I don't recall ever finding much confusion on these points (unless GW introduced some in 2020).
I would guess this is related to questions like 'can I declare a blitz with my minotaur-vampire blitzer and then not actually perform the block action (ie. just use it to move/score), and if I do that can I still perform an actual blitz with another player'.
Anyway, the new edition looks like an improvement. I wouldn't say picking up the ball was a problem that needed solving, except under the condition of a starter box containing a team with a below 5/6 chance of picking up the ball. New players do
not like failing to pick up the ball. The team choice seems less gimmicky and better for learning, and wildly inaccurate passea are gone.
I'm not super jazzed about the new skill that's spoiled – I guess GW still haven't cottoned onto the idea of flow, and are basically designing entirely around 'interrupting you to check for a 1/6 chance of anything happening'. Just leave other people's turns alone; we're getting teams that struggle to stick to turn timers as it is. I can't imagine how annoying it must be to play vampires against snotlings, rolling an extra 2+ dice for every action and then sitting and waiting for the opponent to sidestep after every block (a friend of mine ran into a tournament opponent recently who he reckons picked vampires for the stalling opportunity - and all the games she wasn't winning went to time, so it seems like there's some possibility of that).
What I'm interested in is the rejigged rosters. The doomsayers' interpretation of that is all rosters being pared down to the contents of a single box. I don't think that's very likely; some teams, like goblins, just absolutely cannot be that, but for others it just doesn't make any sense to invalidate existing purchases in order to sell less product. I read a rumour that someone read a rumour that someone read a rumour that there would be alternate options for positionals – like what currently exists for big guys on some teams.
I love this idea (and having seen how GW rumours are birthed, developed and eventually become Reddit canon, I have a suspicion that this one might ultimately trace back to, uh, me) – and I think it makes a lot more sense from a product perspective. A second box for each team. Instead of buying one box, then sighing and bitterly buying a second box for
two fucking players, you buy the human team box and then the human expansion box, with the other blitzers and catchers and also the blockers and runners and safeties and halflings. A starter team in one box and a second box to fill out the set. No need for the two-box team to be a feel-bad purchase. It also gives them a solid release schedule now that the existing rosters are almost done, which is probably preferable to dreaming up twelve new teams and forty do-nothing stars over the next five years. So, I hope it's that.