I understand. It's just one of those common sense things.I figured that having two head wounds made no sense for Phoros, as stupid/frenzy isn't cumulative, and you canthave both at the same time. I rolled again and he lost three fingers from his other hand, making him WS 1!
I better hope my men 'run away bravely' if he comes for them.Phoros can now get Frenzy (Head Wound) add D6 to his charge (Leap) rolls double his attack dice (Berserk Charge), and causes Fear (Horrible Scars)..all with a Weapon Skill of 1....
I'm thinking of just loading him up with soley close combat weapons and sending off to cause havoc or die in an entertaining manner.
With the state he's in, it would have to be ironicI'm thinking of just loading him up with soley close combat weapons and sending off to cause havoc or die in an entertaining manner.
If the gangs new patron shows favour, such a twisted wreck of a man might become our gang totem...
I think all of the Whisper Men are due reversals of fortune. Its been too much in their favour so far and it can't last.Whatever it is, boy's goin' down. Can't let an insult like that pass
I've always liked a little cash to fall back on and found 8 or 9 gang members to be a happy medium.Let's not forget, I rolled the maximum allowance of gangers for both games and still got drubbed. I thought you were crazy getting a gang with only 8 members in, but I'm starting to see your logic (my gang of 11 is officially down to 10, practically down to 9 (with Phoros' list of injuries), and could be down to 8 with my 'Old Battle Wound' gangers getting an unlucky roll - after just 2 games!) This effects how much income I make, and how much experience each ganger gets.
I thought you may like the irony of one of the 'hottest' gangers in the hive becoming the 'coolest'.Also, I'm thinking Astorus 'The Scorched' (soon to be Astoros the Perpetually Chilly) may make a reappearance as a hired gun in due course (allowing me to carve up one of those excellent Blood Reavers and stick all kinds of drills and hammers to him).