N18 The Jamesters Knowledge

So my thoughts are, as always, WAAAY to many creds to start out with, you can basically afford anything you want from the first game, making progression pretty much pointless.

If your concept is a gang leader who has lost (checks thread title) 94.6% of everything they own isn't it defeating the point to give their starting gang enough cash to be able to afford a whole gang of people in carapace armour wielding heavy bolters?

I can answer both questions with 1 reply, which is that my thinking is that because every living Rogue Traders have at least half a million Credits that any Rogue Trader that becomes desperate enough to become A Gang Leader would be insane enough, crazy enough, foolish enough and desperate enough to invest everything he or she had in his gang
 
I've been very bored the last week and have spend most of it cooking up A Idea for A Unique Campaign. What do you think of my unique campaign idea?

Basically over the last 40 or so years more then 50 Gangs warred for supremacy of 1 of the most productive parts of The Underhive but now only 2 are left. That justifies their only being 2 Gangs and The Campaign Ends when 1 Gang is either wiped out or admits defeat

This also justifies both Gangs being stronger at the start of the campaign then most Gangs are at the end of a campaign

Their House along with several Nobles, Guilds, Merchants and Crime Lords have taken great interest in and have helped both remaining Gangs. That justifies 1 Free House Agent with 200 Credits of Stuff as well as 1 alliance each with A Noble House, A Guild and Criminal Organization and being able to take anything of any type, even illegal and off of the black market

Were their was once many thousands now only a maximum of 170 to 200 remain and they are among the best on the planet. That justifies all regular(?) Gangers getting 5 Advance rolls, all Juves, Beasts, Pets, Brutes, the minimum of 4 Gangers that start as Specialists and Prospects having 40 XP, all Champions having 50 XP and both Leaders having 55 XP

It also justifies 4 Gangers starting as Specialists and 1 of The 4 initial Specialists, 1 Juve and 1 Prospect not only automatically get 7 free advances that consist of +1 WS, +1 BS, +1 W, +1 A, +1 LD, +1 INT and 1 Primary Skill of Their players choice they also automatically get promoted to Champion

Ooops sorry I've remembered wrong, they actually all get 8 Advances that are +1 WS, +1 BS, +1 I, +2 LD, +1 INT, +1 WP and 1 Primary Skill of Their players choice and not only do they sacrifice their 40 XP but for The promoted Specialist to get his advances you've got to fork out 150 Credits, which is 50% more then what they increase his Gang Ratting by

They will both have power, influence, wealth and respect beyond any ever had by A Gang. This justifies them getting 5,000 Credits for The Gang, 1,000 Credits each for Beasts, Pets, Brutes and Hangers-on

If both players agree then they can take up to 2 Hangers-on that their Gang can't normally take and they can also take 1 each of Beasts, Pets and Brutesthat their Gang can't normally take

What is more they don't have to follow the normal limits on models that aren't Juves, Prospects and Gangers but sadly once the campaigns started you can't get any New Members, can't get or at least can't keep Credits and the only way to get new stuff is from Specific Scenarios

This also justifies them getting 5 free Underhive Scummers that all have 60 Credits worth of Initial Gear and 2 free Bounty Hunters that all have 150 Credits worth of Initial Gear, they are also able to recruit up to 5 free Underhive Scummers that all have 60 Credits worth of Initial Gear and 2 free Bounty Hunters that all have 150 Credits worth of Initial Gear and since their loyal to The Gang you don't pay them

They also have A Vast Empire that's still loyal to them but their resources have been so used up that they won't be able to support The Gang for at least 12 years. This justifies them having but not being able to make use of A Rep of 95, A Turf of 45, 5 Settlements, 5 Drinking Holes, 2 Gambling Dens, 1 Workshop, 1 Stinger Mould Harvester and 13 other Territories chosen by their player and they can choose any, even those that are normally only available in certain Campaigns

It likely goes without saying but I’ll say it anyway. Members of both of the gangs can increase their credit value by using XP to buy advances and they can also increase it by acquiring new stuff during but not after A Scenario or Mission

Some things that I initially forgot to mention is that The Rep of 95 doesn't include +5 Rep for having 5 Settlements, that you gain Rep in the normal way and that everytime A Gangs Rep is a multiplier of what it initially was, so 200 then 300, the player gains both 2D6 points of Turf and 1D3 Territories of The Players Choice

On the subject of The 1 of The 4 initial Specialists, 1 Juve and 1 Prospect that start out promoted to Champion their 7 advances mean that when buying further advances they've got to pay a extra 14 XP 300 etc, The Gang gains 2D6 points of Turf and they also gain 1D3 Territories of Their Players Choice
 
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Like I said earlier I've spend most of this week working on A Unique 2 Player, I, think, I've got it ready for playing and as I've never played Genestealers or A House Corrupted by them can someone please design me A Chaos Corrupted Escher Gang for The Campaign

I want you to include permanent Hangers-on, Beasts, Pets and Brutes, suggestions for my Noble, Guild and Criminal Alliance's, suggestions for Territories/even though their worthless, and suggestions for advances and Skills I could take with the available XP. Here's full info on the campaign. What do their useless

Basically over the last 40 or so years more then 50 Gangs warred for supremacy of 1 of the most productive parts of The Underhive but now only 2 are left. That justifies their only being 2 Gangs and The Campaign Ends when 1 Gang is either wiped out or admits defeat

This also justifies both Gangs being stronger at the start of the campaign then most Gangs are at the end of a campaign

Their House along with several Nobles, Guilds, Merchants and Crime Lords have taken great interest in and have helped both remaining Gangs. That justifies 1 Free House Agent with 200 Credits of Stuff as well as 1 alliance each with A Noble House, A Guild and Criminal Organization and being able to take anything of any type, even illegal and off of the black market

Were their was once many thousands now only a maximum of 170 to 200 remain and they are among the best on the planet. That justifies all regular(?) Gangers getting 5 Advance rolls, all Juves, Beasts, Pets, Brutes, the minimum of 4 Gangers that start as Specialists and Prospects having 40 XP, all Champions having 50 XP and both Leaders having 55 XP

It also justifies 4 Gangers starting as Specialists and 1 of The 4 initial Specialists, 1 Juve and 1 Prospect not only automatically get 7 free advances that consist of +1 WS, +1 BS, +1 W, +1 A, +1 LD, +1 INT and 1 Primary Skill of Their players choice they also automatically get promoted to Champion

Ooops sorry I've remembered wrong, they actually all get 8 Advances that are +1 WS, +1 BS, +1 I, +2 LD, +1 INT, +1 WP and 1 Primary Skill of Their players choice and not only do they sacrifice their 40 XP but for The promoted Specialist to get his advances you've got to fork out 150 Credits, which is 50% more then what they increase his Gang Ratting by

They will both have power, influence, wealth and respect beyond any ever had by A Gang. This justifies them getting 5,000 Credits for The Gang, 1,000 Credits each for Beasts, Pets, Brutes and Hangers-on

If both players agree then they can take up to 2 Hangers-on that their Gang can't normally take and they can also take 1 each of Beasts, Pets and Brutesthat their Gang can't normally take

What is more they don't have to follow the normal limits on models that aren't Juves, Prospects and Gangers but sadly once the campaigns started you can't get any New Members, can't get or at least can't keep Credits and the only way to get new stuff is from Specific Scenarios

This also justifies them getting 5 free Underhive Scummers that all have 60 Credits worth of Initial Gear and 2 free Bounty Hunters that all have 150 Credits worth of Initial Gear, they are also able to recruit up to 5 free Underhive Scummers that all have 60 Credits worth of Initial Gear and 2 free Bounty Hunters that all have 150 Credits worth of Initial Gear and since their loyal to The Gang you don't pay them

They also have A Vast Empire that's still loyal to them but their resources have been so used up that they won't be able to support The Gang for at least 12 years. This justifies them having but not being able to make use of A Rep of 95, A Turf of 45, 5 Settlements, 5 Drinking Holes, 2 Gambling Dens, 1 Workshop, 1 Stinger Mould Harvester and 13 other Territories chosen by their player and they can choose any, even those that are normally only available in certain Campaigns

It likely goes without saying but I’ll say it anyway. Members of both of the gangs can increase their credit value by using XP to buy advances and they can also increase it by acquiring new stuff during but not after A Scenario or Mission

Some things that I initially forgot to mention is that The Rep of 95 doesn't include +5 Rep for having 5 Settlements, that you gain Rep in the normal way and that everytime A Gangs Rep is a multiplier of what it initially was, so 200 then 300, the player gains both 2D6 points of Turf and 1D3 Territories of The Players Choice

On the subject of The 1 of The 4 initial Specialists, 1 Juve and 1 Prospect that start out promoted to Champion their 7 advances mean that when buying further advances they've got to pay a extra 14 XP 300 etc, The Gang gains 2D6 points of Turf and they also gain 1D3 Territories of Their Players Choice
 
While high credit gangs seem cool, bear in mind the 6000 credit limit you have given, before advancements if I'm reading right, is 2000 over the gw suggested limit of 4000 before playing an end game scenario or retirement. This leaves little room for advancement over the campaign as all your fighters will be tricked out with good armour, undersuits and the best weapons they can take that fits the play style of the player and already have good advances. The only way to improve would be to add more fighters, but you have a budget of 500 credits per fighter for a 10 man gang, you probably won't spend that much on gangers though so should easily reach 12+ models before you start.

I would suggest starting smaller to allow room to grow, I know it doesn't fit the narrative you have written as well but it will probably be more interesting than having a full roster of maxed fighters from go
 
While high credit gangs seem cool, bear in mind the 6000 credit limit you have given, before advancements if I'm reading right, is 2000 over the gw suggested limit of 4000 before playing an end game scenario or retirement. This leaves little room for advancement over the campaign as all your fighters will be tricked out with good armour, undersuits and the best weapons they can take that fits the play style of the player and already have good advances. The only way to improve would be to add more fighters, but you have a budget of 500 credits per fighter for a 10 man gang, you probably won't spend that much on gangers though so should easily reach 12+ models before you start.

I would suggest starting smaller to allow room to grow, I know it doesn't fit the narrative you have written as well but it will probably be more interesting than having a full roster of maxed fighters from go
I may have typed it wrong but The 1,000 Credits for Hangers-on, Pets, Beasts and Brutes is each not in total, which means that The Gangs total worth is 9,000 Credits, which is more then double the gw suggested limit of 4000 before playing an end game scenario or retirement, if I wasn't clear enough then I apologize
 
GWs suggested limit for a starting gangs is 1000 credits, not 4000.

Just take one leader, 4 champions, 5 gangers and gives them one of everything on the equipment list, you'll probably still have change
 
Sounds fine but I think for a lot of players they fun part is starting low and building you crew up, kinda Xcom style. Play with a friend and let everyone know how it goes, once you play test it you could make some adjustment and go from there.
 
I really don't think you've thought of what 5000 credits means in real terms.

This won't get you diverse and interesting games, this is a slightly of a set up, with everyone incentivised to buy the "optimum" loadout multiple times.

Case in point, I could take an Escher gang, built as follows:

Gang Queen: plasma cannon, suspensors, light carapace, armoured undersuit.
13x Matriarchs, plasma cannon, suspensors, mesh armour, armoured undersuit.

This list is perfectly legal as you've chosen to abandon the usual restrictions on numbers of non-ganger/juve/prospects.

And i still have credits to spare, plus all the freebie bounty hunters, scum, 1000 creds of brutes etc to play with.

Does that list sound fun to play with or against? What if they all had multi-meltas? Or lascannons?

You haven't specified whether you'll be playing with scenarios or crew limits, so theres no way to gauge whether more bodies is better (the more you have on the table the slower the game will run), but if you are your maximum bodies on a field is 6-10, dependent on scenario.


This is the problem with these huge value points lists, a credit limit forces the player to make choices about equipment, there is no choice at this points size, just pick the biggest, best gun and go.


I'll be frank, this comment can apply to each of the campaign ideas you've floated on this forum. I cant help but wonder if you'd be better off dispensing with credits altogether and instead going down the lines of, say "each gang consists of 15 members, one must be a leader, up to 3 can be champions, the rest must be gangers, prospects or juves, 2 gangers can be specialists, they can have any equipment and weapons from their house weapons lists"

Something like that is likely to be more balanced than the free-for-all you've described above, and in every other post.
 
Now that I've persuaded my brother not to make me look daft by posting garbage in my name, but I know him well enough to know that he'll likely do it again, I have A Question. What Increases and extra stuff should I give the extra/free Juve that I start with?

The free/extra Juve that I got after Gang Creation but before The Campaign starts got because of A roll that was made by The Campaign Organizer on 1 of The 4 Events Tables The Campaign Organizer made

We won't start for a few weeks, at least but it could be longer, but he's already made The Event Roll for Week 1

He choose to roll on Event Table 4 and he rolled A 66 on 1D66 followed by 3 1D6 rolls, 1 came up A 3 and the other 2 both came up A 4

That means that every Gang gets A Free Juve or equivalent, he or she gets 1 Free Gun worth of up to 15 Credits, he or she also gets 40 Credits worth of other stuff, even if A Juve can't normally start with Flak Armour you can buy him or her some, he or she also starts with 4D3 XP and mine ended up with 2 +1 +3 +2 or 8 XP

Here's everything that I think may be helpful

Info on The Campaign

All Gangs can use Chems but Gangs that are not from House Escher have to either pay triple what A Escher Gang would pay, but they can never buy more then 2 doses at A Time, The Rarity is only(?) 8+ but you can't add to the roll, which means you need a natural 8 or higher or they can try and do, some might call it make, A Deal with A Escher Gang

I took advantage of 1 of my groups unique rules to start with 3 free doses of Night-Night, but it also means that the other 11 Gangs also start with 3 free doses of Night-Night

No Gang can start with Hangers-on or Brutes but all Gangs get 1 Free Hanger-on that only their Gang can have, for example I got A Free Apprentice Clan Chymist and both Goliath Gangs got A Chem Dealer

All 12 gangs also get 1 Free Rogue Doc, 1 Free Ammo-Jack, 1 Free Propagandist and 1 Free Jotunn Class H-Grade Servitor Ogryn and as their free they don't count against the gangs normal limit on Hangers-on and Brutes

And

All Gangs automatically get A Free strong Alliance with 1 Noble House of their choice, as its both free and strong every Gang automatically passes The 1st 2 Alliance Tests it makes and mines with House Greim

My gang

Ratting

Credits

Regular

2,700

Value of Hangers-on and Brute

0,415

Experance

3,115

Total

Stash

3 doses of Night-Night

Alignment

Law-Abiding

Alliance

House Greim

Their benefits

When they need to make A Ammo Roll all members reroll failed ammo rolls

And

Getting 1 Militia Group of 1 Kreig Master and 1 Jagerkin.

Their disadvantages

Before every game House Greim will forcefully assign 1 Ganger or equivalent or Juve or equivalent to The Military and they may miss the game

Before the game they make A Injury Roll, if they go into recovery and A Injury roll of A 61 to 66 results in him/her dying, but if they do I get paid their full credit value, if they live they get 1D6 experance and you can’t refuse

If I lose A game then another Ganger or Juve is forced to join The Military, they miss that game, make A Injury Roll and A Injury roll of A 61 to 66 results in him/her dying, but unlike the 1 member that must be assigned if they do you don’t get paid their full credit value and f they live they get 1D6 experance

Luckily, if you can call it that, this time you can refuse, normally if you did you would have to test the alliance, but due to 1 of The Campaigns unique rules if I refuse I don’t have to test the alliance

The worst, in my opinion, is that regardless of if the games a win, a lose or a draw in the post battle phase you must roll 1D6 for each of your Juves and any D6 rolls that come up A 1 mean The Juve is drafted into the army and this time you don’t get paid their full credit value

And

Unlike if you lose A Game were you can refuse having another member of your gang join The Military, they miss the next game, you can't refuse to make the roll to see if 1 more of your Juves or equivalent gets drafted into the army

Intrigue

The Price of Peace

Its ability is that at the start of every game I can offer my opponent the chance to forfeit and they get 250 Credits whilst I claim the victory and/or prizes and/or benefits

Luckily that 250 Credits is paid by locals that don’t want trouble in the area, which means that I don’t pay a think

And

As well as which the GM also changed it so that in multi-player games some gangs may refuse the deal but it won’t effect those that took it and that in those with a unaligned enemy such as A Monster, A Hoard of Animals, A Hoard of Zombie’s or some type of foe then you also have to defeat it/them, to win

Reputation

Initial

17+1 or 18

Current

18

Turf

Initial

8

Current

8

Territories

1 Settlement

Income

1D6x10 Credits

Other benefits

At the start of every week roll 2 different D6’s

If 1 comes up A 6 you get A Free Juve

And

If they both come up A 6 you get A Free

1 Drinking Hole

Income

Your Reputationx10 in Credits up to a maximum of 80 Credits

And

I get the maximum of 80 Credits

Other benefits

None

Members

The Queen

Name

Irene Radford

And

She’s named after A Female Crime Lord from The Old TV Show The Bill

She is armed with 1 Power Sword, 1 Plasma Gun, 1 Armored Undersuit and 1 Suit of Carapace Armour -Light,

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 3, LD 5+, CL 5+, WIL 6+ and INT 7+

She is worth 375 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has The Inspirational Skill

Matriarch 1

Name

Voldmaye

She’s named after Voldemorts Grand-Daughter from A Harry Potter RPG I did back in 2,010

And

In it she goes into the past to prevent thousands of Deaths by killing Voldemort and she does it evenn though she knows it’ll mean she was never born

She is armed with 1 Power Sword, 1 Plasma Gun, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 2, LD 6+, CL 6+, WIL 6+ and INT 6+

She is worth 235 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has The Spring Up Skill

Matriarch 2

Name

Xena

And

She’s named after Xena Onnatop for The James Bond Film Goldeneye

She is armed with 1 Plasma Cannon, Gun, 1 Armored Undersuit, Suspensor and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 2, LD 6+, CL 6+, WIL 6+ and INT 6+

She is worth 330 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has The Dodge Skill

Matriarch 3

Name

Sissy

And

She’s named the only Code Lyoko Character that’s both 1 of my least favorite characters in The Show but is my favorite in at least 2 Fan Made Code Lyoko Stories

She is armed with 1 Plasma Cannon, Gun, 1 Armored Undersuit, Suspensor and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 2, I 2+, A 2, LD 6+, CL 6+, WIL 6+ and INT 6+

She is worth 330 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has The Dodge Skill

The Death Maiden

Name

Ursula

And

She’s named after 1 of The Main Bad Guys from Fire Emblem Game 7

And

As she was killed by Dark Magic then had her essence turned into A Magical Copy of her it fits

She is armed with 1 set of Photon Flash Grenades, 1 Armored Undersuit, 1 Chem-Synth and 1 Suit of Mesh Armour

Her stats are M 6’, WS 2+, BS 3+, S 3, T 4, W 2, I 2+, A 3, LD 8+, CL 4+, WIL 7+ and INT 7+

She is worth 240 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has The Spring Up Skill

The 1 Specialist

Name

Karla-T-J

And

She’s named after Karla The Jackal, T-J being short for The Jackal, whose a professional killer that works for The Main Villain in The Bond Game Agent Under Fire

She’s The Ganger I got to promote to Specialist

She is armed with 1 Stiletto Sword, 1 Nightshade Chem Thrower, 1 set of Photon Flash Grenades, 1 set of Smoke Grenades, 1 Armored Undersuit, 1 Chem-Synth and 1 Suit of Mesh Armour

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 300 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has no Skills

The 1 Wyld Runner

Name

Katniss Everdeen

And

She’s named after a character from The Hunger Games Books and Movies that’s also called Katniss Everdeen

She is armed with 1 Stiletto Sword, 1 Wyld Bow with Poison, Explosive and Acid Arrows and 1 Phelynx

Her stats are M 6’, WS 4+, BS 4+, S 2, T 3, W 1, I 3+, A 1, LD 9+, CL 7+, WIL 9+ and INT 9+

She is worth 190 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

She has no Skills

Sister 1

Name

Erinna

And

She’s named after my favorite good guy from my Code Lyoko Dreams that doesn’t appear in The Code Lyoko TV Show

She is armed with 1 Lasgun, 1 Hotshot Laspistol, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 115 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Sister 2

Name

Courtney

And

She’s named after 1 of The 3 Best Female Friends that I had whilst at school

And

Her namesake is also The 3 Best Female Friends that I had whilst at school that I know is dead

She is armed with 1 Lasgun, 1 Hotshot Power Pack for The Lasgun, 1 Shotgun with Acid Rounds sand 1 Armored Undersuit

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 115 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Sister 3

Name

Laura

She’s named after 1 of The 3 Best Female Friends that I had whilst at school

And

She’s also the only 1 of The 3 Best Female Friends that I had whilst at school that I knew at more then 1 school

She is armed with 1 Lasgun, 1 Hotshot Power Pack for The Lasgun, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 115 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Sister 4

Name

Quizene

She’s named after 1 of The 3 Best Female Friends that I had whilst at school

And

Even though I never told her she was the most beautiful of the 3

She is armed with 1 Shotgun with Solid, Scatter and Acid Rounds, 1 set of Photon Flash Grenades, 1 set of Smoke Grenades, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 165 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Sister 5

Name

Elektra K

And

She’s named after Elektra King, who is 1 of the 2 main villains of The Bond Film The World Is Not Enough

She is armed with 1 Shotgun with Solid, Scatter and Acid Rounds, 1 set of Photon Flash Grenades, 1 set of Smoke Grenades, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 165 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Sister 6

Name

Sarah Philps

And

Her 1st name is the 1st name of my 1st female friend I ever had

Her surname is that of the best, in my opinion, headmaster I ever knew, it is true

And

I told him that, I just never told him how was it was to be the best, in my opinion, headmaster I ever knew

She is armed with 1 Lasgun, 1 Hotshot Power Pack for The Lasgun, 1 Armored Undersuit and 1 Suit of Mesh Armour

Her stats are M 5’, WS 3+, BS 3+, S 3, T 3, W 1, I 3+, A 1, LD 7+, CL 7+, WIL 7+ and INT 7+

She is worth 140 Credits

She started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

She has no Stat Advances

Brutes

The free 1

Godzilla

He’s named after The Version of him from A Very Old Cartoon in which his son was 1 of The Main Good Guys

And

In The Very Old Cartoon he only helped The Main Good Guys because it was in his sons best interests

He is A Jotunn Class H-Grade Servitor Ogryn

He is armed with 2 Augmetic Fists

His stats are M 5’, WS 4+, BS 5+, S 5, T 5, W 3, I 4+, A 2, LD 7+, CL 6+, WIL 8+ and INT 9+

He is worth 210 Credits

He started with 0 experance, has acquired 0 experance, has acquired a total of 0 experance, has spend 0 experance and has 0 experance left

He has no Stat Advances

Hangers-on

The 1’s start with, are free and don’t count against my limit

And

All of us start with the same 4

Holy Earp

She’s named after A Character from A Wild West Dream of mine that takes place 25 years after The Shootout At The O:K Coral

In the dream she was the daughter of Doc Holiday and Wynant Earp’s much younger sister

And

When I say much younger I am referring to the fact that if the dream was real then Wynant Earp would have been old enough to be his sisters father

She is A Apprentice Clan Chymist

Her belongings are 1 Needle Pistol

She is worth 75 Credits

Her stats are M 5’, WS 5+, BS 5+, S 2, T 3, W 1, I 3+, A 1, LD 7+, CL 8+, WIL 8+ and INT 6+

Her Skill is Fixer

Her abilities are Experiment Elixers and Last Rites

Kate Varken

She’s named after 2 characters from The Freeway Warrior Books

Her 1st names that of my 2nd favorite character, whose called Kate Norton and quickly becomes the main characters love interest

Her 2nd names that of my favorite villain whose called Helmut Varken, he’s a insane, ruthless, dedicated, homicidal mass murderer who works for and is A Member of A Terrorist Group called HAVOCK

In the books HAVOCK is responsible for most of the world becoming a post-apocalyptic Wasteland, but by the start of the actual story all members other then those you meet are dead, locked up or in hiding

In case you are wondering even though he’s a insane, ruthless, dedicated, homicidal mass murderer and is a member of Havock I like Varken more then I like Mad Dog Michigan, whose the series main villain

And

I’ll be blunt HAVOCK makes even the like of The Syrian Regime look like A Group of Student Radicals that are both unarmed and untrained Students

She is A Ammo-Jack

Her belongings are 1 Shotgun with Salvo and Shredder Ammo, 1 Power Sword and 1 Suit of Mesh Amour

She is worth 50 Credits

Her stats are M 5’, WS 4+, BS 3+, S 3, T 3, W 1, I 5+, A 1, LD 9+, CL 7+, WIL 6+ and INT 7+

Her Skill is Mutioneer

Her ability is Gun-Smith

Mia Dunbar

She’s named after my favorite character from A Fan Made Code Lyoko Story that’s not in The Code Lyoko TV Show and she’s Willian Dunbars Future Daughter

Like Lily Belpois(main Character and Jeremy and Aleitas Future Daughter), she travelled into The Past to Stop Xanna

In The Fan Story she stops Xanna possessing Willian Dunbars but in doing so she gets possessed

When it comes to how far back these 2 travelled I don’t think its ever confirmed but I’m certain that it was at least 21 years, 3 months, 0 weeks and 2 days

And

That works out as at least 2 and a half years before Jeremy and Aleita are old enough to legally have sex, in order to have been healthy at birth I’m guessing a pregnancy of at least a 7 months and at the time she went into the past she’d been a adult for at least 2 days, so that’s at least 18 years, 2 days

She is A Rogue Doc

Her belongings are 1 Laspistol and 1 Medicae Kit

Her stats are M 5’, WS 5+, BS 5+, S 2, T 3, W 1, I 4+, A 1, LD 9+, CL 8+, WIL 7+ and INT 5+

She is worth 50 Credits

Her abilities are Experiment Elixers and Last Rites

Her Skill is Medicae

Her ability is Patch-Up

Gena Khan

She’s named after A Character from A Dream I had about A Film set in The Days of The Mongols

And

In case her name doesn’t give it away then in the dream she was The Daughter of The Mongolian Warlord Genkish Khan

She is A Propagandist

Her belongings are Stub Gun

Her stats are M 5’, WS 4+, BS 4+, S 3, T 3, W 1, I 4+, A 1, LD 6+, CL 7+, WIL 7+ and INT 8+

She is worth 30 Credits

Her Skill is Inspirational

Her ability is that if I use her and win I get a extra 1D3 reputation but if I use her and lose I suffer -1D3 reputation
 
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Good god thats a wall of text and a half!

Please, please, please learn to use the gang editor, you could just post a link to the gang that way that would save you a lot of typing, and everyone else a lot of reading.

I am curious why your campaigns allow access to Escher chems, but not to any other gangs unique benefits (like Goliath Gene-smithing for example) as an Escher player it feels like you're losing one of your gangs advantages for little in return - sure it costs other gangs a premium to get access to chems but it doesn't seem like access to creds is a problem in your campaigns.

Also your Death Maiden hasn't got any weapons, just a photon flash grenade?
 
Good god thats a wall of text and a half!

Please, please, please learn to use the gang editor, you could just post a link to the gang that way that would save you a lot of typing, and everyone else a lot of reading.

I am curious why your campaigns allow access to Escher chems, but not to any other gangs unique benefits (like Goliath Gene-smithing for example) as an Escher player it feels like you're losing one of your gangs advantages for little in return - sure it costs other gangs a premium to get access to chems but it doesn't seem like access to creds is a problem in your campaigns.

Also your Death Maiden hasn't got any weapons, just a photon flash grenade?
I must have made a mistake, I'll double-check. I've double-checked and she's got Armoured Undersuit, Chem Synth, Mesh Armour, Photon Flash Grenades, Needle Pistol and Venom Claw.

I've the place were I've got the old rooster but I need to know how to A Link to the site. How do I Link to the site?
 
I've got a problem. The Gang
I must have made a mistake, I'll double-check. I've double-checked and she's got Armoured Undersuit, Chem Synth, Mesh Armour, Photon Flash Grenades, Needle Pistol and Venom Claw.

I've the place were I've got the old roster but I need to know how to A Link to the site. How do I Link to the site?
 
I've got a problem and I need some advise. The Gangs old roster was completed and saved a month or 2 ago, but The GM only made The Event Roll yesterday and I can't figure out how to add in The Juve that I got for free from The 1st weekly Event. How do I add in The Juve that I got for free from The 1st weekly Event.?
 
To link the gang roster you simply copy the url at the top of the page and post it in the message here (assuming you used the gang builder here)

As for adding the new Juve, should be possible to just add her to the roster?
 
To link the gang roster you simply copy the url at the top of the page and post it in the message here (assuming you used the gang builder here)

As for adding the new Juve, should be possible to just add her to the roster?
I'm not very knowledgeable about technical terms and I'm sorry if its common knowledge but could you please tell me what us A url?

I will also apologies if its common knowledge but could you please tell me how do I add A Juve to A Gang Roster that's registered as complete?
 
I'm not very knowledgeable about technical terms and I'm sorry if its common knowledge but could you please tell me what is A url?

I will also apologies if its common knowledge but could you please tell me how do I add A Juve to A Gang Roster that's registered as complete?
 
I must have made a mistake, I'll double-check. I've double-checked and she's got Armoured Undersuit, Chem Synth, Mesh Armour, Photon Flash Grenades, Needle Pistol and Venom Claw.

I've the place were I've got the old rooster but I need to know how to A Link to the site. How do I Link to the site?

Here you are:

https://yaktribe.games/underhive/gangs

Also how do you use the site?

First select the type of gang under QUICK GANG CREATE.

In this case, for example, you want 'Escher (HOB)', HOB meaning House of Blades rather than GOTU (Gangs of the Underhive), the older list.


jmisbest1.jpg


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Next you need to give them a NAME:

jmisbest3.jpg


Then you can hit CREATE:

jmisbest4.jpg


-

Once done, you'll be on the gang manager page. At first, it's quite empty, but then you hit 'Add fighter' to add some gangers. You can also edit your starting credits, rep, etc, by hitting Edit above the grey panel with your gang's info.

jmisbest5.png


So adding a fighter, you pick from the drop down menu of fighters:

jmisbest6.png


You'll see the fighters you add below the grey box. To edit any of them, you click the pencil symbol to their right:

jmisbest10.png


Then you are taken to the fighter's specific page:

jmisbest8.png


At this point, you can add their equipment or skills by clicking on a pencil symbol beside the relevant box

jmisbest11.png
 
If you want to add a custom weapon or item, there is a section called CUSTOM at https://yaktribe.games/underhive:

jmisbest9.png


 
Thanks for The Help mister or miss Petitioner's City

Annoyingly I couldn't figure out how to add in The 20 Credits for A Juve so I listed her cost as 0, but that means that she isn't she's not adding to The Gang Ratting. Never mind I've found out how

I've also named her after A Character from A Harry Potter Dream I had, in The Dream during The Battle of Hogwarts Tonks saw Lupin die, she didn't want to live without him and she saved Luna but in doing so she died

In the dream 4 years after The Battle of Hogwarts, Luna and Neville got married and 2 years after their marriage they had a daughter and they honored Tonks sacrifice by calling her Tonks Longbottom
 
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