Yeah that's fair. It wouldn't be worth the wrath of the dice gods to cheat, because the dice gods love me usually don't be surprised by the amount of times my juves beat your hardest gangers in close combat
I was talking to my brother the other day about a cool idea for a campaign. If the campaign has an arbitrator (like a GM) they could add in random events and sort of role play decisions for players to make that either swings them towards good or evil, and there can be 2 background factions, like for example arbitrators and stealer cult, and it climaxes in a massive battle depending on which gangs have swung to which side. Might be a bit much work to start with but could be added in later.