Exactly. I have done some destruction tests, and even reckless movement of miniatures over the paper (has to be smooth paper, though) does nothing. Nail scratches will damage it, though.I suppose it doesn’t have to quite as durable as you can reprint a fresh one if it ever got really damaged.
Should be good enough for most people though.
Special launch deal for The Silver Bayonet: £82+P&P for 26 metal miniatures (one of which is exclusive - the FOMO!!!), sufficient for three Units (or two Units if you wanted more models per Unit?), and a complete rulebook - goes up to £94+P&P after next Tuesday, deal ends 8th November.
Thow them at me! Throw them at me!Wouldn't want metal minis if you threw them at me for free...
Ww2 games got that glorious divide between rules companies and minis companies. Wish all games were like that.Thow them at me! Throw them at me!
Yes, other companies can make miniatures just as nice, and indeed often better than, GW's ones for significantly less.
I just ordered by terrible accident a fully serviceable Bolt Action army (8th Army). 36 soldiers with weapon & head options, a machine gun team, an artillery piece, an anti-tank gun, a mortar team and two vehicles. A mix of metal & plastic miniatures. Plus markers etc. £57 all in.
GW has bigger overheads, sure - they run all those physical shops in a world of online sales for a start, which must cost an absolute fortune. They have writers, artists etc on staff. Whilst warlord and most others are manufacturers who are either mainly online sales or stocking other people's shops. But GW also price gouge like there's no tomorrow - there's no denying that.
Ww2 games got that glorious divide between rules companies and minis companies. Wish all games were like that.
And I'm not sure I agree here. It's only the case if the fluff is very specific to the setting. Games like This is Not a Test, Stargrave and Frostgrave provide a framework where you can use the models you like, and very easily make your own theme within the setting. GW just goes very heavy on the recognisable (and ip-protectable) styles and names.The point I was trying to make was that Historical figures can stand apart from their setting and cross rulesets, but sci-fi (and fantasy to a degree) figures really need to be linked to their fluff.
What is F28?
F28 is a tactical level miniature wargame intended for use in the 28-32mm scale, allowing you to recreate vicious battles between forces ranging from small skirmishes where each model fights on its own, to larger battles where models are grouped into larger units. The system also supports light rpg-style narrative play, where players command only a handful of models each and fight semi-cooperatively versus the forces of a Game Master. While it supports a multitude of settings it aims for the fantastic rather than the naturalistic; it is not a classic wargame.
● Speed and Simplicity – F28 is designed to be simple when it comes to mechanics and play very, very fast; but note that this doesn’t necessarily mean that games are short – rather, it means that the amount of “game mechanics per player decision” is kept as low as possible. However, we still believe that we have managed to create some tactical depth; it is just that it is more “chess like” in nature rather than being overburdened with tables, dice rolls and statline lookups.
● Simultaneous action – in F28, play is semi-simultaneous, meaning that it is always in a sense “your turn”; you are constantly responding to what your opponent is doing. This keeps you involved and engaged in what is going on, and people taking longer turns is less of a problem. There is no or very little downtime.
● Stories and Simulation – F28 is designed to support “narrative” gaming rather than “tournament” gaming; while we have nothing against tournament gaming, we have always thought that tabletop miniature games lend themselves better to more friendly gaming, where the players tell exciting tales in their favorite settings, rather than just going cutthroat head-to-head in tournaments.
What you will find in the book are core rules that allow you to play basic games, extra/optional rules that add spice, variety and tactical depth to your games, information and examples of how to build your own lists and scenarios for three different game-modes: battle, skirmish and narrative.
● Battles are huge clashes between armies; several squads of models and accompanying vehicle support, along with legendary characters and monsters.
● Skirmishes take place between “bands” of individual models, vying for supremacy and constantly evolving as a result of their many clashes. The scale is toned down, but the rules are more detailed.
● Narratives introduce a narrator, or “GM”, which opens up a whole new world of possibility. Players command small “combat teams” of perhaps three to six models, where every model is a special character with its own story.
In the file area of this group you will find the latest errata, as well as our newsletter.
Yeah I saw it on Facebook when thinking what way to go with Inq28 rules, and while I haven't yet played it, I really like the community, which stretches across almost all game systems and features beautiful conversions and even 2nd edition minis on the field!I think the guy/one of the guys tried promoting it here. Never got around to look at it, too many systems too little time!
At some point you've got to pick a handful of rulesets and stick with them...