Using Inquisitor rules

Tulkas

Mr. Shadowlord
Mordheim Professor
Mar 23, 2012
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So, I've been having a look at the Inquisitor rules from the LRB on the GW site, and I'm wondering if it's at all useable and fun to use these rules for Necromunda. Now I've heard of Inquisimunda before, but I was looking for people with actual hands-on experience doing this, because I was wondering (to start), how does one work out costs etc? Is it combinable, in a balanced way, with normal Necromunda? Example, how would it work to have an Inquisitor gang versus a House gang? I've only browsed through it, but the extended weapons list looks interesting, all the extra detail to things makes it really wonderful to personalise things (and I can only start imagining the conversions that I could be doing).
 
Inquisitor was fun but is very slow if there are a lot of models in play. You probably want it at a maximum of 10 on the table at any one time or the book-keeping gets a bit crazy. Would also make turns take a very long time.

Don't get me wrong, it's an enjoyable system, just not suited to big gangs. It's why Inquisimunda came about. Use the Necro ruleset but with different models.
 
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You could try Inq28 if the conversions appeal. And you could fit the Inquisitor rules to Necromunda, but they're not really made for it. You'd have to make costs for weapons, fit in the altered statline and rework the experience system, and even then you'd have to make some changes to keep the whole thing from collapsing with gang-sized units. The games would take a lot of work to mesh together. Inquisimunda took the opposite route of installing Inquisitor background into a Necromunda rules framework.
 
Does anyone have a link to the rules for inquistermunda? dunno i've i've jsut been searching wrong but all I find when searching are links to warseer etc with blogs of folk who are playing it
 
Cheers Cardy, link saved for when i'm not on my work computer and can actually look at them 8)
 
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Wonderful, thanks Cardy, reading through this now, already liking what I'm reading. Do you happen to know if this is the same as Inq28?
 
Yeah these are the same rules for Inq28. As ntw3001 says above, Inq28 is the core rules of =][= but using 28mm minis. Inquisimunda is taking the setting of =][= but using the necro core rules and 28mm minis.
 
Read most of it now, Astartes can be NPCs only, but what would people here say if I created an Inquisimunda gang with an (1) Astartes in it? Would it really be overpowered? Asking for two reasons: to me they're the coolest plus I'm in the process of making an Actual Scale marine at the moment, for just this purpose.
 
Tulkas said:
Read most of it now, Astartes can be NPCs only, but what would people here say if I created an Inquisimunda gang with an (1) Astartes in it? Would it really be overpowered? Asking for two reasons: to me they're the coolest plus I'm in the process of making an Actual Scale marine at the moment, for just this purpose.

having played real inq where they were present, the issue is either other parties can hurt you, and you go down hard, or they cant, meaning they have to run for their lives. From a role play side, marines are fairly limited, and if for whatever reason you get unlucky with him (if somehow you make him balanced) then a lucky shot sees you out of play for a while.

One way we ran them in full inq was to have a team of deathwatch, each player had one member. Then for the other half of the cmapaign that ran in paralell they had some other regualr folk.

I would imagine all these issues might creep up as problems when playing. Dont let me discourage you though, jsut be sure to work out ways around the problems. Im sure if we'd known about these issues in our outings with marines it would have been avoidable
 
The one issue I had with the Inquisitor rules was having to role before a model can attempt actions, for me in either an RPG or a Skirmish/Wargame system this puts in too greater reliance upon luck and rolling well.
 
I felt that as well. As well as having to pre-program a sequence of actions that could easily become nonsensical as they played out (take three shooting actions. The first shot kills the target outright. What now?). IIRC it was intended to simulate fighter being interrupted mid-action, but it didn't really translate. Rather than being shot while sprinting across a street, it felt like sprinting into the middle of the street, stopping suddenly, and being shot. Plus, there were still rules for overwatch even though that was just another (better) interruption mechanic.
 
This seems to constantly be coming up.

Maybe someone should just sit down and build an inquisitor warband?

Maybe I will do one.

My main question is, what are the reasons for inquisitors to be in the under hive?
 
This seems to constantly be coming up.

Maybe someone should just sit down and build an inquisitor warband?

Maybe I will do one.

My main question is, what are the reasons for inquisitors to be in the under hive?

Tho it does also open the potential for heretic inquisitors, or xenos hunter inquisitors.
 
I could help with the creation of an inquisitor gang. and i feel like it would be more likely for an interrogator to be in the hive as a mission from his/her inquisitor and hiring help to accomplish their mission.
 
They would perhaps gain the informant rule from the outlaw table. But I like the idea of having a heretic inquisitor hiding in the underhive

I imagine heretic inquisitors would be able to claim they still have power and have not yet been deemed a heretic, even tho they have, information in the 40k universe isn't always passed on under the huge weight of the vastness that is the imperium!
 
I like the idea of a warband led by an interrogator. A full Inquisitor not so much, because I feel like having one as part of a campaign doesn't quite fit in with that they do. As part of a narrative, with his own given mission, that's ideal (there's a lot to interest an Inquisitor in the Underhive; I imagine one hoarding archeotech in some forgotten dome and covertly reverse-engineering things behind the backs of the Adeptus Mechanicus). But just scrapping around with the gangs... Naah.
 
ntw3001 said:
I imagine one hoarding archeotech in some forgotten dome and covertly reverse-engineering things behind the backs of the Adeptus Mechanicus). But just scrapping around with the gangs... Naah.

you jsut gave yourself a reason for why they would be scaping with gangs, if they went overkill and used al their authority etc then it would draw the attention of the mechanicus, wheras if he infiltrates, undercover using only a little bit more power then he can fight off other gangs without drawing attention (unless this was already what you were getting at in which case, ignore me).

Equally if they are after an artifact, or have been told an amazing psyker/blank is about and they dont want to frighten them off with full scale storming to find them... plenty of reasons.