So, in the campaign I am currently playing, I recently had a game where from the starting crews, my gang had a 325 credit disadvantage and so I bought a random Underdog Tactics card and 120 credits of Hive Scum across 2 models.
The question is- Would these Hive Scum have counted toward my starting crew for purposes of Bottle Checks? Should I be capable of bottling at 1 casualty or 3?
Relevant rules in the rulebook
BOTTLE TESTS
At the start of the End phase, either or both players will be required to make a Bottle test for their gang if one or more of their fighters are either Seriously Injured or Out of Action.To make a Bottle test for the gang, roll a D6 and add to the result the total number of fighters that are Seriously Injured or Out of Action. If the final result is higher than the total number of fighters in the starting crew (the number of fighters who were present at the start of the battle,see page 506), then the gang as a whole has failed the Bottle test and has bottled out.
"You Get What You Pay For”: Unlike other fighters, Hive Scum are not counted during the Choose Crew step of the pre-battle sequence. Instead, at the end of this step, any Hive Scum available to the gang may be added to the crew, regardless of the Crew Selection method in use. This may take the number of fighters in a starting crew above the number specified by the scenario.
(Argument exists here that as the Underdog Bonus comes in after crew selection, any Hive Scum bought from Underdog Bonus does not benefit from this rule, as it is quite specific that it as at the END of the CREW SELECTION phase that the rule comes into effect)
A reddit thread had this response to the same question:
"So it looks like the underdog bonus rules explicitly say that they don't count towards starting size for bottle checks and that fighters brought that way can't be group activated. This implies that if you pay for them normally they can do all those things. So I guess that answers that."
(After combing through the rulebook, myself and a few other players couldn't find a rule like this in the Necromunda Comprehensive Rulebook)
A few players are on one side saying that they shouldn't contribute as they are Hired Guns and shouldn't boost the morale of the gang (has a logic to it)
Another player says " As far as I am aware yes even if you get them as underdog bonuses, they add to your starting crew and therefore count for bottle checks. It's another benefit of coming in as underdog, you get to spend the difference on cheap as f**k hive scum, upping the amount you start with, and therefore making it harder for you to bottle. Downside is you have more targets on the field for the enemy to gain xp from, and any kills made with your underdog dudes won't go anywhere."
But has yet to provide a rulebook source for this logic, but again, makes sense.
Any input? Because if so, that would have made a LOT of difference in my last game as I failed a bottle check really on, but if I wasn't even meant to be making a bottle check at that point, then that changes the game completely.
The question is- Would these Hive Scum have counted toward my starting crew for purposes of Bottle Checks? Should I be capable of bottling at 1 casualty or 3?
Relevant rules in the rulebook
BOTTLE TESTS
At the start of the End phase, either or both players will be required to make a Bottle test for their gang if one or more of their fighters are either Seriously Injured or Out of Action.To make a Bottle test for the gang, roll a D6 and add to the result the total number of fighters that are Seriously Injured or Out of Action. If the final result is higher than the total number of fighters in the starting crew (the number of fighters who were present at the start of the battle,see page 506), then the gang as a whole has failed the Bottle test and has bottled out.
"You Get What You Pay For”: Unlike other fighters, Hive Scum are not counted during the Choose Crew step of the pre-battle sequence. Instead, at the end of this step, any Hive Scum available to the gang may be added to the crew, regardless of the Crew Selection method in use. This may take the number of fighters in a starting crew above the number specified by the scenario.
(Argument exists here that as the Underdog Bonus comes in after crew selection, any Hive Scum bought from Underdog Bonus does not benefit from this rule, as it is quite specific that it as at the END of the CREW SELECTION phase that the rule comes into effect)
A reddit thread had this response to the same question:
"So it looks like the underdog bonus rules explicitly say that they don't count towards starting size for bottle checks and that fighters brought that way can't be group activated. This implies that if you pay for them normally they can do all those things. So I guess that answers that."
(After combing through the rulebook, myself and a few other players couldn't find a rule like this in the Necromunda Comprehensive Rulebook)
A few players are on one side saying that they shouldn't contribute as they are Hired Guns and shouldn't boost the morale of the gang (has a logic to it)
Another player says " As far as I am aware yes even if you get them as underdog bonuses, they add to your starting crew and therefore count for bottle checks. It's another benefit of coming in as underdog, you get to spend the difference on cheap as f**k hive scum, upping the amount you start with, and therefore making it harder for you to bottle. Downside is you have more targets on the field for the enemy to gain xp from, and any kills made with your underdog dudes won't go anywhere."
But has yet to provide a rulebook source for this logic, but again, makes sense.
Any input? Because if so, that would have made a LOT of difference in my last game as I failed a bottle check really on, but if I wasn't even meant to be making a bottle check at that point, then that changes the game completely.
