Update Underhive Tools Development

For master crafted version of weapons, why not just add a check box next to the weapon that supports this option? The list wouldn't get so long as other have said. But it would be good at least to see which weapons can have a master crafted version
For master crafted version of weapons, why not just add a checkbox next to the weapons that supports this option? The price for the weapon changes accordingly. The list wouldn't get so long as other have said.


At the very least an * would be good at least to see which weapons can have a master crafted version. You have no idea when using the tool and have to constantly reference the books
 
For master crafted version of weapons, why not just add a check box next to the weapon that supports this option? The list wouldn't get so long as other have said. But it would be good at least to see which weapons can have a master crafted
The problem there is that every weapon has a mastercrafted version, not just the ones listed in the gangs options.

On the other hand if you could make any weapon mastercrafted just by checking a box, that would rock.
 
Hiya, small bug: in the custom equipment options, the category is Genesmithing but for the Goliath stuff it’s Gene-smithing so they go into separate things. Thought I’d flag in case it’s an easy fix!
 
Hello,
When I purchase Vehicle Equipment (including Weapons and Upgrades) on the Vehicle (Crew) pages, their value is not included in Wealth and Wealth is reduced.

If Vehicle Equipment is purchased in Trading Post, Wealth will keep the correct value, but if you equip it from Stash to Crew, Crew will equip it, not Vehicle, so that is not a solution.

Thanks.
 
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Tiny typo: the weapon profile for the Xenarch Death-arc says “Deaht-arc”. The item listing is spelled correctly. As ever, thank you for your fantastic tools!
 
The Customize Ganger function now includes a field to indicate the ganger is a Crew instead of a regular fighter.
Hi, i'm trying to create a custom ganger but it's always creating a crew member. I selected 'no' to crew member and also tried 'yes' just to check, with no luck either way. Is this an error or something i am doing wrong?
 
I'm trying to add a Ridgerunner vehicle to my Goliath gang. I created a custom Crew with the Customize Tools, I purchased the Ridgerunner, and assigned it to my Crew, and I bought a Mining Laser and Twin-linked Heavy Stubbers for it. But on the Fighter/Vehicle card, it only lists the stat line for the Minig Laser; the Twin-linked Heavy Stubbers are listed under Wargear, but there's no stat line for it under Weapons.
 
Hi, i'm trying to create a custom ganger but it's always creating a crew member. I selected 'no' to crew member and also tried 'yes' just to check, with no luck either way. Is this an error or something i am doing wrong?
I had similar recently, I just clicked confirm then went in to edit them again to “crew? No” and it worked for me, worth a try if you haven’t found a work around yet.
 
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Is it possible to add damage to vehicles? When I try I get no options in the drop-down menu, and I can't see a way to add my own damage in the Customize section, either. Apologies if it's already there and there's just something I'm doing wrong; please let me know if that's the case.

There also don't look to be an option for adding injuries to crew.

Thanks as always for the great tools!

Edit: I also can't seem to add vehicle equipment to a vehicle I made using the Customize section, and I can't add Vehicle Wargear to my Ridgehauler that isn't on the Ridgehauler list (Vehicle Upgrades are restricted to the specific vehicle's list, but Vehicle Wargear isn't). If I could move equipment from my stash to the vehicle that would work, but I only seem to be able to select fighters). I can just give it to the crew for now, but I thought I'm mention it so that you're aware. :)
 
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Vehicle equpment from the stash can not be added to the vehicle, only to the crew. This is an issue, because if the equipment is changing any characteristic, it will only appear on the rooster, but if I print out the gang cards, the effect is not printed on the card, only for the ones that are added to the vehicle. For example if I buy Reinforced Armour, it goes to the Stash, I equip it on the driver crew, and I can see the +1 Hull Point on the rooster, but if I print out the Gang Cards, it will say one less Hull Point, as it only takes the extra points from the equipment equiped by the vehicle, not the crew.
It should be possible to add vehicle equipment to the vehicle itself from the stash, and not only to the crew.
 
In the close combat equip tab of the Trading Post, i noted a "Butcher's Cleaver" at 25C Common rarity.
Is that right? In the 'damus there's no trace of it....
 
Is there any way to get vehicles into export json file. Also is json gang file only API like endpoint or am I missing something. I work on a small tool for our local campaing and would love to have access to our vehicles through some API
 
Beer 🍺

It helped immensely, very much appreciate. All listed issues are resolved. I've also added Armored Bodyglove as default equipment.

I'm not sure how I can achieve this currently, there's no mechanism in place to zero cost an item only on the first purchase. I could either:
  1. Add new data structures to associate certain equipment with fighter types to indicate zero first cost
  2. Create a new button in the fighter equipment editor to add any item as zero cost
Option 1 seems like considerable work for something that might not come up again ever.
Option 2 would probably be useful in other circumstances and I believe has been requested before.
Has this feature been included for 0 rate on purchases yet?