I've just finalized my Escher Gang for The Campaign that me and my Group are hoping to do when Carona's over, this campaign uses several unique rules, 1 lets every player start with 3 regular Hangers-on and 1 Hanger-on that only their Gang can use, and another lets all gangs start with 1 Jotunn Class H-Grade Servitor Ogryn that has no upgrades and I intend to start corrupted but can't decide between Genestealers and Chaos. So what do you think of my Escher Gang and should I taint them with Genestealers or Chaos?

Another of our unique rules lets me choose 3 doses of 1 Chem for all Gangs to start with and I choose 3 doses of Night-Night

Another of our unique rules lets all House Gangs, not just those from House Escher, use Chems, but none Escher Gangs pay triple the normal price, treat them as Rarity 13, can't combine 2 or more dose types and after each game can only buy any 1 dose

Yet another of our unique rules lets me choose 1 Chem of each type that because of another of The Campaigns unique rules my Gang has the ability to indefinitely keep in a useable condition and I choose Night-Night, Blackout and Deliberating

My Gang

House

Escher

Type

Escher

Reputation

17+1 or 18

Turf

8

And

That nets me 80 Credits per week

Territories

Initial

1 Settlement

Income

Nets me 1D6x10 Credits a week

Benefits

It gives me +1 Reputation

If I want to then I can try to recruit from it

And

Every week I can 1 try to recruit from it, if I do I roll 2 D6’s, if 1 comes up A 6 I get a free Juve, if they both come up A 6 I get a free Ganger

Gang Ratting

Initial

Credits

Value of regulars

2,700

Value of Advances

225

Value of Hangers-on

205

Value of The Brute

0,210

Total Credits

3,340

Experance

124

Total

3,464

Current

Credits

Value of regulars

2,700

Value of Advances

225

Value of Hangers-on

205

Value of The Brute

0,210

Total Credits

3,340

Experance

124

Total

3,464

The Noble House I’m allied to

House Greim

Stuff they provide

That’s always a advantage

When they need to make A Ammo Roll all members reroll failed ammo rolls

And

Getting 1 Militia Group of 1 Kreig Master and 1 Jagerkin.

Stuff that depending on what happens can be either a advantage or a disadvantage

Before every game House Greim will forcefully assign 1 Ganger or equivalent or Juve or equivalent to The Military, they don’t miss then game, but they must make A Injury Roll

If they don’t roll A 61 to 66 but do go into recovery then they miss the game and A Injury roll of A 61 to 66 results in him/her dying, but if they do I get paid their full credit value

Regardless of if they are permanently and go into recovery, aren’t permanently and go into recovery or are uninjured as long as they survive they get 1D6 experance, you can refuse but if you do then you must test your alliance

If I lose A game A Game then another Ganger or Juve is forced to join The Military, they miss that game, make A Injury Roll and A Injury roll of A 61 to 66 results in him/her dying, but if they do I get paid their full credit value and if they live they get 1D6 experance and this time you can refuse but if you do you must test the alliance

And

The worst, in my opinion, is that regardless of if the games a win, a lose or a draw in the post battle phase you must roll 1D6 for each of your Juves and any D6 rolls that come up A 1 mean The Juve is drafted into the army and this time you don’t get paid their full credit value

Chems

The 3 doses that cos of 1 of The Campaigns unique rules all Gangs start with

3 doses of Night-Night

Regular

The 1 Chem of each type that because of another of The Campaigns unique rules my Gang has the ability to indefinitely keep in a useable condition

Night-Night, Blackout and Deliberating

Bounties collected, if any

Members

Sisters

No 1

Elektra K

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 2

Quizene

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 3

Laura

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 4

Courtney

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 5

Erinna

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 6

Lisa

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

No 7

Milly

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 8

Tamia

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 9

Tamia

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 10

Xani

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

No 11

Bellatrix

She is armed with 1 Autogun, 1 suit of Flak armour and 1 Chainsword

She is worth 100 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

Sisters promoted to Specialists

No 1

Karla-T-K

She is armed with 1 Bolter/Needler Combi Weapon, 1 suit of Mesh Armour, 1 Shotgun with Acid Ammo as A back-up gun, 1 Stiletto Sword and 5D6+5 bought experance

She is worth 250+60 or 310 Credits, started with 23+5 or 28 experance, has acquired 0 experance, has spend 24 experance and has 4 experance left

Her stats are M 5’, WS 3+, BS 2+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

Her Skills are +2 BS and +1 WS

Her Stat Advances are and The Skill’s she’s gained are

Little Sisters

No 1

Bonnie

She is armed with 1 Fighting Knive, 1 lot of Smoke Grenades, 1 Laspistol and 1 suit of Flak Armour

She is worth 70 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 4+, BS 5+, S 3, T 3, W 1, I 3+, A 1, LD 8+, CL 8+, WIL 8+ and INT 8+

Her Skills are

Her Stat Advances are and The Skill’s she’s gained are

Wyld Runners

No 1

Katniss Everdeen

She is armed with 1 Phelynx, 1 Wyld Bow upgraded with Explosive, Acid and Poison Arrows, 1 Stiletto Knive, 1 Suit of Flak Armour and 7D6+7 worth of bought experance

She is worth 270+110 or 380 Credits, started with 33+7 or 40 experance, has acquired 0 experance, has spend 38 experance and has 2 experance left

Her stats are M 7’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 8+, CL 7+, WIL 9+ and INT 9+

Her Skills are Spring Up

Her Stat Advances are +1 WS, +1 BS, +1 M, +1 S and +1 LD and The Skill she gained are 1 Agility Skill of my Choice

Gang Matriarch’s

No 1

Xena

She is armed with 1 Bolt Pistol/Needle Pistol Combi Pistol, 1 Master-Crafted Stiletto Swords, 1 suit of Mesh Armour and A Lasgun as A Back-up gun

She is worth 220 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 2, LD 6+, CL 6+, WIL 6+ and INT 6+

Her Skills are Spring Up

Her free Skill was The Agility Skill Spring Up

Her Stat Advances are and The Skill’s she’s gained are

No 2

Voldmaye

She is armed with 1 Bolt Pistol/Needle Pistol Combi Pistol, 1 Master-Crafted Stiletto Swords, 1 suit of Mesh Armour and A Lasgun as A Back-up gun

She is worth 220 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 2, LD 6+, CL 6+, WIL 6+ and INT 6+

Her Skills are Spring Up

Her free Skill was The Agility Skill Spring Up

Her Stat Advances are and The Skill’s she’s gained are

Death Maidens

No 1

Ursula

She is armed with 1 Venom Claw, 1 Chem-Syth, 1 suit of Mesh Armour, 1 Needle Pistol and 2D6+2 worth of bought experance

She is worth 220+45 or 265 Credits, started with 10+2 or 12 experance, has acquired 0 experance, has spend 12 experance and has 0 experance left

Her stats are M 6’, WS 2+, BS 3+, S 3, T 4, W 2, I 2+, A 4, LD 8+, CL 4+, WIL 7+ and INT 7+

Her free Skill was The Agility Skill Spring Up

Her free Skill was The Finese Skill

Her Stat Advances are +1 A and The Skill’s she’s gained are

The Gang Queen

Irene Radford

She is armed with 1 Bolter/Needler Combi-Weapon, 1 suit of Mesh Armour, 1 Power Knive, 1 Chem-Syth, 1 Laspistol as A Back-up gun and I choose to buy her 8D6+8 experance

She is worth 350+70 or Credits, started with 38+8 or 46 experance, has acquired 0 experance, has spend 44 experance and has 2 experance left

Her stats are M 6’, WS 3+, BS 2+, S 4, T 3, W 2, I 2+, A 3, LD 4+, CL 4+, WIL 6+ and INT 7+

Her Skills are Spring Up

Her free Skill was The Agility Skill Spring Up

Her free Skill was The Leadership Skill Nerves of Steel

Her Stat Advances are +1 INT, +1 CL, +1 LD, +1 BS and +1 S

Brutes

That I start with, are free and don’t count against my limit

And

We all start with the same 2

Godzilla

He is A Jotunn Class H-Grade Servitor Ogryn

He is armed with 2 Augmetic Fists

His stats are M 5’, WS 4+, BS 5+, S 5, T 5, W 3, I 4+, A 2, LD 7+, CL 6+, WIL 8+ and INT 9+

He is worth 210 Credits, started with 0 experance, has acquired 0 experance, has spend 0 experance and has 0 experance left

Has no Stat Advances

Hangers-on

That 1’s start with, are free and don’t count against my limit

And

All of us start with the same 4

Holy Earp

She is A Apprentice Clan Chymist

Her belongings are 1 Needle Pistol

She is worth 75 Credits

Her stats are M 5’, WS 5+, BS 5+, S 2, T 3, W 1, I 3+, A 1, LD 7+, CL 8+, WIL 8+ and INT 6+

Her Skill is Fixer

Her abilities are Experiment Elixers and Last Rites

Kate Varken

She is A Ammo-Jack

Her belongings are 1 Shotgun with Salvo and Shredder Ammo, 1 Power Sword and 1 Suit of Mesh Amour

She is worth 50 Credits

Her stats are M 5’, WS 4+, BS 3+, S 3, T 3, W 1, I 5+, A 1, LD 9, CL 7+, WIL 6+ and INT 7+

Her Skill is Mutioneer

Her ability is Gun-Smith

Mia Dunbar

She is A Rogue Doc

Her belongings are 1 Laspistol and 1 Medicae Kit

Her stats are M 5’, WS 5+, BS 5+, S 2, T 3, W 1, I 4+, A 1, LD 9, CL 8+, WIL 7+ and INT 5+

She is worth 50 Credits

Her abilities are Experiment Elixers and Last Rites

Her Skill is Medicae

Her ability is Patch-Up

Gena Khan

She is A Propagandist

Her belongings are Stub Gun

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 4+, A 1, LD 6, CL 7+, WIL 7+ and INT 8+

She is worth 30 Credits

Her Skill is Inspirational

Her ability is that if I use her and win I get a extra 1D3 reputation but if I use her and lose I suffer -1 reputation