Unfortunately, traits (and wargear rules) are only found in the Gangs of the Underhive book so you'll need to carry both books.I already like that there is only one hardcover (!) book to carry around for gaming (assuming the other one only has house lists and trading post and stuff, with all the rules and traits one might have to look up during a game in the rule book).
Good to know.Less a post praising new Necromunda and more a post praising the team behind it. I sent a question to the Specialist Games FAQ email and got a speedy, clear, and detailed reply. This may sound like a small thing as that's the way it's meant to work, but I'd long thought the FAQ email was the place rules questions went to die. This shows the questions are being read and (at least occasionally) answered and reassures me that the team is paying attention.
Maybe the N18 publication is your answer. The emails went into the pile of small issues that would be solved when they finished be big issues, which was revision of the rules and publication of the books.I've sent them a long list of questions when GW2 was released but never got an answer. If they have changed their way, I may try again.
I saw this the other night when reading the rulebook and thought of you.I'm always a little puzzled by how much the books of Necromunda like to talk about how/where/when people might play. Previously the books completely ignored my gaming group's situation (and potentially others'), but lo and behold, here it is:
CAMPAIGNS WITHOUT ARBITRATORS
Sometimes, there might only be a few players in a campaign, or none of the players might want to take on the role of the Arbitrator. In these cases, it is still possible to play Necromunda campaign, with each player taking care of their own pre- and post-game bookkeeping and the players keeping track themselves of which territories they hold and so forth.
Must admit, I have played it like this without explicitly being allowed to do so.