Update Underhive Tools Development

Petitioner's City

Gang Hero
Nov 15, 2017
519
984
133
Edinburgh, UK
Technically yes, just not within the UI at the moment. If you tell me the weapons and profile you want linked, I can do this for you.
Thanks @Malo, the weapons are the following (created by this profile or Petitioner'sCityArb), for the War for Luther's Prospect campaign.

First:

Assault Stubber - Standard Ammo130Rare (7)
Assault Stubber - Tracer Ammo0Rare (7)

This is Gunner Vorgen's new gun, but I decided to add it to the campaign, and treated both ammos as part of the same bought weapon.

Secondly:

Grenade Launcher - Chaos Frag80Chaos Cult
Grenade Launcher - Chaos Krak0Chaos Cult

Grenade Launcher Prospect Edition Frag80Rare (8)
Grenade Launcher Prospect Edition Krak0Rare (8)

Grenade Launcher Prospect Goliath Frag80Goliath
Grenade Launcher Prospect Goliath Krak0Goliath

As you can see, I upped the grenade launcher's prices, but to create the basic Frag and Krak, had to create two separate profiles in custom editor. Is it possible to unify each?

I also have the wee issue of the Chaos and goliath ones appearing in all gang's trading posts, as well as a more expensive Escher lasgun & cheaper Escher laspistol, an armoured undersuit I made for Van Saar Venators, and a number of items I created for the bounty hunters' profiles (in particular "SHOCK Wing", "Slate's Custom Plasma Pistol", Baertrum's "Artisan Needle Pistol with Auto-Loader", Kal's "Master-crafted Hotshot Laspistol"). Is there a way for them to not appear in other gang's trading posts?

No sorry, not possible with the structure at the moment. I would need to create an interface for a campaign admin to hide any piece of equipment for that campaign. I can add it to the enhancement list for a possible addition.
Yeah, this would be an amazing future addition - it would help arbitrators more easily balance or change for fluff reasons campaigns, and ensure that all players are on the same page, rather than being reminded not to buy the 'old' version of an item. Thank you for considering it, although I know it's more work, and I know it will be a while off if approved of.

Thanks in advance!
 
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el_guestos

Ganger
Aug 2, 2018
199
119
43
Leeds, England, UK
First up I want to say that these tools are amazing, they've allowed me to introduce a load of house rules that simply wouldn't have been possible without them and really enhanced our gaming groups experience...thank you sir!

That said I think I've found a little bug, I've tried adding a custom skill to the CC skill tree and when I submit I get a "this page isn't working" error

Not sure if you fixed this or it was my computer playing up but it's working now!
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
9,936
13,235
283
Tilehurst, U.k.
@Malo , no idea how feasible... but is it possible to have the servo harness provide temp stat boosts until it is removed? or is that coding a nightmare to impliment/just not possible with how it is set up?
 
Mar 21, 2018
16
10
23
Hadleigh, Ipswich, UK
Hi, just reporting a minor issue with the wonderful Underhive Gang Manager tool (which we adore! :love:). There is no entry for blasting charges in the grenades section in the Trading Post. I know they are in the system somewhere as Genestealer cult gangs appear to be able to have them. If you could add one that would be great, as our campaign has far too many of us using them. ;)
David
 
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Malo

YakTribe Mechanicum
Staff member
Yak Founder
Feb 17, 2011
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yaktribe.games
@Malo , no idea how feasible... but is it possible to have the servo harness provide temp stat boosts until it is removed? or is that coding a nightmare to impliment/just not possible with how it is set up?
Actually the functionality is built-in for this already for bionics. I can add the relevant stat modifications for servo harness as long as it basically works the same way.
 
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Malo

YakTribe Mechanicum
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Yak Founder
Feb 17, 2011
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York, PA, USA
yaktribe.games
Hi, just reporting a minor issue with the wonderful Underhive Gang Manager tool (which we adore! :love:). There is no entry for blasting charges in the grenades section in the Trading Post. I know they are in the system somewhere as Genestealer cult gangs appear to be able to have them. If you could add one that would be great, as our campaign has far too many of us using them. ;)
David
Thanks for reporting the issue, I've unlocked Blasting Charges from gang only and they now appear in the Trading Post.
 

Jon Reinhardt

Ganger
Honored Tribesman
Oct 19, 2016
168
402
113
Stavanger
I cant find the necromunda giant rat in the gang manager tool. Hope its get in there soon. Or am i just to stupis to see it?
 

el_guestos

Ganger
Aug 2, 2018
199
119
43
Leeds, England, UK
Thanks, looks like I'm not populating the rest of the skill tables in combination with the chosen skills for Venators. I will consume beers and perform some SQL-fu.
Hi @Malo fully appreciate all your work but just wondering if you ever managed to perform that SQL-fu (and consume the beers?) or if I'm dong something wrong and can't see it.
 

Zadgrub

Ganger
Mar 7, 2018
63
44
33
Des Plaines, IL, USA
Actually the functionality is built-in for this already for bionics. I can add the relevant stat modifications for servo harness as long as it basically works the same way.
Yes, Servo Harnesses works essentially the same way as bionics: as long as the fighter has one, they get +2 S, & +1 T, which *may* take them above their normal maximum stat increase. The Partial Servo Harness also reduces their M and I by 1, but the Full Servo Harness does not have any negative modifications
 
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Malo

YakTribe Mechanicum
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Yak Founder
Feb 17, 2011
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York, PA, USA
yaktribe.games
Hi @Malo fully appreciate all your work but just wondering if you ever managed to perform that SQL-fu (and consume the beers?) or if I'm dong something wrong and can't see it.
Apparently I didn't push that change live, likely due to beers. Can you check now?

Yes, Servo Harnesses works essentially the same way as bionics: as long as the fighter has one, they get +2 S, & +1 T, which *may* take them above their normal maximum stat increase. The Partial Servo Harness also reduces their M and I by 1, but the Full Servo Harness does not have any negative modifications
Servo-harness (both full and partial) now modifies stats automatically and will appear under stat modifications as Bionic.
 

Glyn

Heckin Provost
Nov 27, 2017
297
433
133
London, UK
Yeah I think there are a couple of these. Affects Subjugator Grenade Launcher as well for sure.
As Malo says: This is a work in progress (and I think he's doing it alone).