Update Underhive Tools Development

What's up with the Campaign Creation manager? When I try to start a New Campaign, there are only 2 options: Dominion/Law & Misrule, and Outlander. 1st, why are Dominion and Law & Misrule now combined into one selection? They're different types of campaigns, with different Territories/Rackets (although they can be combined, so I suppose that makes a measure of sense, although making them 3 different selections would make more sense). 2nd, where are the other types of campaigns? We have a bunch more now. I could kinda understand if Malo hasn't had time to create/add the Ash Wastes & various Succession Campaigns yet (although it has been almost 2 years for Ash Wastes), but why was the Uprising Campaign removed? It used to be there, I've used it before, but now it's just gone.
 
In the Customize Tools, you have the option to share with "Friends" or "Campaign." What does "Friends" mean, in this context? I don't see a way to add other people as "friends" on either my profile, or theirs
 
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What's up with the Campaign Creation manager? When I try to start a New Campaign, there are only 2 options: Dominion/Law & Misrule, and Outlander. 1st, why are Dominion and Law & Misrule now combined into one selection? They're different types of campaigns, with different Territories/Rackets (although they can be combined, so I suppose that makes a measure of sense, although making them 3 different selections would make more sense). 2nd, where are the other types of campaigns? We have a bunch more now. I could kinda understand if Malo hasn't had time to create/add the Ash Wastes & various Succession Campaigns yet (although it has been almost 2 years for Ash Wastes), but why was the Uprising Campaign removed? It used to be there, I've used it before, but now it's just gone.
The main difference ( i just went through sorting it ) is the Dominion tracks territories or rackets, Outlanders tracks a Settlment, Structures and Outlander Materials.

All of the other campaigns work in the Dominion style, if you add custom territories (Waypoints, Road sections, what have you... they all work basically the same as territories.)
The hurdle you're describing seems mainly like data entry, not functionality. I'm guessing its low on the priority list, but Malo may get around to it. We do tracking of that stuff in the physical world for my campaigns, so i'm curious how much use its getting, etc, and if that's part of why it hasn't been prioritized.
 
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The main difference ( i just went through sorting it ) is the Dominion tracks territories or rackets, Outlanders tracks a Settlment, Structures and Outlander Materials.

All of the other campaigns work in the Dominion style, if you add custom territories (Waypoints, Road sections, what have you... they all work basically the same as territories.)
The hurdle you're describing seems mainly like data entry, not functionality. I'm guessing its low on the priority list, but Malo may get around to it. We do tracking of that stuff in the physical world for my campaigns, so i'm curious how much use its getting, etc, and if that's part of why it hasn't been prioritized.
Okay, I guess can see that, but there used to be an option for Uprising campaigns, so I don't understand why that would have been removed.
 
Okay, I guess can see that, but there used to be an option for Uprising campaigns, so I don't understand why that would have been removed.
Uprising campaign is still there as Dominion campaigns: the gang roster has Meat as its own separate resource and for territories you just have to select the Uprising territories from the list of existing territories (these also can toggle between Intact and Ruined status in the campaign manager).
 
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Uprising campaign is still there as Dominion campaigns: the gang roster has Meat as its own separate resource and for territories you just have to select the Uprising territories from the list of existing territories (these also can toggle between Intact and Ruined status in the campaign manager).
Fair enough, thanks for that! I hadn't considered it that way.

Also worth mentioning, there are also now all of the additional campaign types from the Aranthian Succession books. I haven't delved too deeply into those yet, so I'm not sure how much difference there would be, aside from different Campaign Assets (Territory equivalents), but that's something else to be added at some point.
 
Is there any way to edit Campaign Battles or Campaign Events on the Campaign page? There only appears to be a button to Delete them, but not to Edit. Assuming I'm not simply missing something, would it be possible for Malo to make those entries Editable by members with Admin access?

Also, is it possible to edit the text of the Campaign Description that appears in the white box below the Campaign Name heading on the View Campaign page?
 
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Question - is there any way in the Gang builder to delete a fighter and refund the Creds automatically? So far I haven't found an option to do that, and it's a pain to having to delete the fighter and then manually edit the creds back to where they're supposed to be.
 
Noticed a bug where custom vehicles can’t equip anything at all, might just be me doing something wrong but I can’t give my custom vehicles any gear, weapons, or skills when I’m editing my crew that the vehicle is attached to.
 
Noticed a bug where custom vehicles can’t equip anything at all, might just be me doing something wrong but I can’t give my custom vehicles any gear, weapons, or skills when I’m editing my crew that the vehicle is attached to.
Buy the Body, Drive, Engine and Vehicle equipment upgrades directly from the trading post and then assign them from the Gang's stash to the Vehicle's crew; the stats modified by the upgrades (like Movement and Toughness) will be visible (accounting for the upgrades) when you look at the gang's roster/print the gang's cards, but will not be visible (accounted for) when you're looking at the Crew's entry/individual tab, so keep that in mind.
 
Buy the Body, Drive, Engine and Vehicle equipment upgrades directly from the trading post and then assign them from the Gang's stash to the Vehicle's crew; the stats modified by the upgrades (like Movement and Toughness) will be visible (accounting for the upgrades) when you look at the gang's roster/print the gang's cards, but will not be visible (accounted for) when you're looking at the Crew's entry/individual tab, so keep that in mind.
Thank you, I’ve been messing with it over and over trying to get equipment. This is a huge help thank you again