N18 Using hangars on as outcast champs/gang members.

BranBuccarcher

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Nov 14, 2018
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So having looked at the Outcast leader rules and trying to decide which hangars on could make what kind of gangs I started to think would it be possible without breaking things to use some of the hangars on as either champs or at least a limited number thinking 0-3 at creation and then limited from there on by the gang fighter X rule, so you could in theory start with 1ld, 2 champs, 3 hangars on, 6 scum.
They would still have to have the number limits from books eg 0-3 ammo jacks.

I know some would say this could be made super op, but I was thinking I'd like to do a gang based around a tech trader and his trade caravan survival but feel being to add in the more narrative gangers like a hacker and a pit slave trainer for the classic movie trio of the brawn,the brains, the charm (have just found some resin models of a hacker and smuggler which would be the leader...) Rather than just taking 3 ammo jacks and 3 docs for example.

Thinking in that case
 
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BranBuccarcher

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More meaning making something that couldn't become too cheesetastically good and break the game any more than it has with power gameyness...
 

Kiro The Avenger

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Apr 4, 2018
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Hangers On aren't priced according to tabletop performance.
That means they're often too cheap - Ammo Jacks for example are a BS3 bolter for 50cr. How about no!
 

BranBuccarcher

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Well I had been thinking on that, they would have to come with no equipment included in cost and you would have to pay for the bits on the card and then possible access to the scum equipment list, this would help limit people as well as the rogue doc or ammo jack would be expensive hires with the Medi pack or pow weapon and bolter.
The question is then are they priced fairly without any equipment?
 

MysticWolf

Ganger
Nov 15, 2020
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You can only use hanger ons as your leader, not champions.
I think he's just looking for a fashionable way to alter the rules haha.

Personally, I've messed around with an Ammo Jack as a champion and as a ganger, and he doesnt break the game at 50 creds + gear cost.
*edit: forgot to add, running him as a champion felt weak after paying all the rest for his gear. Maybe its just me.

Similar to your situation, I'm trying to figure out how to "fairly" throw Scabs in a Jericho lead gang for the special rule price of 100 creds.
I'm just not sure whether to use these extras as gangers or champs. Since the AJ has essentially van saar ganger stats. Scabs should probably be a champion, but god dammit, he's Scabs, Hive Scum. Not Scabs, Outcast Champion.
 

BranBuccarcher

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I think he's just looking for a fashionable way to alter the rules haha.

Personally, I've messed around with an Ammo Jack as a champion and as a ganger, and he doesnt break the game at 50 creds + gear cost.
*edit: forgot to add, running him as a champion felt weak after paying all the rest for his gear. Maybe its just me.

Similar to your situation, I'm trying to figure out how to "fairly" throw Scabs in a Jericho lead gang for the special rule price of 100 creds.
I'm just not sure whether to use these extras as gangers or champs. Since the AJ has essentially van saar ganger stats. Scabs should probably be a champion, but god dammit, he's Scabs, Hive Scum. Not Scabs, Outcast Champion.

You have hit the nail on the head, although as I'm thinking it to be for more RPG style play that these would take the place of champs and would be the cost as base plus equipment on top, so that ammo jack would be very pricey with all of the standard equipment they come with on quite a squishy model and would need a ganger to balance him too. However I think these may be better as necroquest gangs.
 

Scabs

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Feb 4, 2014
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It's your game, and you be you, Boo. But, if you pay for the Hangers On equipment, I defy you to make a "super op" OC gang. I think you would have to stretch the rules like crazy. Which begs the question, why? Even with the very best of intentions, you will be bending/breaking the gang composition rules for advantage. In which case, any victories will be tainted. Conversely, it would be hard/impossible to make the gang less powerful. Maybe Hanger's On with laspitols? Again, why? In any case, other than maybe using FW models that typically never see the battlefield, who's gonna even notice?

Tell me more.
 
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BranBuccarcher

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It was more to use some of the more rpg style models I have, in particular a two traders and a hacker model,
As for the costing I went for the value given is the base cost with equipment being a mandatory purchase on top. So an ammo jack would be 50cr base plus 115 for equipment and use a champion slot. I had been thinking to also increase the base cost by 50% as well.
I liked the idea of having a trader as the leader with a hacker and beast trainer or possibly prize fighter with a couple of bodyguards and the gaurd dogs with their cargo wagon, a la travelling conmen. This would make three of the gang fairly naff in combat, useful mainly after game and will spend most of the game playing hide and seek.

So if you wanted the gang out line it would be along lines of
Tech merchant from van Saar book,
Hacker,
Prize fighter,
Outcast champ heavy stubber,
3-4 scum,
Anything else on cybermastiffs.

As I had been also theorising on a necroquest game at time of original post so was also thinking to make them as the adventuring group for that.

NB possibly a slopper as well now I have the market kit to add to a deployment zone.
 
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