I think we're along the same lines. What I mean is that an inquisitor could have any number of good reasons to be in the underhive, but in a game they'd be best represented as a narrative thing using special missions rather than engaging in a turf war with gangs. Like, if he's hoarding tech or trying to kill some demagogue, why's he getting bogged down fighting over chem pits?
An Inquisitor would have a very specific set of goals, which would work best (IMO) as a sequence of special scenarios as part of a campaign subplot. But an interrogator, sent out to prove his or her wiles by building authority in the underhive, I think that works well as a gang with a reason to fight over turf.
An Inquisitor would have a very specific set of goals, which would work best (IMO) as a sequence of special scenarios as part of a campaign subplot. But an interrogator, sent out to prove his or her wiles by building authority in the underhive, I think that works well as a gang with a reason to fight over turf.