Update Underhive Tools Development

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If Malo hasn't said, we don't have an ETA. Remember he has a full-time job and commitments as well, and it's not been a week since release. For now you can create a custom gang or use the venator list with custom profiles.
 
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Gang Tools for N17

GSC Changes in book of Ruin
Cult Alpha changes from S3 to S4

Hybrid Acolyte (Champion) changes from S4 to S3

Flamers are no longer discounted.

I can do the modifications in my gang for stats but I figured I’d pass it up the chain
 
Eh @Malo!

I'm currently gathering all the new data from The Book of Ruin in this spreadsheet.
It's still not complete, but it should already have all the data necessary for the Corpse Grinder Cult gang, their new weapons and exclusive skillset (Savagery).
I'll keep updating it with the missing hanger-ons, dramatis personae and reprinted gangs (GSC and CHC are mostly unchanged compared to their previous version so less of a priority)

Hope it helps you with the next update! (and in the mean time, it could also prove handy for anyone wishing to create a CGC gang using the custom tools)

edit: the spreadsheet is now complete!
 
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isnt the skinner only a specialist in a uprising campaign? that is atleast what is says in the dark uprising rulebook
That's probably because it's the only campaign that exists as far as the DU book is concerned. TBoR simply states "During a campaign, Skinners are treated as Specialists", so it applies to all campaign types.
For once, it's a change for the better.
 
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That's probably because it's the only campaign that exists as far as the DU book is concerned. TBoR simply states "During a campaign, Skinners are treated as Specialists", so it applies to all campaign types.
For once, it's a change for the better.
Ok cool that makes more sense, however I find it wierd they didnt do the same in DU
 
Could someone please walk me through the steps to make a splinter gang? Cheers

(rules from memory, so if I've quoted wrong on that front, follow rule book)

Easiest way I've found is to open your gang, then there is a button called 'clone gang' (just above the red 'delete gang'). It will prompt if you are sure, click clone.

This will create a new gang names 'copy of xxx' where xxx is the gnag name.

Then delete your leader.
Choose one champ who is going to be your leader, open that fighter, and under 'functions' there is 'change type'. Change the type of the fighter to a leader.
Delete remaining champions.
Following the same process for juves, and juves who are being kept (and promoted to champions), change their types. remove the rest.

Then remove any gangers you are not rehiring.

This will give you the core of your 'splintered gang', and when looking at the gangs page, the rating/cost stat will be how much you've 'spent' to get those fighters continued through. whatever change you have from the 1000 creds for starting a new gang is what you have to hire new fighters.

Hope that helps/makes sense, anything not clear, ask away!
 
Not sure if this is the right thread to post this. I'm can't find the option to add Manstopper rounds for the autopistol.
 
Not sure if this is the right thread to post this. I'm can't find the option to add Manstopper rounds for the autopistol.


Most, if not all of the special ammunition types from the Book of Judgement have not been added to the Trading Post or gang lists yet, hopefuly soon, but until they are, you can create them yourself with the Customize>Custom Equipment tool.
 
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Man stopper rounds (introduced in BoJ) were only added in the trading post appendix in Book of Ruin. (Previously they were Enforcers only.)

Until the tools have been updated you’d need to add them yourself.
 
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The Boning Sword in the trading post shows up as wargear when equipped to a fighter not as a close combat weapon as it should
 
This goes for most of the new CGC weapons - I think the weapon profiles just haven't been added yet.
 
Just trying to add bounty hunters but it's coming up page not working when you click tick after naming them.
Not sure if it's something I'm doing or....
 
I've searched but found nothing: how we manage the multiple fighters cards/set in the underhive tools? I mean adding weapons to a fighter is all added to one card and the total cost in the gang rating is the total cost while it should be the most expensive card not the sum of all weapons/equipment/wargear, im right?

Sorry if ive made some mistake or it is a question answered in the past , thanks!

edit: ooook just found it, the loadout system! :D
 
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