Uhm... dare I ask for a bit of guidance on how these vehicle rules actually work? There might not be any yet of course. I'm building my main gang transport at the moment as part of my comp entry - real life permitting - and I want to construct it so that it is viable in the rules.
• It's a Taurox - so tracked, but trukk sized? Probably counts as a trakk? I might build it as a half-track if I get suitable front wheels - I'm not a huge fan of the mini-track-pod design of the Taurox.
• It will be open-backed anyway via the art of conversion, so models can ride in it and shoot from it (hopefully).
• Weapon...? Do I mount a weapon? E.g heavy stubber in the turret? Obviously not the whirlwind missile launcher or battle cannon lite, but an Autocannon might be ok at normal cost? Must have a heavy to crew it, or is a mounted weapon easier to man? (Ammo supply dealt with, stable mount easier to use & aim etc).
• Is the whole gang expected to be able to be in/on a transport of some kind?
• Does the cost include a driver? Or is that represented by another model in the gang? (The driver compartment will be enclosed to make this little nugget easier to represent in game - I might make a little vehicle outline sheet so anyone in the vehicle is on that sheet at the side of the board for example)
I'm out of my comfort zone a bit with mechanised infantry gangs - we've had vehicles in Necromunda before as cover and able to be driven about a bit, but that's all - the vehicles in question weren't armed themselves and only counted as cover rather than having armour of their own etc.
• It's a Taurox - so tracked, but trukk sized? Probably counts as a trakk? I might build it as a half-track if I get suitable front wheels - I'm not a huge fan of the mini-track-pod design of the Taurox.
• It will be open-backed anyway via the art of conversion, so models can ride in it and shoot from it (hopefully).
• Weapon...? Do I mount a weapon? E.g heavy stubber in the turret? Obviously not the whirlwind missile launcher or battle cannon lite, but an Autocannon might be ok at normal cost? Must have a heavy to crew it, or is a mounted weapon easier to man? (Ammo supply dealt with, stable mount easier to use & aim etc).
• Is the whole gang expected to be able to be in/on a transport of some kind?
• Does the cost include a driver? Or is that represented by another model in the gang? (The driver compartment will be enclosed to make this little nugget easier to represent in game - I might make a little vehicle outline sheet so anyone in the vehicle is on that sheet at the side of the board for example)
I'm out of my comfort zone a bit with mechanised infantry gangs - we've had vehicles in Necromunda before as cover and able to be driven about a bit, but that's all - the vehicles in question weren't armed themselves and only counted as cover rather than having armour of their own etc.