Update Underhive Tools Development

Hi Malo, thanks for all your hard work and for helping me out a lot lately.

So, this is a weird request, but is there a way to reduce fighter costs manually? I wondered about having fighters who got serious injuries receive a cost reduction, but I'm not sure how to do it.

Thanks in advance!
 
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Hi Malo, thanks for all your hard work and for helping me out a lot lately.

So, this is a weird request, but is there a way to reduce fighter costs manually? I wondered about having fighters who got serious injuries receive a cost reduction, but I'm not sure how to do it.

Thanks in advance!
I don't believe there's a way currently to achieve that with built-in fighters, only by creating a lower cost custom fighter. I would have suggested having an equipment entry with a negative cost but it doesn't currently support negative numbers. That could be changed fairly easily but I'd have to audit anything that interacts to ensure it filters negative numbers correctly.

Probably the easiest and logical solution would be having a way to directly modify the cost of a fighter in the ganger editor.
 
Book of Peril Updates
A bunch of updates were made a week or so ago but I've only managed to finish the weapon stats and stuff tonight sorry. Blame my daughter and having soccer camp every night this week.
  • Venators costs updated
  • Trading Post wargear and weapons added
  • Weapon stats assigned to new ammo and grenades
  • Scenarios added to Battle editor
Next I'll be adding support for Guilds. My current intention is to have a Guild select in the Gang editor with a toggle to include Guild Representatives. These will be a separate hidden gang type and will simply be included in the fighter list but not count towards any rating. You'll be able to view the fighters in their own page but they won't be editable as they'll be global "hard-coded" fighters.
 
Hello Malo,
just two things:
in the german gangbook the ambot-tunneling claw has the ranges 2"/4", the ambot-entry in my yaktribe-gang shows the ranges 4"/8".
and
is there actually a way to add a dramatis personae into my gang?

thank you.
 
in the german gangbook the ambot-tunneling claw has the ranges 2"/4", the ambot-entry in my yaktribe-gang shows the ranges 4"/8"
I'm sure that the translation from integers in english to integers in german are the same so I'm guessing it's an error in the German printing.
is there actually a way to add a dramatis personae into my gang?
You could create them in the Customize section. I'm actually working on the hired gun functionality at the moment, including adding the Dramatis Personae.
 
Campaign Dev Output
Underhive tools campaign public page now has XML and JSON buttons. These outputs will provide the corresponding XML and JSON output data for those who wish to access tools campaign information and output in their desired format, application etc. just like the existing gang dev outputs.

Please advise if there are any errors or information you would like added to these data object formats.
 
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Campaign Dev Output
Underhive tools campaign public page now has XML and JSON buttons. These outputs will provide the corresponding XML and JSON output data for those who wish to access tools campaign information and output in their desired format, application etc. just like the existing gang dev outputs.

Please advise if there are any errors or information you would like added to these data object formats.
This has been updated to include gang kill counts and territory counts.
 
@Malo ,next request if possible, can there be a tiered rights for campaign. Mainly so players can invite others and enter battles (possibly and do territory), with out being able to then go and edit other people's gangs
 
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@Malo, I have a wee request with custom - is it possible to create dual statline custom weapons (like grenade launchers, plasma, etc)? Currently I create one stat (the principal) then add the secondary one as a free addition; but it clutters up the trading post since all gangs seem to see the custom additions.

The second thing is one I think we talked about before - is there any way to hide existing items in hwls and the trading post? This would help with making credits changes when balancing items for campaigns.

Thank you in advance :)
 
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Quick request, and this could be me doing something wrong, but I have created a custom leader for my venators gang and I can't find a way to give hm leadership skills. I've tried taking off skill restrictions but only the 4 skill sets I've chosen show up? Is there a way to give him leadership skills?
 
I have a wee request with custom - is it possible to create dual statline custom weapons (like grenade launchers, plasma, etc)? Currently I create one stat (the principal) then add the secondary one as a free addition; but it clutters up the trading post since all gangs seem to see the custom additions.
Technically yes, just not within the UI at the moment. If you tell me the weapons and profile you want linked, I can do this for you.
The second thing is one I think we talked about before - is there any way to hide existing items in hwls and the trading post? This would help with making credits changes when balancing items for campaigns.
No sorry, not possible with the structure at the moment. I would need to create an interface for a campaign admin to hide any piece of equipment for that campaign. I can add it to the enhancement list for a possible addition.
Quick request, and this could be me doing something wrong, but I have created a custom leader for my venators gang and I can't find a way to give hm leadership skills. I've tried taking off skill restrictions but only the 4 skill sets I've chosen show up? Is there a way to give him leadership skills?
If you edit skills in the ganger editor (not the advancements), you don't see the other skill tables?
 
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By ganger editor do you mean where I assign the initial (free) skill? If so, no it's not appearing there either, just the chosen 4.

Link provided so you can see what I'm on about!

 
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By ganger editor do you mean where I assign the initial (free) skill? If so, no it's not appearing there either, just the chosen 4.

Link provided so you can see what I'm on about!
Thanks, looks like I'm not populating the rest of the skill tables in combination with the chosen skills for Venators. I will consume beers and perform some SQL-fu.