I think there's a lot of benefit to putting an 'official stamp' on optional rules, because it's much easier to get a group to use rules if they come from some outside authority rather than being a group member's suggested house rules. But I do wonder what the value is of that stamp when the authority in question constantly seeps rules in a thick, bubbling sludge. Are the target audience going to see through it? Yaktribe is a grognard-heavy community and tends towards the negative, but Reddit also seems to be split. Plenty of people seem to be actively looking for something to be excited about with every release, but plenty also seem pretty tired and uninterested.
For me, I just don't see the need for this much sand in the box. It's not a series of one-off games, it's a campaign system. My group's campaigns took about a year each. What's the use of a thousand half-baked special systems when almost no player will get through a double-digit number of campaigns in their life?
I dunno, it's just a weird (imo negative) direction that entertainment media has taken, and the youth who grew into it seem fully bought-in. Expcting a stream of endless new product, can't bear to explore a consistent and stable system. And the difference in discussion between relatively-unchanging games and those sustained by endless hype engines is enormous. Discussion being primarily conducted on sites like Reddit doesn't help either; those systems churn through information in a way that encourages shallow engagement. Communities will get some new content, spend two weeks exploring a tiny fraction of the content, then loftily declare it 'stale' (Magic Arena, this is you). Good for businesses wanting to churn through products, terrible for the players being trained to sit in the nest with closed eyes and open beaks.
For me, I just don't see the need for this much sand in the box. It's not a series of one-off games, it's a campaign system. My group's campaigns took about a year each. What's the use of a thousand half-baked special systems when almost no player will get through a double-digit number of campaigns in their life?
I dunno, it's just a weird (imo negative) direction that entertainment media has taken, and the youth who grew into it seem fully bought-in. Expcting a stream of endless new product, can't bear to explore a consistent and stable system. And the difference in discussion between relatively-unchanging games and those sustained by endless hype engines is enormous. Discussion being primarily conducted on sites like Reddit doesn't help either; those systems churn through information in a way that encourages shallow engagement. Communities will get some new content, spend two weeks exploring a tiny fraction of the content, then loftily declare it 'stale' (Magic Arena, this is you). Good for businesses wanting to churn through products, terrible for the players being trained to sit in the nest with closed eyes and open beaks.