Third season - new edition, 2025

looking forward to seeing how they come out!
 
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I don't recall ever finding much confusion on these points (unless GW introduced some in 2020).

I would guess this is related to questions like 'can I declare a blitz with my minotaur-vampire blitzer and then not actually perform the block action (ie. just use it to move/score), and if I do that can I still perform an actual blitz with another player'.

Anyway, the new edition looks like an improvement. I wouldn't say picking up the ball was a problem that needed solving, except under the condition of a starter box containing a team with a below 5/6 chance of picking up the ball. New players do not like failing to pick up the ball. The team choice seems less gimmicky and better for learning, and wildly inaccurate passea are gone.

I'm not super jazzed about the new skill that's spoiled – I guess GW still haven't cottoned onto the idea of flow, and are basically designing entirely around 'interrupting you to check for a 1/6 chance of anything happening'. Just leave other people's turns alone; we're getting teams that struggle to stick to turn timers as it is. I can't imagine how annoying it must be to play vampires against snotlings, rolling an extra 2+ dice for every action and then sitting and waiting for the opponent to sidestep after every block (a friend of mine ran into a tournament opponent recently who he reckons picked vampires for the stalling opportunity - and all the games she wasn't winning went to time, so it seems like there's some possibility of that).

What I'm interested in is the rejigged rosters. The doomsayers' interpretation of that is all rosters being pared down to the contents of a single box. I don't think that's very likely; some teams, like goblins, just absolutely cannot be that, but for others it just doesn't make any sense to invalidate existing purchases in order to sell less product. I read a rumour that someone read a rumour that someone read a rumour that there would be alternate options for positionals – like what currently exists for big guys on some teams.

I love this idea (and having seen how GW rumours are birthed, developed and eventually become Reddit canon, I have a suspicion that this one might ultimately trace back to, uh, me) – and I think it makes a lot more sense from a product perspective. A second box for each team. Instead of buying one box, then sighing and bitterly buying a second box for two fucking players, you buy the human team box and then the human expansion box, with the other blitzers and catchers and also the blockers and runners and safeties and halflings. A starter team in one box and a second box to fill out the set. No need for the two-box team to be a feel-bad purchase. It also gives them a solid release schedule now that the existing rosters are almost done, which is probably preferable to dreaming up twelve new teams and forty do-nothing stars over the next five years. So, I hope it's that.
 
So, just to be sure I'm following, the idea is that Humans might have a base like 0-2 Blitzers, 0-2 Throwers, and 0-2 Catchers (which would conveniently be one box), but then be allowed another 0-2 (or 0-4, whatever) positionals from any of the above? So, you buy the second box and you might use the Blitzers one time and the Catchers another.

That's a nice idea. It would fit existing boxes a bit better and make the second box more worthwhile.
 
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So, just to be sure I'm following, the idea is that Humans might have a base like 0-2 Blitzers, 0-2 Throwers, and 0-2 Catchers (which would conveniently be one box), but then be allowed another 0-2 (or 0-4, whatever) positionals from any of the above? So, you buy the second box and you might use the Blitzers one time and the Catchers another.

That's a nice idea. It would fit existing boxes a bit better and make the second box more worthwhile.

My thought was more like 0-4 (blitzers/blockers), 0-2 (throwers/runners), 0-4 (catchers/safeties). Although the catcher slot would probably go 0-2 because nobody is taking four catchers so the extra positional wouldn't be a real decision. Then you have a choice of whether to build a more resilient line or more mobile blitzers, passing or running, fast receivers or starting tackle/additional strength skill access. More decisions in listbuilding than the current rosters, which generally start and end at 1-2 realistic builds, with flex being limited to things like 'Chameleon skink or nah'.
 
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Ah, right. So there would be a wider variety of positionals available, but you wouldn't be able to use all of them.

I'm not so sure about that idea. It also seems to defeat some of the point of developing your players (in a league) for different roles.

It would mean that BB could follow the Necromunda model by releasing a second box for each team. But I don't know how attractive that is with so many teams.
 
Bring GFI back! Stop silly name changes like FAME is Fan Factor, and Fan Factor is Dedicated Fans?!? Don't rename Wild Animal to Unchanneled Fury. And adding a new, more severe variant, call it Wild Beast instead of Animal Savagery, so they line nicely next to each other when sorted alphabetically.

But most importantly, get rid of that useless term "Fall Over". When was it ever relevant?
 
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Ah, right. So there would be a wider variety of positionals available, but you wouldn't be able to use all of them.

I'm not so sure about that idea. It also seems to defeat some of the point of developing your players (in a league) for different roles.

I wouldn't say that. Advancement paths were never that flexible, and since the move to point-buy advances in 2020 there's been no opportunity at all. Three human blitzers get guard, the fourth gets mighty blow/tackle and then guard. They don't have a choice because humans need the strength to compete with bash teams and nobody is rolling doubles – and no blitzer is being randomly offered +1AG and going down a different path. But you can give the option of ditching a catcher for a bit more strength (and tackle) or taking blockers who drop some MA for AV and stand firm, freeing up a blitzer to do something else (like dodge or frenzy or whatever).

A few tweaks to the starting roster makes a difference way beyond what can be compensated for by team development. The difference between the human and skaven rosters isn't that big, but it's enough to make two very different teams.
 
I missed the random advancements for opportunity to get the rare +1S or even less optimal stats. It is an easy fix to apply it as an additional option to purchase in the same way as the official options in 2020 edition. The only thing it invalidates is the first Primary (Custom) or Secondary (random) purchase.
AdvancementsTitlePrimary (Random)Primary (Custom) or Secondary (Random)Secondary (Custom)Stat (Random)Old School (2D6 Random)
0Rookie-----
1Experienced3(6)12186
2Veteran48142010
3Emerging Star612182415
4Star816222820
5Super Star1020263225
6Legend1530405050

But the new SPP options are cheaper, so they kind of ruin the 2d6 old school option unless you're feeling lucky.
 
last not least , constable 'tiny' smalls
Missed your opportunity for “Constable Hightower” there…

SMITH12obit-jumbo.jpg
 
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Bring GFI back! Stop silly name changes

I agree with the general point, though I quite like 'rush' because it's less of a mouthful. (Actually, several people used to say 'push' rather than 'GFI' already anyway.)

Introducing Distracted seems a useful move. But I would have cleared up a couple of other things, in particular 'block' (an action type of its own, something that can happen as part of a blitz, and a skill). Possibly 'prone' too though, if you no longer lie models down, I guess it's less egregious.