This is the oldest weapon on earth, or Terra.
That was the degree from Nightzone.
That was the oldest area that Dawkin had seen on Hive Prime on Necromunda. Goals were his and goals were his targets. Never ever did he lose his faith in House Cawdor. But he never really liked to work with them, for their masks, traditional garb, downhive, was very very unseemly to him. He put out a message. The whole hive shook.
Am emissary. A tyrant, was found uphive. And Dawkin went down with the guilders. One of the few, who, had been connected to the caravan and missing caravans of old that had left House Cawdor with donations for the poor. Old credits, good money thought old Dawkin and he laughed so bizarrely his hat fell off.
Sometime later an old steam worker, an Orlock ganger was trying to get home from the trading post, the local Mart it was called, not uncommon. And suddenly his gang friend and his ganger leader destroyed what they had in their stash. They said, we are leaving, we have had enough. And shot him dead. This Dawkin found his body, a map on it with a lead. And a Mung Vase filled with exotics, like spices. And greedy old Dawkin, found himself hungry for more money than any in the Hive.
The Hunt for Dawkin
This is a four year campaign to be played once a week or once a month by the most die hard fans of serious investigation. It can be played online or it can be played in person. It is one of the most seriously fun campaigns and these are the ten complex but easy to remember rules.
1. Never tell the other gangs what you purchase at the trading post or you have a chance 1/100 to be Outlawed.
2. Never tell the other gangs if you make more money on a Mung Vase than you spent on it 1/100 chance to be Outlawed.
3. Share your spare money with a poorer gang and get 1/100 chance for five games on a free Bounty Hunter for a game.
4. Get a captive with a Bounty Hunter and get double pay. 1/100 chance you gang is outlawed.
5. Never play the same opponent twice unless there is a raid or territory stolen or up for winning or losing. It is clear.
6. Do not spend too much on your Ratskins. No renegade ratskin or ratskin gang can ever earn an Archeotech Horde but get a free Settlement if they do, instead. It is (hopefully) clear.
7. Play so hard that you do not eat or drink that day and you are out of the campaign.
8. Cawdor have no special powers and are under suspicion. All outlaw Cawdor must never pick ferocity skills.
9. Orlocks are making money very fast. Or normal Orlock gangs must pick shooting skills as a first skill role.
10. All other gangs can once a month roll 1/100 for a free Mung Vase.
Crosspost
That was the degree from Nightzone.
That was the oldest area that Dawkin had seen on Hive Prime on Necromunda. Goals were his and goals were his targets. Never ever did he lose his faith in House Cawdor. But he never really liked to work with them, for their masks, traditional garb, downhive, was very very unseemly to him. He put out a message. The whole hive shook.
Am emissary. A tyrant, was found uphive. And Dawkin went down with the guilders. One of the few, who, had been connected to the caravan and missing caravans of old that had left House Cawdor with donations for the poor. Old credits, good money thought old Dawkin and he laughed so bizarrely his hat fell off.
Sometime later an old steam worker, an Orlock ganger was trying to get home from the trading post, the local Mart it was called, not uncommon. And suddenly his gang friend and his ganger leader destroyed what they had in their stash. They said, we are leaving, we have had enough. And shot him dead. This Dawkin found his body, a map on it with a lead. And a Mung Vase filled with exotics, like spices. And greedy old Dawkin, found himself hungry for more money than any in the Hive.
The Hunt for Dawkin
This is a four year campaign to be played once a week or once a month by the most die hard fans of serious investigation. It can be played online or it can be played in person. It is one of the most seriously fun campaigns and these are the ten complex but easy to remember rules.
1. Never tell the other gangs what you purchase at the trading post or you have a chance 1/100 to be Outlawed.
2. Never tell the other gangs if you make more money on a Mung Vase than you spent on it 1/100 chance to be Outlawed.
3. Share your spare money with a poorer gang and get 1/100 chance for five games on a free Bounty Hunter for a game.
4. Get a captive with a Bounty Hunter and get double pay. 1/100 chance you gang is outlawed.
5. Never play the same opponent twice unless there is a raid or territory stolen or up for winning or losing. It is clear.
6. Do not spend too much on your Ratskins. No renegade ratskin or ratskin gang can ever earn an Archeotech Horde but get a free Settlement if they do, instead. It is (hopefully) clear.
7. Play so hard that you do not eat or drink that day and you are out of the campaign.
8. Cawdor have no special powers and are under suspicion. All outlaw Cawdor must never pick ferocity skills.
9. Orlocks are making money very fast. Or normal Orlock gangs must pick shooting skills as a first skill role.
10. All other gangs can once a month roll 1/100 for a free Mung Vase.
Crosspost