Hello any and all fellow scummers: I have recently founded a squat gang as a boredom (and wallet) breaking adventure for a new campaign at my LGS. I played a demo game at 1k credits to discover that squat shooting is B R U T A L. This leads me to a few questions, but the one I would like to throw into the wilds of the forms feels unique to the squats, per fighter.
Considering the powerpack weapon options, would it be better to equip my basic (non-exo kyn) dudes with solid ranged options to add power pack weapons (PPWs) later, or vise versa?
It looks to me, that the basic squats would optimally start with decent ranged weapons and add PPWs as the campaign progresses (if not adding more gangers in the first place), while the exo suits get: bolt spitters. Makes sense, considering the exo suits fill the close combat option nicely.
Considering the powerpack weapon options, would it be better to equip my basic (non-exo kyn) dudes with solid ranged options to add power pack weapons (PPWs) later, or vise versa?
It looks to me, that the basic squats would optimally start with decent ranged weapons and add PPWs as the campaign progresses (if not adding more gangers in the first place), while the exo suits get: bolt spitters. Makes sense, considering the exo suits fill the close combat option nicely.

