Update Underhive Tools Development

Should I be able to set the Rare Equipment slider higher than 12 in the trading post? This is on mobile so could be a viewing issue?
Should you? Yes. Could you? No.

Slider has been increased to 15. Thanks.

Change CSS class:
Thanks for the CSS suggestion, looks good. I've updated the code.
 
Thanks for the updates, came just in time for our new campaign. As a suggestion on the campaign map, at the moment when you have a lot of territories/gangs it's a bit hard to read, have you considered giving each gang a colour and then colouring the territories? Would make it easier to see at a glance who has what.
 
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Thanks for the work you do, it makes this campaign management business much easier.

If there a way to have the gang sheet show gang territories as well as campaign territories?
 
Is it possible to add a "Your Threads" button to the sidebar that appears when you go into Alerts? maybe in the upper box with Alerts, Likes You've Received, Watched Forums, and Watched Threads? This would bring the yakkers to the threads they created, making it easier to add content.
 
This is intended. The territory editing in gangs is only for their personal territories, which is most circumstances won't change from a Settlement. I'm keeping the territory editor there for anyone who wants to adjust anything they want to their own campaign rules.

The Dominion territory system is managed by the Arbitrator, the Campaign Admin. This puts the onus and maintains control of dominion territory assignments on that admin (or any other admins enabled) to edit the controlling gang of dominion territories. So territories on the gang editor are split between Gang and Campaign territories.

It was important to many players that only an arbitrator could both control assignment of territories to gangs and therefore also be able to govern the flow of battles over territories somewhat. If a player group simply wants everyone to have full control, they could make everyone an admin.

Does this make sense?

Completely, I would like to note that the campaign territories doesn't appear listed in the printer version of the Gang Sheet. Could this be added? plz :)

Thanks for your amazing work!!! :)
 
Custom weapons profiles are not appearing on fighter cards. They only go in as a piece of wargear, is this intended? Is it also possible to add master crafted as a weapon trait?

Edit: The profiles popped up about 10 minutes after I posted. So sorted! :D
 
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Completely, I would like to note that the campaign territories doesn't appear listed in the printer version of the Gang Sheet. Could this be added? plz :)

Thanks for your amazing work!!! :)

Likewise, they don't appear in the Gang Cards view.

Also, when I view the Territories tab in the Gang page, it shows the rules for the Settlement under Gang Territories, but apparently not for campaign territories (I've added a Slag Furnace to my gang and it shows up there, but doesn't tell me what it does).

Finally, when I'm in the campaign view (with the hexes for territories) there's no easy way to get back to the campaign manager view (where I can add gangs and the like). Would it be possible to add a link or button or something when you've got a moment?
 
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In the main pop-up Equipment window for a GSC Alpha, Adept, Acolyte,and Early Gen Acolyte , remove the sub-section called "Adept Weapons" and all of it's contents.
Done
In the Equipment window for all fighters, under the Close Combat sub-section, add the following weapon: Power Hammer - 45 credits

In the Equipment window for all fighters, under the Special Weapons sub-section, add the following weapon: Web Gun - 125 credits
Added power hammer and web gun to GSC
In this renamed "Personal Equipment" sub-section, rename "Extra Arm" to "Third Arm" for the sake of consistency.
When an "Alpha" or either "Early Gen Hybrid" is selected as a fighter for a gang, it currently comes with an 'Extra Arm" equipment by default. Rename the "Extra Arm" equipment to "Third Arm" for consistency.
Done
Combi-Pistol:
- autopistol/hand flamer- 65 Rare (10)
- autopistol/plasma pistol- 50 Rare (10)
- bolt pistol/hand flamer- 110 Rare (11)
- bolt pistol/plasma pistol- 80 Rare (11)
- stub gun/plasma pistol- 40 Rare (8)
Weapons and weapon stats added. Sorry to all, I forgot to add those after the Compendium update!

Thank you @Casualty for the info.
 
Also, when I view the Territories tab in the Gang page, it shows the rules for the Settlement under Gang Territories, but apparently not for campaign territories (I've added a Slag Furnace to my gang and it shows up there, but doesn't tell me what it does).
I just hadn't got around to adding the rest of the rules. GW doesn't exactly like me adding rule text from the books :)

Finally, when I'm in the campaign view (with the hexes for territories) there's no easy way to get back to the campaign manager view (where I can add gangs and the like). Would it be possible to add a link or button or something when you've got a moment?
Yeah I'll get that added.
 
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Again many thanks for the work you do, really, really awesome. Quick note for you, I'm using Venators and when I buy certain items from the Trading Post and add it to a fighter there is then no option to remove it. An example is the Power Knife, if I add this to a ganger there is then no option to remove it.

There is also no option to add the Phyrr Cat to a fighter, I can buy it for the gang but cannot then assign it to a fighter.
 
A Chaos Cultist Witch is a Champion so should be able to take Wargear right? She needs an entry for Exotic Beasts to get Chaos Familiar. Right now I can't get this option
 
There is also no option to add the Phyrr Cat to a fighter, I can buy it for the gang but cannot then assign it to a fighter.
Don't add it as a fighter. It's there as an option for those who simply want to add it as a fighter only but you need to add it as an item from the Trading Post, since it's "equipment" you purchase. This way it gets added to the handler for the cost and when you buy the item, it also adds the pet as a fighter card.
Error: Ambot Grav-fist upgrade costs 90c in the Underhive Tools, not 70c as it should.
Fixed, thanks.
A Chaos Cultist Witch is a Champion so should be able to take Wargear right? She needs an entry for Exotic Beasts to get Chaos Familiar. Right now I can't get this option
Fixed, thanks.
 
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Several GSC weapons (demo charges, heavy stubber, needle pistol) are more expensive in the house list than in the trade post. Would it be possible to differentiate the two, paying the lower price when at the trade post and the higher price when buying directly from the house? That'll at least give some workaround for the stupid rules...

Power pick is both a "special" GSC weapon and in the normal melee weapon list.
 
When you create a gang it starts with Reputation 0, but according to the rules a gang's Reputation should start at 1 (and cannot drop below 1). It's not a big deal (as the arbitrator I just keep going in and editing everyone's gang when they create it), but hopefully it's easy for you to change the default value.

Would it also be possible to add a Wealth attribute to gangs now that Dominion is the default campaign type?

Thanks for all your work on the tools.
 
When you create a gang it starts with Reputation 0, but according to the rules a gang's Reputation should start at 1 (and cannot drop below 1). It's not a big deal (as the arbitrator I just keep going in and editing everyone's gang when they create it), but hopefully it's easy for you to change the default value.
I was supposed to fix this long ago, and is now resolved. New gangs start with 1 and all gangs that had zero before are now 1.

Would it also be possible to add a Wealth attribute to gangs now that Dominion is the default campaign type?
Yep, I need to add Wealth and remove Turf. Gang Rating is something that technically should be changed but I don't think the new rule is correct and don't believe it's ever been confirmed.