Longtime fantasy player just now converting over to 40k due to interest from my gaming group. Looking at starting a list for orlocks but may be missing some obvious no nos or some easy fixes. List as follows: Leader (mentor) Shotgun and stubbgun Champion (munitioneer) Heavy stubber Champion (true grit) Servo claw and auto pistol Juve 2x stubgun 2x ganger Combat shotguns Ganger Autogun Ganger Auto pistol and fighting knife Total 930 creds I plan on saving the 70 creds from startup to buy a flamer for the service claw champ as soon as possible. Also this list gives me 3 groups to manuever with, 2 with a mix of mid range and cc fighting ability with the stubber and autogun watching over them all. Anything I'm plainly missing as silly or won't work?