trollmeat's random thread of rambling

lol @ClockworkOrange, I actually have a whole bunch of miniature succulents and cacti that I'm planning on making into living terrain, but I need to build decent bases for them and at the moment am having too much fun just clearing the garden and collecting debris (pretty sure I have almost a whole table worth of garbage terrain, including a whole bunch of old solar lights that will make good buildings). If you are going to use any plant materials from the garden that would be damaged by washing (such as a fragile stem), throw it in a sealed container in the freezer for a few hours or over-night and that will kill any little bugs that might be living on it....

Ah, yeah. Living terrain. I have fallen in love with with the Lichen growing on the peach tree, unfortunately I don't want to damage the tree by removing some of its bark, but I will have to trim some branches eventually so hopefully will nab some :D
peachlichen.jpg


So, mostly I want to create non-profitable fungi, moss and moulds that can be used in-game as Scatter-Terrain. So, I may have to go back and edit my previous posts and organise things. Right now, these are the Shrooms and Fungi rules/flavour that I've made up (I have only finished the first two):

treefungus-jpg.3580

Necromundan Tree Fungus is fast growing, tall and quite strong. It would make a good builing material if it did not become extremely brittle with age. This doesn't stop unscrupulous individuals selling wagons and homes made out of the stuff to unsuspecting green hivers.

A model behind a stand of Tree Fungus that is being shot at will, at most, be counted as being behind partial cover. If more than one stand is between the shooter and target it may count as full cover, but you still need to be able to see at least some of the model.

unknown-fungus-jpg.3583


Rock Fungus, by any of the names it is known by, is a slow growing mould that eventually opens to release its spores.
It has a jagged & slimy surface which makes climbing over it difficult and potentially treacherous. Slipping and falling among clusters of it can tear apart flesh and armour.

Difficult Terrain: It costs 1" movement to move 1/2" through Rock Fungus.
Jagged & Slimey: Models attempting to cross over Rock Fungus must roll a D6. If the result is equal to or above their Initiative they slip and may slice themselves open on the wickedly sharp edges (I6 characters will slip on a 6, I7 on a 6 and then another roll of 4+).

A slipping model will take a single hit with a Strength equal to the Initiative roll with a -1 armour save modifier. If they survive unscathed, they are moved to an edge of the fungus base of the player's choosing, but they may do nothing else for the rest of this turn as they recover from their fall. However, if they go down, they remain on the patch and may not crawl 2" away as normal.

Trapped on the Rocks: A model that is down on the rocks rolls on the chart below instead of the normal Recovery Chart.
1) Flesh Wound. Move the model to an edge of the Rock Mould of the player's choosing.
2) Down, but managed to crawl to an edge. Move the model to an edge of the Rock Mould of the player's choosing and they roll on the normal Recovery chart next turn.
3-5) Down, but flailing among the razor sharp rocks or profusely bleeding. The model suffers a Flesh Wound but remains down and continues to roll on this chart.
6) Out of Action.
*Rock Fungus could == Spine Crystals?

Have not built this yet, but have ideas/bits.

Despite its name the Death Fungus isn't actually dangerous and is basically harmless. The fact that it can grow out of corpses is quite unnerving and people generally go out of their way to avoid coming into contact with it for fear of breathing in the spores.

Models without filter-plugs or respirators that wish to move within 3" of a Death Fungus base must firs pas a Leadership Test or pause just outside of this range and do nothing else for the rest of the turn. Once a model has passed a Ld Test this way they may travel past any Death Fungus anywhere on the board for the rest of the battle.

Other ideas I have are for Rageweed/Ragethorn that makes people frenzy, but until they recover from its effects they have -1S & -1T cumulative between games as if starving (in addition to starvation). = Is frenzy worth the risk? :p

Spoot Fungus (Net / Web) that squirts sticky threads of goo which can entangle players.

....but those two are just ideas and I do not have any debris in mind for making them. I am enjoying being inspired by the things in the garden :)

Fungi/etc mentioned in Outlanders
p57. Blade Venom description talks of "Widow maker", "Scarlet Feng", Grey Lattice" and "Black Death".
p101, Gas Fungus mentions specifically "Dream Spore" as causing hallucinations, but talks over other smoke/gas grenade creating fungi.
p103 has Brain Leaf, but I doubt I will make that.
p106 has "Wire Weed", "Spine Crystals" and "Rubber Moss".
...also, there are Ash Clams, but they kinda wouldn't need a physical representation in-game.
 
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I have long desired to make a whole table of living terrain. Basically I want to create a 4'x4' planter, put some man made looking terrain in it and then plant small plants and ground cover like moss. As it goes through it's normal cycles the look of the terrain would change and places of natural cover would come and go. I think it would be a lot of work, but REALLY cool.
 
Think I've seen one done before via Google but can't find it.

Scale looked wrong + it was kept outdoors not very practical in the UK
 
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Some info on Fungi for some posts I made about a Fungal Xeno species in Sci-fi settings I thought you may find interesting because well it is! lol

This is about a Fungi Parasitic organism that uses symbiosis to establish initial first generation stage with a sentient race which can be used to adapt the bass fungi too different hosts, it makes sense that they would strive to achieve genetic dominion in whatever way possible.

I had the concept that the parasite once joined had access to its hosts knowledge/memories without the emotional concerns that normal sentient life suffers from , as a result its key ideals would be the same as any other micro-organism of its type - Genetic Purity. Also i imagine these fungi to have developed past the time that those on earth have done so, so that instinctual communication would have likely evolved, so even un-hosted they would be able to communicate with the use of pheromones. which there is no reason why they would have to stop using even once hosted.

Now I have a idea that would/could work regarding conflict, first let me go into a little more detail. Fungi are BLOODY amazing, they in fact exist and adapt in a way in which to blend into the ecosystem and help that ecology thrive, actively assisting other plants, and animals while spreading spores for there own genetic ambitions, so normally they are in fact one of the most harmonious organisms that we know of, and also to my knowledge one of the most complicated multicellular Marco organisms that will under go cell death by its own accord for the benefit of its species, making them utterly selfless.

My solution concept for how/why they could achieve conflict would be some genetic rejection or biological resistance that takes place as the fungi affects the hosts brain, resulting in a rage or even releasing some genetic sequence in which the parasite seeks self destruction. When this 'rejection' takes place, other its pheromones affect others, thus creating, bad or rogue parasite/host forces. It could even be the case that this reaction could be triggered by pheromones release by the next generation of fungi, a higher evolved version that once a stable step releases on mass a trigger to set its predictors into genetic extinction.

Some more detailed and developed information in support because I feel that such a Awesome idea deserves it!

Firstly regarding why I said it goes against the evolution of parasitic fungi to suffer from infighting goes to there core biology, these microbial organisms or eukaryotes have cooperation encoded, via either Mutualism using the production of siderophores which provide food/sustenance for its kin at its own expense for no gain other than the growth of the species, or via Altruism which is means it strives for gene perfection and genetic improvement, even going into Programmed Cell Death so its genetic family can thrive it.

These Fungal Micro-organisms actually have the ability to communicate at a cellular level via Quorum Sensing; the release of auto inducers or Pheromones to signal is kin to its ecological situation so the Colony can respond in the appropriate genetic fashion.

My response regarding interstellar technology is that such a organisms evolve to target only a specific species or at most a genus family, as such it would be highly unlikely that any race capable of interstellar travel would not be able to have developed a form of defence against the parasite or that if the idea was that a space capable species came to a planet that was dominated by the Colony it, the Colony would not be evolved to target there genetic structure.

This latter point I feel could be worked around by making the parasite highly adaptive with a rapid evolution - possibly a adaptive targeting in a altruistic fashion as in: The initial microbes to make contact sacrifice themselves to release appropriate pheromones instructing the Fungi nearby on how to adapt, this process would under go countless billions of adaptive attempts in a very short space of time, specifically because it is will to self destruct for the greater evolution of the genetic code.


Anyway just some vaguely topical information regarding Fungi I wrote regarding there use as a dominant Xeno species.
 
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So, I asked this in AndyT81's thread, but figured I should throw it here too: ~"Any suggestions on how to build wings? The project I've got to do now has large bat-wings and I'm thinking Wire with putty at the joints and extending along it for a bit, with the tips being pointy putty bits and the leather between being Cellophane/Cello-wrap with PVA glue over the top.........." I figure with clear Cello I can later throw some watered down wash over the top.

Also, I actually bought something for my terrain (yeah, I know, right?), and we're not talking super-glue or plastic razor blades for barricades ( ;) ). I bought "100 world stamps" from the post office. Some of them are really quite nice and will work well as posters (with slight modification such as change of text or adding "QUARANTINE" to them).

So, here is the lot of potential-future-posters-for-terrain:
stamps.jpg


..and a close up of some of my favourites.
stamps2.jpg

I am especially fond of the mite and beetle :D

Also, after reading more and more of people's Ash Wastes posts, I'm thinking I will definitely have to build a buggy or three for my Wretched Scummers, so I thought I'd throw a pic up of (most of) what I have to work with.
vehicles.jpg

I have a one-legged ATST, a Police Paddy Wagon, an Old Tank, some random tracked thing (left corner) and a bunch of wheels of various sizes (I also have some buttons that can easily become wheels).... and yes, that is an old Space Ork War Buggy with Multi-Melta still in its box and sprue. P:

...but, I don't think I will be doing anything with the posters(stamps) or the vehicles until I finish the project that I have been kinda avoiding (the thing with wings mentioned at the top of this post). I have done the sketches for it, and got a pretty good idea of how it'll work. It'd be so much easier if I wasn't planning on scratch-building the whole thing as I could easily scrap-build 90% of it with the pieces I have. *sometimes I don't know why I challenge myself this way - it only ends in frustration* :D
 
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I know I saw a guy do wings with the basic structure being a bent into shape paper clip with masking tape as the actual wing. He then cut of excess tape and painted it, though one could easily do some sculpting on top i reckon.

You should just use the ATST as it is, have it hop around the ash-fields on one leg :D
 
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I'm kinda still hoping(hopping?) that the other leg turns up so the it doesn't have to hop P:

Meanwhile, did I mention I'm prone to distraction? :D
*painting mushrooms, painting mushrooms, paaainting muushhhrooms*
*sung to the theme of "Making Christmas" from Nightmare Before Christmas

makingmushrooms.jpg

So the test batch went well, think the next ones will look better :D
 
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Perhaps it'll put some colour in his cheeks?

Poor "Only-in-the-photo-for-Scale,-Goliath", wandering lost among the Necromundan Tree Fungus and Rock Fungus stands, must have thought it was his lucky day when he saw what he thought were edible shrooms. :D
 
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But given where they live & what they breathe daily, will one mushroom really do anything to them?
 
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eh, these ones are prettier :D

Our Goliath discovers his mistake:
deathm.jpg

(also, behind him is the shroom production line) :D
 
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I've dug up some interesting things while cleaning out the garden & have filled a box in the garage with "Future Terrain", but one particular piece of debris demanded I grab some bits from the "Future Vehicles" box and throw together a mock up:
~"Fresh from the Sump" :-D
image.jpg

The driver is our trusty Scale-Goliath and the bits of paper with the text on are to represent the tray of the truck, where the vendor would store the Fishy products. :) When(/if) I get around to actually putting it together I won't put a driver in, but it'll probably get a front windscreen and possibly some lil mutant fishies in the tray :p~
 
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...and now that I finally have internets proper it took only moments of googling for me to discover exactly what the weed I was using as Necromundan Tree Fungus actually was :D

Purple Salsify - Tragopogon porrifolius and/or Goat's Beard. Just gotta wait for some more flowers to pop up to know exactly which one (only got the old heads that I have removed and dried to be future tree fungus and some unopened heads on the plants I didn't dig out and bin) :D
Here is a google image of what the one's in my back yard look like right now:
dsc06366.jpg


...oh, right. I was supposed to be working on a project rather than internetting D:
 
What am I making?
after finishing modelling Maze, the Minotaur, I asked *someone* what I should make next
001.JPG

I thought I'd show some WIP shots :D
002.JPG

Any idea yet what this creature could be?
003.JPG

It could almost be something now, couldn't it? :D
004.JPG

Yep, it is definitely *something*
005.JPG

Wait, what?
006.JPG

No, really. What is it¿ D:
007.JPG

Oh, I see!
008.JPG

It's OWLICORN! :D
009.JPG

Because you should never ask others for project ideas. *nods* (gotta wait for green stuff to harden before painting and I have yet to add the cello-wrap to the wings)

Owlicorn
M(6), WS(3) BS(3) S(3) T(4) W(3) I(6) A(3) Ld(9)
True Flight: Ownlicon may fly at a cost of 1" per 1" travelled in any direction and may glide downwards at a cost of 1/2" per 1" travelled.
Aura of Majesty: Owlicorn has a 4+ unmodified save against all attacks (Ranged/Melee/Psychic).
Confusion: Any models attempting to shoot, charge or attack Owlicon in any matter must first past a Leadership test with a -1 modifier or be bewildered by how utterly inconceivable Owlicorn is and spend the rest of the turn standing around gaping and gawking with their mouth hanging open. If a model is in close combat with Owlicorn on their turn and they fail the Leadership test Owlicorn automatically makes D3 hits against them.
So sparkly!: If Owlicorn charges an opponent they must pass a Leadership test at -1, if they fail they have -2 WS and -1 A for the rest of this turn.
 
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