Necromunda The Spire: An N17/N18 Praising Thread

I’ve got nicely printed and bound versions of the NCE and OCE PDFs, they were about £15 each in 2018…..
 
Ahhhhh more stuff that pre-dates my time in the games…time to wander the shores of a Great Lake in search of coffee before heading off to watch the younger Yakling play soccer in the rain.

Quick pre-game eBay search reveals I won’t be casually buying a 3rd edition fantasy battles rule book even if I get my hands om L&D and S2D. It’s okay. I can muddle through the modeling project better without tables of distractions. Coffee found but not good coffee.
Paid my 65 American for RT. Let’s see how I feel about it in 6+ months.
 
Ok, not entirely Necro related. But since this thread is a counterpoint to the Sump.
Given the Warhammer Website release I'd like to praise the end of Forgeworld😉. As per the FAQ.
https://www.warhammer.com/en-GB/warhammer-com-launch-faqs

As much as I generally avoid overpriced resin. For the couple of pieces I have wanted it has always been a nuisance to have to pay postage on top given the separate websites. (This actually means waiting for someone in one of the local groups to do a trip to WHW for FW kits since the postage was always made an expensive purchase prohibitive)

Anyway, Forgeworld is no more according to the FAQ existing FW kits will be listed as 'expert kits' on the main website and subject to normal free postage on regular items.

Not sure if this heralds anything with regards to producing future 'expert kits' but this is a step in the right direction as far as I'm concerned.

Hopefully other Warhammer.com issues will get resolved but I'll leave that in the sump.
 
When ordering from FW it's easiest to just close my eyes. My government slaps on a handling fee and a percentage in tax/customs on top of shipping cost. So if buying something cheap, it'll still be expensive, but if expensive, also a percentage of the order value so extra expensive 🥲
 
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I don‘t understand why the “pilot” is a single seater. Unless this is an attack craft? I’d think for gangs to interested it outdoors have to be two-seater up front at least. But as this is The Spire, I will say that it looks cool.
 
Quiet in here... :p

I thought I'd drop in to say something positive.

I was very down on N17 and N18 back then. Shoddy quality checking and constant churn did me no favours. But the group of guys I game with in Sydney got into Necro and all have a fairly relaxed attidude too. The New Big Book seems solid and fairly comprehensive. The breadth of material seems like a boon vs bane now, maybe thats my 'gotta collect em all attitude' mellowing with age :p :) . Finally bought that and the two House of Books and Ruin. Covers my favorite gangs and I hit the digital 'treasure trove' to read up on the others.

I find an active commish/ arbiter is a huge boon and a generous spirit (re cover etc) to ones opponents. We also use a 'Rule of 2' broadly to limit the best options and build a more diverse gang work wonders in the narrative style that the rules enable but dont do much to enforce. Avoiding spam goes a long way.

Much as i loved the old days of ORB and NCE, reality has kicked me in the behind and shown me that with all of us not getting any younger, having careers, partners, kids, etc we dont have time for the good old days of yore, with seemingly limitless weekends to grind out never ending campaigns. The short sharp rinse and repeat campaigns of the newer system, with a hefty splash of Arbiter and Player story telling, really does suit the life style and engagement limitations we have these days.

Yaktribe makes a big difference in tracking a league and making it 'real' even if you arent seeing the other games played etc due to time and distance. So big love there 💛 .

Also OPR is awesome. Simple and less chrome, but flavourful and engaging with alternating activations, and less than 6kgs worth of books. Mostly using for Fantasy and Grim Dark in place of AOS and 40k. But there is a "Hive Gangs" expansion that has some promise. :)

Its a nice time to be collecting (slowly) some cool new models and giving some new life to some old classics.
 
Going to drop this in here as a bit of a stream of consciousness dump......

Originally I got really excited for N17 as I loved old Necromunda and was excited to see how they'd do it, then I got down about it not being as good as Old munda as far as it's campaign elements went and the constant churn of books.

Now, however, I see the constant book releases as a boon.
Necromunda has gone from a campaign which tends to drift around and eventually fade ( still love it mind you) to a narrative toolbox with plenty of tools to get a bespoke and interesting campaign down with a suggested structure for keeping it short and sweet to keep interest going in it and future campaigns.

You only really need 2 books to get a basic start, the N23 rule book and the book your gang starts in.

Is it a bit more high power? Is it slightly deadlier as a result? Is it expensive?

The answer to all the above is yes and that's no bad thing.
Provided all the players in the campaign are singing the same tune (as in one player out to just win every game will break the experience if not all are doing that) Necromunda23 is a decent game.

If you're expecting balance from a customisable GW game politely go talk to Kill team I hear they're looking for players.

Balance is for the weak!
 
It can be a lot of fun, I’ve been getting more into it recently and I think the short campaign structure they’ve introduced is probably for the best considering the power creep they’ve gone for.

After a few games there really isn’t anywhere else to go power wise, so the best thing to do is to put power to one side and think narrative instead. The people who get it wrong are the ones that tool up to the fullest extent ASAP.
Sure, you’ve got mighty weapons and can crush your opponents in a single game but that is utterly dull and unchallenging. Like playing a video game in cheat mode with infinite heath and ammo.

A smattering of that with an eye on obtaining a goal over the course of the campaign is better.

The new campaigns are clearly structured using the classic three act structure of start, middle and end. If you want a longer one you could go to a longer five act structure (which they occasionally talk about) but really keeping it as the three is probably for the best.

Then once the campaign is over you can play another different one with a new gang.

Admittedly this favours GWs bank account more than yours but you can still use the same gang again just in a new configuration if you want.

My advice would be to ignore new fluff. While it may be interesting to some, you don’t really need it - knowing the entire history of a house from its foundation to the present won’t make your games any more interesting but it does fill book space. You’ll have more fun just with the basic idea of what your gang is about and then creating something about them yourself.