TribeMeet Scotland 2018 (Yakday)

Uhm... dare I ask for a bit of guidance on how these vehicle rules actually work? There might not be any yet of course. I'm building my main gang transport at the moment as part of my comp entry - real life permitting - and I want to construct it so that it is viable in the rules.

• It's a Taurox - so tracked, but trukk sized? Probably counts as a trakk? I might build it as a half-track if I get suitable front wheels - I'm not a huge fan of the mini-track-pod design of the Taurox.
• It will be open-backed anyway via the art of conversion, so models can ride in it and shoot from it (hopefully).
• Weapon...? Do I mount a weapon? E.g heavy stubber in the turret? Obviously not the whirlwind missile launcher or battle cannon lite, but an Autocannon might be ok at normal cost? Must have a heavy to crew it, or is a mounted weapon easier to man? (Ammo supply dealt with, stable mount easier to use & aim etc).
• Is the whole gang expected to be able to be in/on a transport of some kind?
• Does the cost include a driver? Or is that represented by another model in the gang? (The driver compartment will be enclosed to make this little nugget easier to represent in game - I might make a little vehicle outline sheet so anyone in the vehicle is on that sheet at the side of the board for example)

I'm out of my comfort zone a bit with mechanised infantry gangs - we've had vehicles in Necromunda before as cover and able to be driven about a bit, but that's all - the vehicles in question weren't armed themselves and only counted as cover rather than having armour of their own etc.
 
I'm out of my comfort zone a bit with mechanised infantry gangs - we've had vehicles in Necromunda before as cover and able to be driven about a bit, but that's all - the vehicles in question weren't armed themselves and only counted as cover rather than having armour of their own etc.
I'd get the ash waste vehicle rules out of the vault, as they'd likely be a good base, or a good idea of how rules may be implemented.
 
I'm pretty sure the captain's idea is to copy and paste the Gorkamorka rules as much as possible. So try downloading the rulebook from the games section. Now I'm only guessing. any heavy weapon can be mounted and shot by any model. Possibly twin linked smaller weapons too. So if you mount a weapon that reasonably represents a heavy weapon then I think you would be able to get away with it. Eg a cannon and use it as a missile launcher. You will need to buy some kind of mechanic to maintain it and the driver is any selected member of your gang, so you need to buy them separately from the vehicle. My opinion is that heavies and mechanics should be two separate people. And that everyone, including outlanders, should be able to get them.

Like I said this is guess work. I've not spoken to the captain or involved in writing the campaign pack. So the captain will have to make a decision on this stuff.
 
Aaaargh questions! :confused::p
When I get the chance I’ll have a look at the ash wastes rules, it’s just I had a yak devising some custom vehicles rules but Iv not asked him how he’s coming on yet.

Iv been putting much thought towards this the last couple of weeks and have a couple of ideas that I would like to put towards the yak oracle before announcing.

Still venue searching, but places are open to any and all yakmen who would like to attend! And I can personally quarantee that any minis that get made before the rules are Copied and paste into stone will be playable! ( only 1 fixed weapon per vehicle tho, leave your plasma cannon fortress on tracks back in the manufactory! )
Just leave a gang name and I’ll add them to the beginning of the thread, and once we’ve decided the fluff I’ll hassle you for a short intro to your gang later ;)


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Just updated the beginning of the thread, rules for vehicles are there and recruitment credits have been decided on.

Any gang taking part will get 1000 creds to hire their gang as usual plus they get one standard truck for free plus 300 credits to spend purely on vehicles. Only two hired guns may be taken and once games are underway no new hired guns may be recruited.

Just on ironing out the fluff, but so far it sounds really great! Can’t wait to share it!
 
And Lo, Stoof did Decideth to bring his Van Saar, since 1) he hasn't used them for ages and 2) they're pretty much wearing Dune stillsuits which is fitting (and 3 he doesn't need to paint any of them). I introduce you to the Ash Dune Hawks.

I just used whatever the tools threw out for the Xp, so I haven't rolled anything. I've also spent precisely 1000cr, so I might need to reassess things when we look at vehicles. The name won't change at least!

I will try and think up a nice story for them.
 
To paraphrase Apollo 13, I feel like we're getting awfully close.

Is there anything concrete happening re: bookings for event rooms or hotel rooms?

I've got some bikes very barely painted up (need to add some details and riders need making/painting) and looking to build and paint my truck to just put models into and say "they're driving/passengers" this weekend and next; it would be nice to know if I'm booking a hotel in Scotland or the midlands.
 
:)
Nothing concrete yet but I’m scouting out a couple of places this next week.
It’s been pretty difficult trying to find somewhere that is the right size for the right price, but we could be looking at a Stirling venue.
I apologise for any distress I’m causing you ardavion :) don’t worry if you can’t get stuff done in time, as long as you can make it there it will be a good day!

Like, big trees grow from small seeds, we will give the event solid roots and it’ll grow strong! :D