CAMPAIGN RULES
https://yaktribe.games/community/vault/ash-wastes-vehicle-rules.32/
https://yaktribe.games/community/vault/ash-wastes-vehicle-campaign-rules.34/
Recruitment:
Gangs start with 1000 creds. Generate the gang using the normal rules. In addition, gangs start with a truck and 300 creds worth of scrap which can be used to purchase (or craft) vehicles with.
Transport
Each member of the gang must have access to a ride, either by driving, co-driving, riding as a passenger or riding a beast.
i.e. a gang with 10 members, has 1 truck - the truck carries a driver, co-driver and 5 passengers - the gang must purchase at least enough transport for the remaining 3 members (but may purchase more if you wish).
Vehicles
Truck:
All gangs have one truck for free. Additional trucks cost 150 creds each.
Trucks have a minimum of 4 wheels and a maximum of 6, 2 seats in the cab and an open deck on the back. Trucks have a mounting rail for heavy/special weapons at the front of the passenger compartment. The gang’s heavy can mount or dismount his heavy weapon to the rail during the game. The truck is open topped and carries the driver, a co-driver and up to 5 passengers in the back. The truck must look like in can carry those passengers (even if the models can’t physically fit because of bases etc.
Buggies:
Single seater: 100 creds
2 seater: 125 creds
- Single Seater- Single seater buggy has a minimum of 3 wheels and a maximum of 4 with 1 seat. The vehicle can be fitted with a pair of basic weapons (twin linked) at a cost of 2 and a half times the cost of the basic weapon. This weapon is fixed and cannot be removed.
- 2 Seater– A 2 seater is exactly like the single seater but also includes a passenger seat with a mounting rail to allow the gang’s heavy to mount his weapon on as per the rules for the truck.
Bikes:
75 creds.
Bikes have a minimum of 1 wheel and a maximum of 3. The bike can be fitted with a basic weapons at a cost of 2 times the cost of the weapon. Note, a bike with a sidecar counts as a 2 seater buggy in all respects. (Including cost!)
Crawler:
200 creds.
A crawler is an armoured tracked vehicle that can carry up to 10 models. It is open topped with a seat for the driver and a gunner, and a transport deck in the rear. There are further options for a crawler:
- Additional armour: 50 creds
The vehicle has an additional point of armour in all locations.
The vehicle may be fitted with a permanent special or heavy weapon at a cost of 2 times the heavy weapon cost. This weapon cannot be removed once fitted. The co-driver may fire the fixed weapon. Any member of the gang with an initiative of 3 or more may be the co-driver.
The cloth canopy gives all passengers in the transport deck a 6+ invulnerable save if they are hit from shooting.
- Armoured canopy: 50 creds.
The armoured canopy gives all passengers in the transport deck a 5+ invulnerable save if they are hit from shooting.
Skimmer:
Dog fighter: 150
Gun platform: 175
Transport: 225
Skimmers are lightly armoured hovering vehicles. They have a faster speed range but are likely to be destroyed if they crash.
A dog fighter is a single seater skimmer that can be fitted with a pair of basic weapons (twin linked) at a cost of 2 and a half times the basic weapon cost. The skimmer is open topped and roughly the size of a bike.
As per the dogfighter with the following exceptions:
The gun platform is roughly the size of a buggy
The gun platform has a passenger seat with a mounting rail which can be used by a heavy to mount his/her heavy/special weapon on.
The transport is roughly the size of a truck and counts as a flying truck in all respects with the exception that it is significantly easier to shoot from a fast moving skimmer hovering steadily above the ground than a truck bouncing over the terrain, the -1 penalty for shooting is ignored for skimmer transports.
Beasties:
Beasties are purchased exactly as per the beasties ash wastes rules already in the vault. Note, although technically not vehicles, scrap can be used to purchase beasties (beast-herds do love a bit of scrap).