Those who play with the Devil's toys...

ThreeDice

Gang Hero
May 27, 2014
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Hello all. So, this is going to be my little =][=munda blog. I've seen other sites dotted about, including ammobunker, but though I'd make a home for myself here. My actual Munda stuff will be on a different thread. No pics yet, as I just wanted to say hello, and also drop a brief mission statement. This will also be an incredibly slow project, as all my hobby related things will be. You've been warned! :p

So, my plan at the moment is this; as I have nobody to play with, or at least consistently for now, I'll need to build a couple of warbands so that I always have the makings of a game and perhaps entice some folk in. It will also give me a chance to play a few solo games to get a firmer grip on the rules, so that when I do play with others it will be a lot smoother.

Both bands will consist of four minis to begin with (not including things like servo skulls or cyber-animals), as that was my experience in the 54mm version. One band is going to be fairly 'vanilla', and by this I mean having little or no conversion work, just a collection of models that thematically fit together. I have already purchased a Malcadon Spyre, which will be used as an assassin until I have more Spyre minis to make a full gang. I'm also on the hunt for some Sister Repentia. One in particular that really caught my eye. The lack of converting, and the battle sister, dictate that the order they belong to are more strict in terms of their equipment; no possessed swords, wacky demon heads or suchlike.

The second band will be much more personal and heavily converted. A nice daemonhost is the order of the day, and I'm looking to make an 'older' inquisitor. I'd actually like both inqisitors to look old and grizzled, so that I can work into the fluff that their emnity has been burning for years. However, a generational struggle could also work; a young, fire-brand inquisitor hunting down an older one, who with combined age and experience has turned to more unorthodox methods. I'm open, in that regard, and it will mostly be determined by what bits I can get.

I'm hoping that taking the path of having one warband converted and the other not will allow me to make progress while still foraging for parts.That is the plan, at least...
 
Im in the same boat. No one plays where I am. I hope you have some luck finding players though!
 
Where are you based? putting location up might help (or entice other lurkers to come forwards, here lurker lurker lurker....)

This sounds relaly good, consider this thread followed, I would angle towards the young guy (possibly an old student) chasing a disilusioned older inq.

*finds chair and sits patiently watching*
 
Thanks for the responses. Well, I'm beginning to lean more toward having that older/younger disparity, for a few reasons; firstly, in terms of bits, finding younger looking Marines (I'd like my vanilla inquisitor to be in power armour) is much eaiser, a compelling story, and 'fits' with the idea of a younger inquisitor's fire and brimstone approach. Also, it would add more variety, and =][= is all about that.

I may have a possible third figure, maybe fourth, for the vanilla warband. I have a spare Orlock with a heavy stubber, that I can use as an Imperial guardsman, and pit-slave that can double as a servitor or chrono-gladiator.

It's interesting reading the differences between Inquisitor, and =][= munda. For a start, my plan of four minis for an inqusitor band won't fly, as there is a minimum of five models required, and the build restrictions are much more noticable. I'm planning to keep more in line with Inquisitor to begin with, simply as I plow through rules and get ideas going. I also can't see any rules for a Daemonhost? or demonic weapons, which will be central to my converted band. I'm happy to apply house rules, so this blog will also contain my musings on those things. Stats written up for each character will also be posted to =][=28 and =][=munda specs, as I think it's important to have a working knowledge of both games.

So far, models on the table, and looking for go;

Vanilla band:

have:

Malcadon Spyre = Assassin
Orlock Heavy with stubber = Imperial guard
Pit-slave with shears = Combat servitor/chrono-gladiator

Seeking:

an interesting Space marine with visible head = Inqisitor
Sister Repentia = either as themselves or death cultists

So, in terms of pure numbers, my vanilla band idea is actually progessing quite well, despite the pesky lack of a leader (easily rectified) and Sister Repentia (really wanted). =][=munda also has the pre-requisite of needing 2+ acolytes in the warband, which seem to fill the role of heavies. I could have my Orlock counted as one, but that is not satisfatory, either in look, or 'feel'. Also, is 2+ correct, or 0-2?

There is a clear break here from =][=, as the lone inquisitor with a mismatched band stereotype is not feasable. I'll choose to ignore that for now, while I have a think, as both warbands in my head have that as a central idea. Also, for =][= munda, you need heavies, it seems.

The assassins need some work. A cell can have 0-3, but their equipment and skill listing seems strange. For a start, they cannot buy armour or fields that would help them avoid detection, nor can they take stealth skills. They also cannot take shooting or tech skills.
 
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I cant comment on the rules themselves as I am not familiar with any inq related stuff since the main rule book.

Model wise though, could you use cortez (sp), the guy with the hammer and psyber eagle as your inq? bare head, looks awesome and is in power armour built for a human rather than a 8ft slab of muscle...
 
Yes, If you are going with power armour, dont use a space marine as he will look like.. well.. a space marine. FW however are doing lots or older marks of armour which may work.
 
I did have my eye on Cortez, and have been checking out lots on ebay, as well as a few other inquisitors with retinues, Grey Knights, etc. Another idea that sprang to mind were some of the robed Dark Angels.

Forgeworld have some amazing stuff, and I was looking at the inquisitors there, as well. In terms of look, my puritan band will have a power-armoured inquisitor, but I'd like the radical band to have a less armoured feel; very fluff-friendly. Solomon is a great model for that, but I don't think I'll use him this time around as as I want more of the face showing, especially if I do go the older/younger route; no point in making that difference if it won't be seen. Also, it's a really beautiful model, and beyond my scope at the moment to chop up and do it justice. One of the things I'm really loving about bits from ebay is the potential to get things a little bashed up and turn them into something else.

Regarding rules, etc; fumbling through these and tinkering is part of the fun, for me. Like in the =][= rules (at least, what I have downloaded) the system of increasing stats and abilities through a campaign is only briefly sketched, to put it mildly. This seems strange for a game that lends itself well to campaign setting, as the focus is on the story, and what better way to develop a story than to have players face the tough choices a campaign throws up? If my take on the =][=munda rules is correct, the usual post-game exp gains from Necromunda are still in effect? I prefer that.

Also, to work out early game stats for =][= in a campaign is difficult, as you need stats that are reflective of the characters' skill and abilities yet still allow for progress to be made, and be satisfying. I'm loving the addition of investigation and subversion ratings in =][=munda, though; that already adds a lot of interesting options and depth to scenarios.
 
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Bah, similar names, cortez (however the spelling, theres 2), one is the inquister with powerarmour and a psyber eagle and thunder hammer. the other is an imperial fist (IF) marine special character with powerfist (who falcon punches ork warbosses for fun).

Both are cool, I was refering to the inquister guy for this though
 
Yeah, I meant the one with the eagle and hammer, too. Ah! I get that, now. Still on the hunt, but I have an inquistor with retinue model coming soon. Also, there ARE heavy stubbers in =][=, which I never noticed before.
 
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Well, just a brief update, but things are going much better and faster than I expected. Coteaz is in the post, and the other models I got were his retinue, minus the servitors, and with some kind of inquistorial marine. Also purchased some Sister Repentia, which are coming in from the US and cannot wait to get my hands on them.

I'll post the group of them when they are all stripped down. However, as I have couple of weeks until they arrive, I'll be thinking of a colour scheme, and starting to paint some Orlocks to boost my skills, and possibly get the heavy done, though I still have mixed feelings about weather to include him in the warband.

In terms of feeling, I want the puritan band to be brash, fanatical and undaunted in how overt or reckless their methods are. The Emperor will protect them, after all. They are not built for stealth. Heavy weapons in such a group is not out of character, but for an inquisitorial acolyte to have a heavy stubber? That doesn't really fit. Having said that, there are many worlds to choose a team from, and an inquisitor paranoid of treachery and corruption everywhere would probably be sure to keep people who were useful, but lesser than himself, close. Better to put down a weaker member and replace him, then face an equal who has turned? Not sure.

The other band will be more stealthy and psychically based, with some achaic tech worked in. I've not found a suitable base for an inquistor yet, but have ideas for a tech priest which will be fun. Also have plans for a rusted, mechanical, walking shield generator.
 
If the inq is so firebrand heavy, then he will have absolute faith in himself and his team, he will want the best of the best surely? He will also be cocksure enough that he can trump members of his group in certain important aspects (yes that catachan could rip his arm off, but no way he can draw a psitol faster/resist mind control etc)... So in that sense I doubt the good guy would be worried. The slightly more corrupt inq might well be paranoid enough to make sure his underlings are weaker than him though...
 
Faith in himself and the Emperor, yes; others are weak and prone to influence. I do take you point in his arrogance, and really that is what I'm trying to get at the heart of the group. All members are on their own crusade, believing themselves to be more pure than even their allies, which is ultimately corrosive. Originally I wasn't intending to have them as a typical 'team' or to have that spirit. However, if the Acolytes are a rule requirement, that will change how I do things, and will also alter using my Orlock heavy, so I'm picking through to see how I can work it.

That in-group coldness and tension is one of the most appealing things about =][=, for me, and I'd like to bring that into certainly at least one of my bands. If not the puritants, then the radicals, though I do think the contraction and hypocrisy is something fun to be explored at some point.
 
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