its primary Weapon unless otherwise stated and all weapons it owns must be represented on the model. None of this N17+ personal armoury thing.
Closest you get is to deposit your stuff in the gangs stash, at which point it’s communal property and not tied to that fighters cost.
Also a fighter can carry only one heavy weapon max.
Plus, “a fighter with a basic, special or heavy weapon needs at least one hand free to carry it, so he can only ever have one hand free to carry a sword, pistol, etc.” (p28 N95 Rulebook).
So I’m afraid your example above is extremely illegal.
Experience in N95 points range from 0-401+.Well, NCE you can have gangers progress to champions without any limitation, there are no hoops to jump through, just xp, and as soon as they are they can start tooling up with heavy and special weapons.
61-80 is entry level for heavies and leaders and is classed as Gang Champion.
It’s mostly irrelevant though compared to the new game which uses Champion differently, replacing the Heavy slot as a fighter type.
You’re conflating two systems here, the naming of fighter types and the N95 Experience levels, which borrow heavily from old 40k.
Also you’re wrong on the last part, there is a maximum limit of two Heavies in N95. Only heavies can have heavy weapons and only heavies and the leader can have special weapons. So max three specials per gang. Period.



