I still don't understand what they're supposed to have achieved by using shapes instead of numbers. It just makes that diagram above look extra confusing to me. I assume it'd make sense if I played it.
You can move straight in 1'' increments.Huh? 3x2" allows you to move 3 times, each time with 2" straight movement. Or did I get it wrong?
Yes. "Up to six times up to one inch straight" is what's happening.It became relevant in frinedly games...
So a fighter with Movement 3x2" can basically make 6x1" moves, and each 1" move can then be at any angle?
This has annoyed me. It's maybe not meant to, but it has.
Correct me if I'm wrong but I believe that Ben Johnson, who won first place, actually had a hand in writing the rules that are now allowing him to win tournaments.
Why didn't I think of that?
To be fair (and again risking my passcode for the sump-entrance), I believe that guy became Designer because he was very successful and involved in Tournaments, not the other way round.
It's still sad though. It's been the direction since 3rd and it's only gotten worse over time. Games won and lost during list building, gotcha mechanics and power creep based on whatever they are trying to sell more of at any given time.They've been playtesting with top tournament players since the development of 8th 40k. So probably 5 years. Bound to end up recruiting one by this point.
Did they recruit a tournament winner as game designer (good move), or did they let a game designer play at a tournament and win it? (bad move — though kinda depends if some prize/money was on the line)