Using influences from the Fantasy Flight Games books?

Malika

Gang Hero
Feb 15, 2014
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Haven't really thought it out that much. But since Inquisimunda is mainly Necromunda with some more 40k universe (I assume Inquisitor) elements. How about the stuff from the Fantasy Flight games such as Dark Heresy, DeathWatch, Only War, Rogue Trader and Black Crusade? They've got plenty of rules, gear, characters, etc. that could be cool aspects to include in.

Stuff like the career paths and skills from the FFG books could for example be imported into Inquisimunda.

The Rogue Trader books also look into star ships, which totally excite me (since I'm quite the BFG fan), now imagine combining that in there as well. So not just games in space ships, but maybe even using space ships as well? :O (ok, I'm deviating a bit...sort of).

I don't have that much experience playing the FFG 40k RPG's, so if any of you here has, maybe you can also throw in your opinions and ideas. :)
 
I think there are two ways of looking at Inquisimunda - you could play it as a straight up Necro replacement with a wider range of gangs or you could use it as the basis for playing a sort of lite-RPG, incorporating ideas from the FFG books and Inquisitor. I think it works great as this because it has all the fun gameplay of Necro to bring to the table, and just enough rules to keep things making sense. But then I definitely think that a creative gaming group can add whatever they like to the mix - spaceship battles might be a bit excessive as suddenly inventing a laspistol doesn't seem quite so impressive when you are trying to shoot down a Repulsive class grand cruiser.

I think there is definitely room for a small supplement for Inquisimunda that adds some basic RPG rules and guides. I had some ideas for rules dealing with NPCs but nothing too concrete. I reckon for now you just need an inventive player to be a gamesmaster and you can do whatever you like.
 
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