Update Underhive Tools Development

Not yet, no. Nor is there an estimate of when there might be such. A few folks (myself included) have created template Spyrer gangs, say, or Malstrain gangs, to copy and then fiddle about with to get the desired composition, if you browse the Custom Gangs. That should be able to get you by.
 
I'm sure it's an immense amount of work. And anyone who embarks on it is (understandably) protective of their efforts, so they all seem to putter out when the creator loses steam.

MM does have a development team (I'm even on it, though I can't code, so I just support with data entry), so at least from that standpoint there's a stronger foundation.
 
  • Like
Reactions: BearsWillEatYou
Plus it is getting rather complete already. Most of us rather support this site, but given it isn't allowed and there is no progress, I'd rather go for that. Which is sad, I really like this site. But between Necroraw and Mundamanager, I have almost the same capability and I see progress. Perhaps they can collaborate? Host it next to the old tools in stead of the new Necromunda tools? It's a lot less pressure on our wonderful host who takes it all on himself now.
 
I'm sure it's an immense amount of work. And anyone who embarks on it is (understandably) protective of their efforts, so they all seem to putter out when the creator loses steam.

MM does have a development team (I'm even on it, though I can't code, so I just support with data entry), so at least from that standpoint there's a stronger foundation.
We'll see in a few years time. It starts simple. Fighter can have equipment, weapons, pets, vehicle. Vehicle can have equipment, weapons and pets. Pets can have weapon options. Weapons can have upgrades. Each weapon got a profile, some got 2, some are combi and some can take ammo (all similar but different). Used to be Leader, Champions, Gangers and Juves. Then specialist champ and specialist juve. Bounty Hunters, Agents, Hive Scum... it goes on and on!
 
Last edited:
  • Like
Reactions: Aulenback
We'll see in a few years time. It starts simple. Fighter can have equipment, weapons, pets, vehicle. Vehicle can have equipment, weapons and pets. Pets can have weapon options. Weapons can have upgrades. Each weapon got a profile, some got 2, some are combi and some can take ammo (all similar but different). Used to be Leader, Champions, Gangers and Juves. Then specialist champ and specialist juve. Bounty Hunters, Agents, Hive Scum... it goes on and on!

Yeah, and even more than that, virtually every system interacts with every other system. There are so many interlocking effects and dependencies, that it is very difficult to work on one aspect of the game in isolation. That's part of why I'm excited by MM. The coders are really taking a hard look at how best to set up the tools to take those interactions into account. So while on the surface, MM has huge gaps and isn't really usable for much at the moment, the underlying foundational work is progressing and when it's all done, a huge amount of functionality will be added within a short order.
 
Last edited:
  • Like
Reactions: Aulenback