I have a query regarding the Tough As Nails tactics card from the House of Iron book.
For reference:
Choose a friendly Orlock fighter with the Gang Hierarchy (x) special rule. For the remainder of this battle, roll a d6 each time the chosen fighter suffers a wound (roll seperately for each wound caused by a single attack). On a 2+, that wound is ignored. On a 1, the fighter suffers the wound as normal and this gang tactic is immediately discarded. Should the fighter suffer an injury without suffering a wound (e.g., due to a weapon with the Gas trait), this gang tacic is immediately discarded.
My question is, should the 2+ save be attempted before any armour save rolls?
For example, my Stimmer has 4 attacks and they all hit, 3 of them wound, are the 2+ saves rolled now? Or does my opponent get 3 normal armour saves then an additional 2+ save for any failed armour saves?
For reference:
Choose a friendly Orlock fighter with the Gang Hierarchy (x) special rule. For the remainder of this battle, roll a d6 each time the chosen fighter suffers a wound (roll seperately for each wound caused by a single attack). On a 2+, that wound is ignored. On a 1, the fighter suffers the wound as normal and this gang tactic is immediately discarded. Should the fighter suffer an injury without suffering a wound (e.g., due to a weapon with the Gas trait), this gang tacic is immediately discarded.
My question is, should the 2+ save be attempted before any armour save rolls?
For example, my Stimmer has 4 attacks and they all hit, 3 of them wound, are the 2+ saves rolled now? Or does my opponent get 3 normal armour saves then an additional 2+ save for any failed armour saves?