If the table could get another side to it, so it could sit central on a table and people could go through gaps from one side to another, it would be pretty good; it might also stop some of the levels full of gaps and such from being unappealing to deploy to.Thanks guys for the kind words about the table, I'm thrilled that it got played on and would love to hear any thoughts on improvements etc. I am hoping to make it next year for sure
Maybe also consider making the paths a little wider, e.g. two or three bases abreast; it would better allow for large base models or easier movement of models, and/or more models to get into close combat. The areas where the paths stuck out (to form the base) saw more action when I was playing on it because there was more room to move the models around.
I know there'll possibly be some comparison to the vertical board that appeared in WD 207, which had the above suggestions, but it seems as though that board was made of thick wood and weighed a tonne, so I don't know how best to implement my suggestions in a light but structurally sound manner.