Absolutely
@TopsyKretts, the game should work well with a minimum of terrain and advantages of LoS and BS etc, shouldn’t allow a complete runaway victory.
If a game is terrain dependent then it better damn well be supplied with said terrain!
ORB era could just as easily be spoilt by a lack of terrain cover too, though I think the unsung heroes of that era was actually the card walkways.
Why? Well, because they weren’t very long and encouraged you to bunch up your buildings and the plastic bulkheads provided a decent amount of cover, especially when coupled with the buttresses which everyone forgets provided decent ground level cover.
I mean, it’s like they thought about it and tested it out before manufacturing it!!
I do believe a level of thought went into the ZM tiles for the Underhive box too - as noted they provide cover as well as obstacles. It’s just GW1 came out and no-one used them much as intended.
Full 3D scenery and TLoS heavily relies on gamers to populate a table with TLoS blockers and probably the #1 bit of advice I see given when people are having their gangs shot off the table is “you need more scatter terrain”.
True but wouldn’t it be nice if they’d abstracted it a little bit so that a myriad of different terrain could exist and offer some protection to players?
I’m reminded of the crater in 40k. Once you were in its boundry you were offered a cover save because the model was assumed to be actually using that feature to hide in. In TLoS you couldn’t do that as no physical model could actually hide there.
I know people might hate this suggestion but just five levels of cover 1-5 offering that as a bonus to your save (or giving you one if you have no armour) would go a small but reasonable way to aiding each other against shooting.
Different terrain could be classed as one or none of those levels or be negated entirely by the proximities of models I.e two models on the same walkway offer no bonus.
So something like an unprotected (no railings) walkway would be 0, with railings it’s 1.
A 5 would be rare, something like a vehicle stood in front of you.
In order for that to work though you’d have to have either scenery with a base footprint to confer the ability or more practically a 3” Zone around each fighter (use a template) to determine which features are Available to that fighter.
Or something. I’m waffling now. Anyway... stop shooting my fighters! It’s not my fault that modern GW SM scenery is so tall and spindly it offers at ground level as much protection as a tissue paper condom.
