I was looking through my starter box ruleset and comparing it to N18 core rulebook wondering if I had a fever dream in which I was reading that you could pass through fighters in Underhive ruleset, or if it was actually true. Shockingly, Underhive ruleset is a lot more solid that what we have now - despite being written hastily! (release was a mess, check interview with Hewitt)
All in all, I don't know how, but GW has managed to take early draft of rules (which still looks solid compared to what we have now) and make it even worse in hardback "compilation". This is atrocity.
In Underhive you could move through friendly fighters, unlike current rules.
In Underhive reinforcements help you resist bottling.
In Underhive there was this example picture which explained the thing perfectly. Not in the modern ruleset! My group used to mess this one a lot.
Lasgun had a short range of 16" instead of 18" which pushes it a bit too far in terms of pinning reliability.
Escher lasgun was cheaper than laspistol, not the other way around!
Grenades cost twice as little! Makes sense now that in dev interview they recommended taking frag grenades as goliath. Would never bother with that for 30 cr per pack, especially when grenade launcher is another ~30 cr away. Speaking of which...
... grenade launcher was unwieldy and 140 cr. At first I was thinking that this was an obvious typo, but now that I'm thinking about it, maybe they were factoring in how broken Blast is?
Escher lasgun was cheaper than laspistol, not the other way around!
Grenades cost twice as little! Makes sense now that in dev interview they recommended taking frag grenades as goliath. Would never bother with that for 30 cr per pack, especially when grenade launcher is another ~30 cr away. Speaking of which...
... grenade launcher was unwieldy and 140 cr. At first I was thinking that this was an obvious typo, but now that I'm thinking about it, maybe they were factoring in how broken Blast is?
Old blaze was better worded. A fighter could not be on fire and keep shooting/fighting or hacking consoles...
Old toxin was pretty broken, but at least much more insteresting than current S4 weapon which ignores wounds.
All in all, I don't know how, but GW has managed to take early draft of rules (which still looks solid compared to what we have now) and make it even worse in hardback "compilation". This is atrocity.
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