Hi all,
So, in a campaign if I have 1 Turf, and lose 1 turf (e.g. lose a ‘Sabotage’ game as the defender),
RAW, Turf has no minimum value (p18 Gang War 1), so can fall to zero... or in theory less than. (P26, Gang War 1) suggests a minimum Turf value of 1, but assuming this only applies during Apotheosis.
My questions:
1) Have I missed any clarification anywhere on minimum Turf value?
2) If not, do people play with a minimum value (and if so, of 1 or 0)?
3) If playing with a Turf value of less than 1, how do people have this effect the campaign?
- does you still allow champ/leader to take post-battle action to work their turf?
- does the end of cycle ‘collect income’ mean you get 0x10 credits (or even have to deduct credits if a negative value)?
- does this have any other impact?
Think we’re going to house rule, but interested to know how other people play this.
Cheers.
So, in a campaign if I have 1 Turf, and lose 1 turf (e.g. lose a ‘Sabotage’ game as the defender),
RAW, Turf has no minimum value (p18 Gang War 1), so can fall to zero... or in theory less than. (P26, Gang War 1) suggests a minimum Turf value of 1, but assuming this only applies during Apotheosis.
My questions:
1) Have I missed any clarification anywhere on minimum Turf value?
2) If not, do people play with a minimum value (and if so, of 1 or 0)?
3) If playing with a Turf value of less than 1, how do people have this effect the campaign?
- does you still allow champ/leader to take post-battle action to work their turf?
- does the end of cycle ‘collect income’ mean you get 0x10 credits (or even have to deduct credits if a negative value)?
- does this have any other impact?
Think we’re going to house rule, but interested to know how other people play this.
Cheers.