[Update]
Draft version uploaded to the vault.
https://yaktribe.games/community/vault/thundercube_draft1.840/
The last 2 pages are for a roster and a quick ref that I haven’t put together yet. I would appreciate it if people can note any mistakes (spelling or otherwise) pick up any ambiguities or challenge any rules here. This is a Yaktribe community game for our own members benefit so let’s make it the best fun it can be for all of us!
========================================================================
On the back of the success of the THUNDERCUBE at Yakday Peterborough, we agreed that this awesome idea could be a great official side-game with a just a tiny bit of polish and refinement and a set of recorded rules!
Before we go in to specifying particular rules etc, I think it would be a good idea to capture the abstract of the game mechanics.
Existing:
Generate pit slave from the hired gun section including the 4 advances.
Up to five pitslaves in a (square) ring. 4 are placed in the corners at 16" apart, and one in the middle at random (d6 roll off). A small a,out of scatter terrain is placed evenly around the ring. Players take turns starting with higher D6 until only one pitslave survives.
All ammo rolls automatically fail.
5 exp for take-downs (OOA, not man down), a bonus 10xp for winning the Final
After heats are run, winners play runners ups from the heats in one-on-one battles in the semis. Final is played between the winners of the semis.
No stat limits.
Roll injuries as normal. Count any that would be weird as full recovery.
Proposed:
We would like to include some sort of 'fan factor' mechanic. Must be simple to keep the heats quick and snappy. This could be modifiers to combat resolution, another tie break in the event of tied initiative or increased income.
Crowd interaction. Booing those that stand and shoot whilst cheering wildly for those that charge in with wanton abandonment. This could apply in game modifiers or alter fan factor post battle.
Stray shots - we were really amused by the idea that stray shots went into the crowd. What about reducing a randomly selected (D6 roll) players fan factor by one representing their support literally dying in the stands?
Amended and abridged injury table. Quick and snappy, but with enough options to keep it interesting (we don't need captured, or any of the scars but emnity could be more prevalent). Possibly include damage to equipment which requires income to repair? Some form of humiliation to please the crowd? Sold for scrap?
Amend advances and skills to be more apt to the arena and less likely to create a bloodthirster!
Pit slaves that reach a certain fame (exp + cost) earn their freedom and effectively retire, maybe come out of retirement to face the next bout of champions - a la Borris the Butcher getting a bye to the final (essentially to preventing him racking up a load of extra exp!)
Exp - it makes sense to keep the exp fairly similar to keep the flow during the game, but I definitely think d6 exp for surviving is in order.
Starting level. Generating 4 advances made everyone different which was really good, but starting from green Juve on the exp ladder meant that some guys got very tough very quickly (Borris!) if they did well in the early rounds. Start the pitslave at ganger?
I like the ammo rolls auto-fail rule!
Other Ideas:
Could be run as a campaign if the player is a guilder or slaver and you increase your number of pitslaves and/or improve their equipment with income from pit fights? You then need to select which pitslave will enter which battle, but we don't want to essentially end up with a pitslave gang-fight between 2 players in an enclosed space. Or do we?
These are just my ideas and observations, please chip in and argue for/against changes, even list some of your own! I will try to amalgamate any decisions onto the OP and if we get a good coherent rule-set I will happily knock up some pretty PDF "official" THUNDERCUBE rules.
@CaptainDangerous as the master and creator of the THUNDERCUBE shall have the casting vote in the event of any controversy.
Will you start the fans please!! -wait, wrong TV show. Er, ACTIVATE!
Draft version uploaded to the vault.
https://yaktribe.games/community/vault/thundercube_draft1.840/
The last 2 pages are for a roster and a quick ref that I haven’t put together yet. I would appreciate it if people can note any mistakes (spelling or otherwise) pick up any ambiguities or challenge any rules here. This is a Yaktribe community game for our own members benefit so let’s make it the best fun it can be for all of us!
========================================================================
On the back of the success of the THUNDERCUBE at Yakday Peterborough, we agreed that this awesome idea could be a great official side-game with a just a tiny bit of polish and refinement and a set of recorded rules!
Before we go in to specifying particular rules etc, I think it would be a good idea to capture the abstract of the game mechanics.
Existing:
Generate pit slave from the hired gun section including the 4 advances.
Up to five pitslaves in a (square) ring. 4 are placed in the corners at 16" apart, and one in the middle at random (d6 roll off). A small a,out of scatter terrain is placed evenly around the ring. Players take turns starting with higher D6 until only one pitslave survives.
All ammo rolls automatically fail.
5 exp for take-downs (OOA, not man down), a bonus 10xp for winning the Final
After heats are run, winners play runners ups from the heats in one-on-one battles in the semis. Final is played between the winners of the semis.
No stat limits.
Roll injuries as normal. Count any that would be weird as full recovery.
Proposed:
We would like to include some sort of 'fan factor' mechanic. Must be simple to keep the heats quick and snappy. This could be modifiers to combat resolution, another tie break in the event of tied initiative or increased income.
Crowd interaction. Booing those that stand and shoot whilst cheering wildly for those that charge in with wanton abandonment. This could apply in game modifiers or alter fan factor post battle.
Stray shots - we were really amused by the idea that stray shots went into the crowd. What about reducing a randomly selected (D6 roll) players fan factor by one representing their support literally dying in the stands?
Amended and abridged injury table. Quick and snappy, but with enough options to keep it interesting (we don't need captured, or any of the scars but emnity could be more prevalent). Possibly include damage to equipment which requires income to repair? Some form of humiliation to please the crowd? Sold for scrap?
Amend advances and skills to be more apt to the arena and less likely to create a bloodthirster!
Pit slaves that reach a certain fame (exp + cost) earn their freedom and effectively retire, maybe come out of retirement to face the next bout of champions - a la Borris the Butcher getting a bye to the final (essentially to preventing him racking up a load of extra exp!)
Exp - it makes sense to keep the exp fairly similar to keep the flow during the game, but I definitely think d6 exp for surviving is in order.
Starting level. Generating 4 advances made everyone different which was really good, but starting from green Juve on the exp ladder meant that some guys got very tough very quickly (Borris!) if they did well in the early rounds. Start the pitslave at ganger?
I like the ammo rolls auto-fail rule!
Other Ideas:
Could be run as a campaign if the player is a guilder or slaver and you increase your number of pitslaves and/or improve their equipment with income from pit fights? You then need to select which pitslave will enter which battle, but we don't want to essentially end up with a pitslave gang-fight between 2 players in an enclosed space. Or do we?
These are just my ideas and observations, please chip in and argue for/against changes, even list some of your own! I will try to amalgamate any decisions onto the OP and if we get a good coherent rule-set I will happily knock up some pretty PDF "official" THUNDERCUBE rules.
@CaptainDangerous as the master and creator of the THUNDERCUBE shall have the casting vote in the event of any controversy.
Will you start the fans please!! -wait, wrong TV show. Er, ACTIVATE!
Last edited by a moderator: