Update Underhive Tools Development

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Also added ganger images to the card if present
Not a big fan of this one. It makes the card less readable.
Having the gang/house logo as a watermark there could be cool though...

Could this be an option (saved at gang level) to display either the fighter image, the gang image or nothing on the card?
 
Not a big fan of this one. It makes the card less readable.
Having the gang/house logo as a watermark there could be cool though...

Could this be an option (saved at gang level) to display either the fighter image, the gang image or nothing on the card?
It will be a print option, don't have to include images.
 
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Created a test custom territory in the dev site which has been copied over and it can't be deleted.
Looks really good so far.
Grenade launcher print out gives all grenade types which causes issues on the card print outs.

Kambuk
 
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Nice!! kudos to the team(?) working on this! Not sure if this is the right spot to report bugs, delete or move as required.

bugs found:
- Grenade launcher lists all ammo types on ganger card (not just those equipped)
- upgrading a ganger to a specialist doesn't work (manually editing the profile does, but also need to manually edit the XP).

Keep up the good work, long time lurker, first time subscriber!
 
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Created a test custom territory in the dev site which has been copied over and it can't be deleted.
I've removed the custom territories that copied over to production.

I'll re-associate the weapon stats for the grenade launcher to the specific ammo.

Nice!! kudos to the team(?) working on this! Not sure if this is the right spot to report bugs, delete or move as required.
Thanks for the feedback and the subscription! This thread or forum category is perfect for reporting issues, thank you.

upgrading a ganger to a specialist doesn't work (manually editing the profile does, but also need to manually edit the XP).
Upgrading to Specialist only changes the type but doesn't modify anything else. I'll look at adding the trigger to wipe out the current xp.
 
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First,

These tools are amazing and i look forward to using them with the new Campaign. In entering my gang though it looks as though starting cost on Grenade Launchers are listed at 65 so gang ratings are coming out 10 higher per launcher.
 
I am LOVING these tools! We are starting a small turf war and are having a great time playing with gangs and stats.

Is there a way to edit the descriptions of things like Blast, Grenade and Pistol to lay out all the rules on the sheet instead of referring to the book page? This would make reference much easier during play.

Also, I'm having an issue with the cards' font being too large to fit everything on the card. Is this just a setting on my machine causing the issue?
 
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Is there a way to edit the descriptions of things like Blast, Grenade and Pistol to lay out all the rules on the sheet instead of referring to the book page? This would make reference much easier during play.
If you want the descriptions of the traits, you can use the Print Rules function on the gang page, which provides full rules and stats for weapons, skills and traits limited to whatever is on the gang members.

Also, I'm having an issue with the cards' font being too large to fit everything on the card. Is this just a setting on my machine causing the issue?
Depends on what you're seeing. I've had reports of too many weapon stats for certain weapons causing the cards to be over-filled. I'm fixing Grenade Launcher and a couple of other stats due to this. I'm just not sure what you're seeing though sorry. Are all cards affected? If so, what browser are you using? You cannot use IE.

The cards should look like this:

underhive_ganger_card.jpg
 
There doesn't seem to be a feature to easily sell equipment from a model's inventory or stash, would that be possible to add? Currently, the only method is to move an item to the stash from the inventory, delete it, and then add your creds to your gang notes yourself. Makes it a little clunky when drafting a gang with the tools or if you are playing in a campaign that allows equipment swapping.
 
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Just in time for my campaign starting next week!

I was making my Goliath gang and noticed that new fighters do not have a cost, and are not added to gang rating, until you edit them to give weapons. Not a problem if everyone has a weapon, but I can see it becoming an issue if someone buys a naked ganger during a campaign.
 
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Grenade launcher print out gives all grenade types which causes issues on the card print outs.
Grenade launcher print out gives all grenade types which causes issues on the card print outs.
Grenade Launcher has been reduced to Frag and Krak stats only.
In entering my gang though it looks as though starting cost on Grenade Launchers are listed at 65 so gang ratings are coming out 10 higher per launcher.
Price has been reduced to 55 credits for Legacy gangs, though it's probably incorrect. The "standard" price is 65 credits yet only 1 gang pays that price, Escher.
There doesn't seem to be a feature to easily sell equipment from a model's inventory or stash, would that be possible to add? Currently, the only method is to move an item to the stash from the inventory, delete it, and then add your creds to your gang notes yourself. Makes it a little clunky when drafting a gang with the tools or if you are playing in a campaign that allows equipment swapping.
Yes there's currently no Sell function, only deleting it and modifying your credits. Equipment swapping shouldn't sell weapons, they should be moved to the Stash then moved to another ganger. The weapon cost is retained during this.
I was making my Goliath gang and noticed that new fighters do not have a cost, and are not added to gang rating, until you edit them to give weapons. Not a problem if everyone has a weapon, but I can see it becoming an issue if someone buys a naked ganger during a campaign.
This needs to be fixed. Currently the ganger rating is only calculated when viewing the ganger, not when viewing the gang. The Gang cost is then calculated from the ganger cost. As you said, it's only really an issue if you don't even look at the ganger but it's something I was supposed to update before release but forgot about it since I was always editing the gangers anyway.
 
https://yaktribe.games/underhive/gang/the_work_hazards.486/

Something else odd, it says I have 310 credits, even though I have purchased 980 credits worth of gear and guys. I have edited the credits to be 20, as it should be, but the main gang page does not update. Maybe because I'm on mobile, or it's a caching issue.

And to test the previous issue I made a new ganger named Test Buy, and he did indeed add his cost once I entered amd left the esot page, without actually adding any gear.

Edit, the credits in the gang page seem to have updated since I made this post, I probably just needed to navigate away. But now if I click to print the roster, it say "no" in the credit box.
 
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on an iphone with the latest update, and the ganger cards are having the last two stats cut off. i also have a ton of champions and specialists in my gang, so there’s no limit on how many you can have?
 
Something else odd, it says I have 310 credits, even though I have purchased 980 credits worth of gear and guys. I have edited the credits to be 20, as it should be, but the main gang page does not update. Maybe because I'm on mobile, or it's a caching issue.
Make sure when you're adding gangers and equipment that you use the purchase option if you don't want to modify the credits yourself. It's an open system so if you want to simply create a gang with ganger and equipment then set your credits, you can do so without "purchasing". So when adding a ganger, make sure "Purchase with credits" is yes. And when adding equipment, make sure to use the $ button, instead of +

on an iphone with the latest update, and the ganger cards are having the last two stats cut off.
This is on the gang page? It's fine when you turn your phone?
i also have a ton of champions and specialists in my gang, so there’s no limit on how many you can have?
You still have to follow the rules, it doesn't validate how many gangers etc you have. That kind of validation doesn't work well with customization.
 
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LOVE these tools guys! Kudos to those that are putting in all of the hard work on these. A couple of things I have noticed...

on iPhone, when trying to use the campaign tool, it will let you select the campaign (I created one on my PC browser), but after it is selected, there is no operation that moves you to the actual campaign page/editor.

On a created gang, that is assigned to a campaign, how do you add gear from the trading post? I still only see the initial Goliath starting gear options...
 
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But now if I click to print the roster, it say "no" in the credit box.
This is fixed also.
on iPhone, when trying to use the campaign tool, it will let you select the campaign (I created one on my PC browser), but after it is selected, there is no operation that moves you to the actual campaign page/editor.
Yep I noticed this on my phone, the mobile navigation isn't working properly :( I'm going interstate for a few days for work but I'll try to get it fixed soon. edit: fixed.
On a created gang, that is assigned to a campaign, how do you add gear from the trading post? I still only see the initial Goliath starting gear options...
By default you're restricted to your house equipment. Click on the Settings icon on the top menu (cog icon), or go to Settings from the Underhive home page, and turn off Equipment Restriction.
 
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on iPhone, when trying to use the campaign tool, it will let you select the campaign (I created one on my PC browser), but after it is selected, there is no operation that moves you to the actual campaign page/editor.
Actually nevermind, it was a quick fix. Should be working now.
 
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