Necromunda The Sump: General hobby venting thread (Beware: old men shouting at clouds)

I’ve been playing 2nd Ed 40K pretty much exclusively for about a year and I can safely say it’s aged like a fine wine HOWEVER I am fortunate that my pals and I are only interested in fun games and will purposefully avoid anything that makes games too shite for either party… I would never play 2nd Ed with nobbers because the abuses are easy to identify and egregious.

If you’ve got a regular groups of likeminded players I don’t think you can beat 2nd Ed as a 40K fix.
 
2nd is the last time I played 40k. The changes to 3rd seemed too abstract for me. (I love the crunch!) No intention of playing any time soon but had bought a Knight dominus simply as a project, but I've since been flirting with making an army of Wargames atlantic troopers to support it for use with One Page Rules...
 
I hate how the game has become a 1 upmanship of which champion you can stick the most overpowered wargear on and chain tactics cards onto to wipe out whole gangs in 1 round of combat while the rest of the gang is all below 50 credits with just a pistol. The rpg element is gone, and dead in a ditch. Its basically a 1 up manship game of gotcha with my extra special thing!
 
5th was where I got off the 40k train. I had some extra money at the time so I got the fancy special edition rulebook but I think I only managed to play two games before 6th came out. I really didn't enjoy the gameplay as much as 2nd or even 3rd and decided edition chasing would just be a waste of my time and money. In theory I wouldn't mind playing again but I'm just two much of a casual player to keep up with all the versions since.
 
I just don’t See the appeal of 40k outside of owning the models. I looked at what a tournament scenario is and scoffed at how they try to balance everything by making the terrain perfectly symmetrical or whatever. They should just make everyone play with the same army and list so once and for all the Ultimate Warhammer Champion can be crowned
 
I just don’t See the appeal of 40k outside of owning the models. I looked at what a tournament scenario is and scoffed at how they try to balance everything by making the terrain perfectly symmetrical or whatever. They should just make everyone play with the same army and list so once and for all the Ultimate Warhammer Champion can be crowned
Tournament terrain is super garbage. No one builds houses in such a manner. You also don´t have roads. A former buddy of mine had built a terrific cityfight city from scratch during 3rd 40K. Intact buildings, flat roofs which could be taken off and of course roads.
 
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I just don’t See the appeal of 40k outside of owning the models. I looked at what a tournament scenario is and scoffed at how they try to balance everything by making the terrain perfectly symmetrical or whatever. They should just make everyone play with the same army and list so once and for all the Ultimate Warhammer Champion can be crowned
The tournament scene was and probably always will be, bland.
 
I get people not liking the symmetrical layout that is going to be dominating the 40k competitive scene soon, as I am also not a super big fan. It is a GW decision, because before they took over the ITC most tournaments used player-placed terrain. It will make set-up easier I guess, but since my main army is Knights I have some reservations about the viability of the terrain. I don't have reservations about the competitive 40k community though.

I've been playing in 40k tournaments for the past three years, have also been running small tourneys for the last six months, and have had almost entirely positive experiences. I've come up against one player who was a WAAC and one who was a sore loser (funnily enough not because I beat him but because he was at the lower tables with me on the second day), but overall most players I've played with have just wanted to have a good time rolling dice. I've also had a lot of good narrative games, with some fun unique scenarios that really make the game interesting.

I like competitive 40k gameplay and narrative as well- they serve different purposes and have different nuances to them. I think a big problem in the 40k community is that for some reason there is the idea that if you play competitive games you are a WAAC jerk on one side and if you play narrative you don't care about rules on the other. Neither opinion is accurate. The game is enjoyable if your opponent is enjoyable, period. A bad comp player is just as unfun to play as a bad narrative player.
 
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I am listening to a bloodbowl podcast that is talking about the competitive scene across a number of games and how the split between competitive and non-competitive players is largely crap.

So many people think that going to tournaments makes you a competitive player, when really it just means you like playing games against other people.

There’s only really a handful of truly competitive players in wargaming and those are the ones that are both WAAC and actually good players.

There are a bunch of WAAC players that are just bad players that don’t actually win.

And at the same time there are a bunch of “narrative” players that can wipe the floor with you with fun lists.

At the end of the day it’s really just about having fun in whatever format you choose.
 
I am listening to a bloodbowl podcast that is talking about the competitive scene across a number of games and how the split between competitive and non-competitive players is largely crap.
I think we’ve said before on here that Blood Bowl has a certain following that takes it in the spirit it’s often portrayed, a bit silly, brutal at times but fun.

As such it’s often self levelling in terms of team choice and player competence. That goes back as far as I can remember with it.

You often get highly experienced players who will deliberately choose a team with many disadvantages or something ultra fluffy precisely to test themselves. Likewise you often get newer players choosing more stable choices and it often balances out.

That plus the rules (historically at least) have been good at keeping things relatively smooth.

Unfortunately other games systems are not like this.

So I agree the WAACers are a bit nuts and thankfully quite rare to encounter - but some game systems just don’t help at all. 40k has had that reputation since… probably late 90s.

Here with current new Necromunda you often see posts on Facebook, Reddit etc where newer players go for full fluff gangs (why wouldn’t you play the gang as portrayed?) and find themselves struggling to get anywhere. There’s also more experienced players who favour powerful gangs (VS, CGC for example) so they can operate with surgical precision and play out their missions… of course if those players meet in either a casual or tournament setting then the results can be disastrous.

Heck even older Necromunda has that issue with outlanders gangs vs stock house ones.

What you need in those cases is either a mentor system or some kind of player ranking otherwise you end up with miserable games for both players.

At the end of the day it’s really just about having fun in whatever format you choose.
I think we can all get behind that.
 
I’d say WAAC players have just been around forever. I remember a regular opponent I had back when 40k Compendium (first edition) was the thing whom I hated playing. They were totally a “beardy git” who would do anything to win. Stuff like “this rule applies to your marines, but I can ignore it because I’m Eldar” (this was before codexes were a thing).
 
WAAC is a mentality that exists. It doesn't necessarily align with skill. As much as it aligns with unfun VS plasma or CGC type tactics, to me it's more bad measuring, always seeking favour in cover calls. We had someone stacking objective loot crates to claim additional cover. It's those poor playmanship traits rather than picking strong tactics. A VS plasma line up may be both good tactics and good narrative at the same time. However arguing about cover and ranges and unfavorable cocked dice when you have such a strong gun line is the bigger WAAC red flag to me.

A balanced ruleset should protect fluffy game choices. But poor gamesmanship will ever be just that.

Newcromundas biggest weakness is the snowballing scenario/ campaign wins. Almost regardless of gang choice - a couple of lucky wins turns into an unassailable lead.
 
WAAC is a mentality that exists. It doesn't necessarily align with skill. As much as it aligns with unfun VS plasma or CGC type tactics, to me it's more bad measuring, always seeking favour in cover calls. We had someone stacking objective loot crates to claim additional cover. It's those poor playmanship traits rather than picking strong tactics. A VS plasma line up may be both good tactics and good narrative at the same time. However arguing about cover and ranges and unfavorable cocked dice when you have such a strong gun line is the bigger WAAC red flag to me.

A balanced ruleset should protect fluffy game choices. But poor gamesmanship will ever be just that.

Newcromundas biggest weakness is the snowballing scenario/ campaign wins. Almost regardless of gang choice - a couple of lucky wins turns into an unassailable lead.
It seems Stargrave found a way to solve this.
 
2024 Pricing Update
It’s an unfortunate truth that the world keeps getting more expensive. Prices for food, materials, and transportation have been trending upward for a few years now, and Warhammer isn’t immune to that trend.



This means that from the 10th June we’ll be increasing some prices in our Warhammer stores and on Warhammer.com.


The price changes for individual products will vary, but in most countries the average change will be between 3% and 5%.* As an example of what you can expect, a squad of Necron Warriors goes up $2 from $50 to $52, £30 to £31.50, and €40 to €41 (or local currency equivalent).


The prices of some of our products aren’t changing, such as paint pots and paint sets, White Dwarf, and Black Library products (including digital publications).


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* In Sweden and Norway, the average price change will be between 8% and 14%.
 
I am curious as to how much of that change is a change in actual costs, and how much of that change is a change in profit margins. Because quite a few companies here in North America have been increasing profit margins, and calling it "cost inflation." But profit margins ... aren't ... costs.
Annual Report: 2022-2023

In the financial year ending May 28, 2023, Games Workshop reported a revenue of approximately GBP 470.8 million. This represents an increase from the previous year's revenue of GBP 414.8 million. Their earnings from core operations were reported to be GBP 192.7 million
 
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