Necromunda The Spire: An N17 Praising Thread

SirFrog

Gang Hero
Mar 1, 2015
521
1,556
113
Luleå, Sweden
You could also use the the Ken Thompson delivery service, which researches time travel on 19th January, 2038, and refuses to deliver with any other method after that.
 
  • Like
Reactions: Kitcar

Paupoi

Gang Champion
Jul 6, 2013
330
792
128
Barcelona, Sabadell
I've been reading the new books and man do I love the fluff. I remember there was stuff in the old books about ash wastes gangs being part of an old House that was pushed out of the hive, nowadays we got fluff about the last Escher non idiot male hidding in the underhive, a cult called the immortals who aim to uplift humanity into psykers and crazy crazy stuff like that. I love it.
 

Galtarr

Gang Champion
Mar 1, 2017
281
429
83
I love it too, wondering how to make an immortal cult gang after reading that.
Love the timeline, just curious has it got any discrepancies with earlier fluff?
 
  • Like
Reactions: Paupoi

Sobek

Gang Champion
Jul 22, 2018
288
1,589
108
Germany
Got my books early this week, but they are still wrapped. Did not have time to even remove the plastic, but I already like that there is only one hardcover (!) book to carry around for gaming (assuming the other one only has house lists and trading post and stuff, with all the rules and traits one might have to look up during a game in the rule book).
 

Thorgor

Of The YAQ
Oct 12, 2015
3,319
7,168
138
35
Issy-les-Moulineaux 92130 France
I already like that there is only one hardcover (!) book to carry around for gaming (assuming the other one only has house lists and trading post and stuff, with all the rules and traits one might have to look up during a game in the rule book).
Unfortunately, traits (and wargear rules) are only found in the Gangs of the Underhive book so you'll need to carry both books.
 

Sobek

Gang Champion
Jul 22, 2018
288
1,589
108
Germany
FAQ just made Chem-Synths so much more useful (Intelligence-check, but no longer requiring an action). They still seem to be changing and clarifying that toxin rule every day..
 
  • Like
Reactions: Space Truckin

Malo

YakTribe Mechanicum
Staff member
Yak Founder
Feb 17, 2011
5,159
5,959
233
45
York, PA, USA
yaktribe.games
Spending a majority of the day today updating and auditing all gang stats, equipment costs, weapon stats, gang-equipment custom costs etc for the tools. I can say that they've fixed all the silly costs that were obviously mistakes. There were a bunch of changes to weapon stats but nothing screamed out crazy to me during this. I'm very glad the compendium represents a solid version of Necromunda: Underhive, at least as far as the Gangs of the Underhive book is concerned.
 

Azzabat

Hive Guilder
Yak Comp 1st Place
Tribe Council
Jan 24, 2013
3,736
7,149
183
52
Bristol, UK
I’ve seen this clip many times, and it’s still just as magical as the first. :)
 

cronevald

Gang Champion
Jun 5, 2016
385
572
98
Missoula, MT
Less a post praising new Necromunda and more a post praising the team behind it. I sent a question to the Specialist Games FAQ email and got a speedy, clear, and detailed reply. This may sound like a small thing as that's the way it's meant to work, but I'd long thought the FAQ email was the place rules questions went to die. This shows the questions are being read and (at least occasionally) answered and reassures me that the team is paying attention.
 

Thorgor

Of The YAQ
Oct 12, 2015
3,319
7,168
138
35
Issy-les-Moulineaux 92130 France
Less a post praising new Necromunda and more a post praising the team behind it. I sent a question to the Specialist Games FAQ email and got a speedy, clear, and detailed reply. This may sound like a small thing as that's the way it's meant to work, but I'd long thought the FAQ email was the place rules questions went to die. This shows the questions are being read and (at least occasionally) answered and reassures me that the team is paying attention.
Good to know.
I've sent them a long list of questions when GW2 was released but never got an answer. If they have changed their way, I may try again.
 

Kitcar

Gang Hero
Jan 3, 2017
1,536
1,248
128
St. Louis, Illinois, USA
I've sent them a long list of questions when GW2 was released but never got an answer. If they have changed their way, I may try again.
Maybe the N18 publication is your answer. The emails went into the pile of small issues that would be solved when they finished be big issues, which was revision of the rules and publication of the books.
 

Merzbau

Ganger
Nov 9, 2018
248
336
68
Philadelphia
The (debatably useful but still welcome) Arbitrator's Guidebook on the WH Community site ended today, but promised "so many exciting new releases for Necromunda just around the corner" as well as a return of the column itself ("After all, there’s still much to talk about, such as different ways of playing the Dominion Campaign, running mini-campaigns of linked scenarios, and hacking existing scenarios to theme them for specific gangs or campaigns. Then there are the gangs themselves, each one deserving of its own series covering everything from collecting to painting and playing. So fear not, we will be back soon delving once again into the depths of the underhive…")

It's not at all specific but any promise of continued support (and, more importantly, attention from mainline GW) is always welcome.
 

TopsyKretts

Hive Guilder
Dec 29, 2017
2,045
1,719
138
Kristiansand
I'm always a little puzzled by how much the books of Necromunda like to talk about how/where/when people might play. Previously the books completely ignored my gaming group's situation (and potentially others'), but lo and behold, here it is:

CAMPAIGNS WITHOUT ARBITRATORS
Sometimes, there might only be a few players in a campaign, or none of the players might want to take on the role of the Arbitrator. In these cases, it is still possible to play Necromunda campaign, with each player taking care of their own pre- and post-game bookkeeping and the players keeping track themselves of which territories they hold and so forth.

Must admit, I have played it like this without explicitly being allowed to do so.
 

almic85

Gang Hero
Oct 30, 2014
859
1,351
113
Palmerston, ACT, Australia
I'm always a little puzzled by how much the books of Necromunda like to talk about how/where/when people might play. Previously the books completely ignored my gaming group's situation (and potentially others'), but lo and behold, here it is:

CAMPAIGNS WITHOUT ARBITRATORS
Sometimes, there might only be a few players in a campaign, or none of the players might want to take on the role of the Arbitrator. In these cases, it is still possible to play Necromunda campaign, with each player taking care of their own pre- and post-game bookkeeping and the players keeping track themselves of which territories they hold and so forth.

Must admit, I have played it like this without explicitly being allowed to do so.
I saw this the other night when reading the rulebook and thought of you.

Really though half of the post game stuff is done without the arbitrator there anyway (I know I don't make players roll post game dice in front of me) so it really just says play the game and track your own gang.

As a side note as an arbitrator does anyone actually track how many players they take out of action? Why on earth would you write the rules to give an award out for that of all things?
 
  • Like
Reactions: Ironside83