Update Underhive Tools Development

Hi i have noticed that when you print the gang cars it does not show if the fighters are in recovery. They are placed in the bottom of the sheet. But would it be possible to put in a recovery sign. Or a option that dont print the fighters that are in recovery when you print the gang cards.
We have had several games where people have ended up playing whit gangers in recovery because they print before they leave home and dont properly check before they start to play. This is not the fault of this great program you have made. But i guess if we have had problems whit it there might be others that have expediences the same. So it it possible to address it would make the program even better. Hope it something it possible to have a look at. (no criticism intended)

JRH
This has come up before and the main reason why I don't differentiate recovery for fighter cards is that they're often used for multiple battles in a gaming session. I've been meaning to add some options for printing but it's a priority thing really.
 
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Necromunda Compendium Update 2 - Dominion Campaigns
This update introduces additional functionality to the campaign system for maintaining a Dominion campaign. This is now the only campaign system available in the tools as Turf War has been deprecated.
  • All legacy special territories are no longer selectable for gangs or campaigns
  • Dominion territories have been assigned to their respective gang types
  • Campaign editor has a new territory editor panel added
  • Campaign admins can auto-generate territories, add new ones and assign gangs to territories
  • Auto-generation of territories will wipe all existing campaign territories
  • A Settlement is automatically added to all gangs in a campaign when the auto-generation is used
  • Hex-based territory map introduced to campaign view page
  • Gang editor now allows changing of Dominion Type, which allows any gang type to select another gang type for purposes of Dominion territories (ie. Venators)
If you're planning on using the random territory generation, make sure any non-house gang type has one of the house gang types selected for their Dominion Type in the gang editor before generating the territories.

Custom territory support is available for adding territories manually. Another update soon will allow selection of house type for custom territories.
 
  • Campaign editor has a new territory editor panel added
  • Campaign admins can auto-generate territories, add new ones and assign gangs to territories
  • Hex-based territory map introduced to campaign view page
I see the editor panel, but not the option for auto-generation. Don't know if I'm blind or what.

I also don't have a hex map in the View page, but I'm assuming that's because I haven't added any territories yet.
 
I see the editor panel, but not the option for auto-generation. Don't know if I'm blind or what.
For the auto-generation button to appear, there must be at least 3 gangs added to the campaign and you must be a campaign admin.
I also don't have a hex map in the View page, but I'm assuming that's because I haven't added any territories yet.
Correct.
 
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Wow, this is just on time for my campaign. I have not messed with it but can I dictate the size and shape of the map? How about odd shapes? Can I upload a background image?
 
Wow, this is just on time for my campaign. I have not messed with it but can I dictate the size and shape of the map? How about odd shapes? Can I upload a background image?
uh no, sorry. It's a CSS generated hex map that you have no control over other than what territories it contains. It's not meant to be an indicator of neighboring territories or anything like that. It's responsive so the hexes shift depending on the size of the device viewing the page.
 
That's cool, I just wasn't sure what was possible. I'll mess around with it tonight. Thanks for all the work you put into this!
 
A background image sounds like an interesting idea. What odd shapes are you thinking of?

Having a blank grid of hexes and being able to drag and drop the territories into specific map shapes would be really neat. Would make standardizing background images easier too if there was a blank template to work from.

Additionally, I've noticed that the territories shift every time you refresh the map page, same with the campaign page - the order is randomzied each time you refresh the page. Would be nice if they were in a set order (either the order they were added, or alphabetical).
 
Having a blank grid of hexes and being able to drag and drop the territories into specific map shapes would be really neat. Would make standardizing background images easier too if there was a blank template to work from.
That is certainly possible however it would render it no longer responsive to device size, basically requiring desktop/large tablet size to view with a scrollbar on smaller devices. If that's the direction we'd prefer I take I can do that as it would allow specific layouts for the maps.
Additionally, I've noticed that the territories shift every time you refresh the map page, same with the campaign page - the order is randomzied each time you refresh the page. Would be nice if they were in a set order (either the order they were added, or alphabetical).
Since I wasn't doing set layouts, I'm placing the owned territories first then the free territories are random. I can switch to date added or name if we want, either with owned first or overall order.
 
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Necromunda Underhive Tool Changes:

Genestealer Cult List

In the main pop-up Equipment window for a GSC Alpha, Adept, Acolyte,and Early Gen Acolyte , remove the sub-section called "Adept Weapons" and all of it's contents.

In the Equipment window for all fighters, under the Close Combat sub-section, add the following weapon: Power Hammer - 45 credits

In the Equipment window for all fighters, under the Special Weapons sub-section, add the following weapon: Web Gun - 125 credits

In the same Equipment window, there is a sub-section -also- called "Equipment." Rename this sub-section to "Personal Equipment" for the sake of consistency with the rules PDF.

In this renamed "Personal Equipment" sub-section, rename "Extra Arm" to "Third Arm" for the sake of consistency.

In the Trading Post window for a GSC gang, remove the "Adept Weapons" section and it's contents.

When an "Alpha" or either "Early Gen Hybrid" is selected as a fighter for a gang, it currently comes with an 'Extra Arm" equipment by default. Rename the "Extra Arm" equipment to "Third Arm" for consistency.


General Changes not specific to GSC:

(This one is in your open issues list from December, but what the heck....)
In the Trading Post, in Pistols section, beneath Combi-Pistol, add the following sub-entries

Combi-Pistol:
- autopistol/hand flamer- 65 Rare (10)
- autopistol/plasma pistol- 50 Rare (10)
- bolt pistol/hand flamer- 110 Rare (11)
- bolt pistol/plasma pistol- 80 Rare (11)
- stub gun/plasma pistol- 40 Rare (8)

-*THANK YOU SO MUCH FOR ALL THE WORK YOU HAVE DONE.*-
 
I made a test campaign, and I ran into a strange issue. The main campaign window allows you to transfer territories as expected and works perfectly from my testing. But if you go into a gang's page and try to manually edit their territories, it seems the the edit button and pop-up window don't actually remove territories. This function seems unneeded, so maybe consider removing it?
 
Is a retire option available for fighters? It would work mechanically the same as "Kill Fighter". Would be nice to still view the old fighters like the kill fighter option if they become too pathetic to use.
 
Is a retire option available for fighters? It would work mechanically the same as "Kill Fighter". Would be nice to still view the old fighters like the kill fighter option if they become too pathetic to use.

Oh, oh, this fighter became a burden for the gang and decided to journey deep into the sump, never to return.
 
I made a test campaign, and I ran into a strange issue. The main campaign window allows you to transfer territories as expected and works perfectly from my testing. But if you go into a gang's page and try to manually edit their territories, it seems the the edit button and pop-up window don't actually remove territories. This function seems unneeded, so maybe consider removing it?
This is intended. The territory editing in gangs is only for their personal territories, which is most circumstances won't change from a Settlement. I'm keeping the territory editor there for anyone who wants to adjust anything they want to their own campaign rules.

The Dominion territory system is managed by the Arbitrator, the Campaign Admin. This puts the onus and maintains control of dominion territory assignments on that admin (or any other admins enabled) to edit the controlling gang of dominion territories. So territories on the gang editor are split between Gang and Campaign territories.

It was important to many players that only an arbitrator could both control assignment of territories to gangs and therefore also be able to govern the flow of battles over territories somewhat. If a player group simply wants everyone to have full control, they could make everyone an admin.

Does this make sense?
 
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