You may be on to something.
It's true that many things are different in this version, the way income works (with no penalty for having more gangers in your gang), the way gear is glued to a given fighter until they die, the way gang rating and reputation work, the way campaigns work (with cycles, turf wars and stuff)...
Maybe hired gun are now meant as a end-of-turf-war thing and not as a come back mechanism.
Naw. It's not us. Its GW. We are not the problem,they are. I, as well as many of us here, have years of experience playing games, and we have a pretty good handle for rules.
I use to play Advance Squad Leader, and its rule system that rivals a lawyer's shelf of tomes was way more consistent that GW's. And when there were errors in ASL, errata was swiftly forthcoming.
Avalon Hill and its successors respected their knowledgeable customer base, GW doesn't.
Reading these threads have frustrated me, and I, who eagerly awaited for NC17, have held back purchasing the latest Gang war supplements because they are full of errors and incomplete. My money and shelf space is tight enough, only to have them age-out when GW's "New and improved" versions come out several years from now.
There is absolutely no excuse for a game company with this much experience and resources to not learn from the past. Especially when they have a rich mine of an already and popular game to produce a consistent set of rules from. I think they are math challenged at GW. They just can't get the numbers right to balance things out. I think GW is lazy, didn't care to put too much resources in the development of NC17, and let Andy Hoare and his team run NC17 without any oversight. They treated him as infallible since he was old Guard. No one dares questioned him.
Or, as it has been suggested, it is intentionally sloppiness by GW to string customers along, by giving us
almost, but not quite completed rule systems rife with errors. I know from experience they don't listen to their customer base. Thorgor would make a better rule system designer to Andy and his group of yes-men playtesters that instinctively get what he means--Or pretends too, even though it does not translate plainly to the rest of us gamers. I think Andy and GW make games for themselves, then sell them to customers who don't understand the hidden mystery of playing them like they do. They are the high priests of the big secret that is too ineffable for us commoners to understand, and so they hold us in their thrall, requiring we pay to get bits of clarification now and then. And just when we get close to having a complete picture, then the present rules are trashed for a new edition.
Sorry for the rant. I know they are common enough about GW. It's just I'm tired of being jerked around. I want to dig into this game and play it, and not stop and wrestle with a broken and incomplete rule system that makes me doubt my own intelligence and tears at my sanity.