I don't believe there's a way currently to achieve that with built-in fighters, only by creating a lower cost custom fighter. I would have suggested having an equipment entry with a negative cost but it doesn't currently support negative numbers. That could be changed fairly easily but I'd have to audit anything that interacts to ensure it filters negative numbers correctly.Hi Malo, thanks for all your hard work and for helping me out a lot lately.
So, this is a weird request, but is there a way to reduce fighter costs manually? I wondered about having fighters who got serious injuries receive a cost reduction, but I'm not sure how to do it.
Thanks in advance!
I'm sure that the translation from integers in english to integers in german are the same so I'm guessing it's an error in the German printing.in the german gangbook the ambot-tunneling claw has the ranges 2"/4", the ambot-entry in my yaktribe-gang shows the ranges 4"/8"
You could create them in the Customize section. I'm actually working on the hired gun functionality at the moment, including adding the Dramatis Personae.is there actually a way to add a dramatis personae into my gang?
I put all of them into a gang here for my players - https://yaktribe.games/underhive/gang/prospect_dramatis_personae.57492/ - but it would be great to have them for gangsYou could create them in the Customize section. I'm actually working on the hired gun functionality at the moment, including adding the Dramatis Personae.
Nice work! I might have to steal them allI put all of them into a gang here for my players - https://yaktribe.games/underhive/gang/prospect_dramatis_personae.57492/ - but it would be great to have them for gangs
This has been updated to include gang kill counts and territory counts.Campaign Dev Output
Underhive tools campaign public page now has XML and JSON buttons. These outputs will provide the corresponding XML and JSON output data for those who wish to access tools campaign information and output in their desired format, application etc. just like the existing gang dev outputs.
Please advise if there are any errors or information you would like added to these data object formats.
Technically yes, just not within the UI at the moment. If you tell me the weapons and profile you want linked, I can do this for you.I have a wee request with custom - is it possible to create dual statline custom weapons (like grenade launchers, plasma, etc)? Currently I create one stat (the principal) then add the secondary one as a free addition; but it clutters up the trading post since all gangs seem to see the custom additions.
No sorry, not possible with the structure at the moment. I would need to create an interface for a campaign admin to hide any piece of equipment for that campaign. I can add it to the enhancement list for a possible addition.The second thing is one I think we talked about before - is there any way to hide existing items in hwls and the trading post? This would help with making credits changes when balancing items for campaigns.
If you edit skills in the ganger editor (not the advancements), you don't see the other skill tables?Quick request, and this could be me doing something wrong, but I have created a custom leader for my venators gang and I can't find a way to give hm leadership skills. I've tried taking off skill restrictions but only the 4 skill sets I've chosen show up? Is there a way to give him leadership skills?
Thanks, looks like I'm not populating the rest of the skill tables in combination with the chosen skills for Venators. I will consume beers and perform some SQL-fu.By ganger editor do you mean where I assign the initial (free) skill? If so, no it's not appearing there either, just the chosen 4.
Link provided so you can see what I'm on about!