spafe
Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Our group has been playing new munda fairly successfully for a number of campaigns now, our main houserules seem to be no sticky fingers, and draw 3 keep 1 for each tactic card you can pick. Otherwise we dont really have many hard house rules or strict measurws to limit everyone. We all abide by the 'dont be a dick' rule, and generally its all been fairly good. Of course there have been a few games that were clearly recovery gsmes or over in 2 turns because unbalanced scenario meets slightly off average rolling, but nothing that has broken campaigns.
Turf war got silly, no denying that, but the moment we moved to any of the territory style systems, its been fine.
Oh, and for one or 2 campaigns we used guilds/allies and adopted goonhammer costs for them. But we tend to go through camapigns with different options, so currently doing a uprising campaign, sticking to the book, and a dominion one, core only (due to new player), but previously weve had law and misrule with allies and book of peril stuff, another dominion with allies, a doninion without anything else, and i think a law and misrule with the underdog stuff used more.
Weve not tried to game the system, or spam the 'uber-meta-optimised-sharklaser-turbo' shit that is talked about online, weve just made fun gangs and rolled with them. And the system hasnt failed.
Sure we make minor house rules as a group when we need to for where the rules fail, but tbh, we did that prior to nce, and even with nce for a couple of years while it was still closing every gap, so its not that big a deal
Turf war got silly, no denying that, but the moment we moved to any of the territory style systems, its been fine.
Oh, and for one or 2 campaigns we used guilds/allies and adopted goonhammer costs for them. But we tend to go through camapigns with different options, so currently doing a uprising campaign, sticking to the book, and a dominion one, core only (due to new player), but previously weve had law and misrule with allies and book of peril stuff, another dominion with allies, a doninion without anything else, and i think a law and misrule with the underdog stuff used more.
Weve not tried to game the system, or spam the 'uber-meta-optimised-sharklaser-turbo' shit that is talked about online, weve just made fun gangs and rolled with them. And the system hasnt failed.
Sure we make minor house rules as a group when we need to for where the rules fail, but tbh, we did that prior to nce, and even with nce for a couple of years while it was still closing every gap, so its not that big a deal