NCE Using the General's Compendium in a Necromunda campaign

Biggle_Bear

Gang Hero
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Nov 1, 2017
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Does anyone remember the General's Compendium for Warhamer Fantasy (I think during 3rd edition)? It had suggestions for different types of campaigns, starting from tree campaigns to map campaigns and even GMd campaigns. It had this cool map for a map campaign in the badlands where road tiles and river tiles were longer and mountainous tiles were small, etc.

Whenever two armies encountered one another a battle would be played at a set points value with bonuses for each army in a supporting tile and less points if they are standing in a tile that had been "Razed."

I am wondering if such a system could be used to fight a Necromunda campaign, or even any GW scifi campaign.

My initial thoughts are that it was written with the consideration of an average gaming group would be made of two or three close friends or siblings, so doesn't port over so well to other gaming groups. And it needs extra consideration of how or if the usual campaign rules can be woven in (but might be more appealing to someone wanting to represent larger conflicts but less emphasis on individual fighter progression).

Brainstorm rules apply for this thread. Throw in ideas, problems, out of context comments, anything you want. It doesn't have to be well thought through or be entirely meaningful.
 
I think @CaptainDangerous ran something like that using the Yaktribe private messaging system. It was based on a grid system, and you had to “place” your gang in territories you owned and then we would invade each other and only the gangers stationed in the affected squares could fight. It was a bit more complex than that, but it was fun. Something causes the last one to end prematurely, though.
 
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Covid is a cruel mistress: she giveth the gift of much free time, but taketh the will to have fun.

I based that heavily on old school mighty empires (my first gw boxed game which im still in love with) but iv got a new one brewing in me head which is based on the PC game Gangsters. I’m just waiting until I’m in the right frame of mind to run it.

However, my current obsession is the game Oathmark which just so happens to have a territory based campaign system.
The super short explanation goes:
*you pick a race, this becomes your capital city, (centre circle) you now have access to Lord level characters and low level infantry of that race.
*you then proceed to fill in the surrounding ‘rings’ with territorial features which give you access to corresponding units. The map doesn’t represent physical locations (Tho it could) but rather illustrates the influence your capital has over the territory (this could be political or geographical, but it is left to the player to explain away, which I love)
*the last ‘ring’ is the theoretical border territories. These are blank to begin, but may be occupied or explored as the campaign progresses.
*as an army occupies territory, it progresses toward an opponents capital. Occupied territories still provide troops for the starting kingdom, but they are now less reliable in battle I.e. harder to activate, due to their displacement or supply issues.
*a kingdom losses when it’s captital is occupied.

Unlike most fantasy, it is open to the player to recruit from any and all races and monsters! Like, there’s only so many minis you can buy, but the fact that you could tailor an army around your collection makes me very happy!

C1477780-86DD-44D4-8B55-5E1AC4C46329.jpeg522E66EF-840E-433A-B66C-9D1569ED8729.jpeg
 
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I think @CaptainDangerous ran something like that using the Yaktribe private messaging system. It was based on a grid system, and you had to “place” your gang in territories you owned and then we would invade each other and only the gangers stationed in the affected squares could fight. It was a bit more complex than that, but it was fun. Something causes the last one to end prematurely, though.
Yeah I was one of the players. It was rather complicated without physical pieces. It was really fun to bounce narratives off of eachother.

Covid is a cruel mistress: she giveth the gift of much free time, but taketh the will to have fun.

I based that heavily on old school mighty empires (my first gw boxed game which im still in love with) but iv got a new one brewing in me head which is based on the PC game Gangsters. I’m just waiting until I’m in the right frame of mind to run it.

However, my current obsession is the game Oathmark which just so happens to have a territory based campaign system.
The super short explanation goes:
*you pick a race, this becomes your capital city, (centre circle) you now have access to Lord level characters and low level infantry of that race.
*you then proceed to fill in the surrounding ‘rings’ with territorial features which give you access to corresponding units. The map doesn’t represent physical locations (Tho it could) but rather illustrates the influence your capital has over the territory (this could be political or geographical, but it is left to the player to explain away, which I love)
*the last ‘ring’ is the theoretical border territories. These are blank to begin, but may be occupied or explored as the campaign progresses.
*as an army occupies territory, it progresses toward an opponents capital. Occupied territories still provide troops for the starting kingdom, but they are now less reliable in battle I.e. harder to activate, due to their displacement or supply issues.
*a kingdom losses when it’s captital is occupied.

Unlike most fantasy, it is open to the player to recruit from any and all races and monsters! Like, there’s only so many minis you can buy, but the fact that you could tailor an army around your collection makes me very happy!

View attachment 179468View attachment 179469
I can see how that would work well. Like if you had a high elf army and a box of warhammer quest minis. Just design your kingdom around what you have. Or a gaming group decided to gather all their individual collections together and share.
 
I decided that I will test out my 10mm terrain, whilst pushing my community fiction town Girderbow project, whilst illustrating what I meant for this project.

Here is a rough WIP map of Girderbow for a map based Necromunda campaign.


I tried to include references to all the stuff spoken about in the Girderbow project. But if I missed anything or any new things that would be cool to include in the map, let me know please. In particular spaces 41 and 71 (I am looking for something that gives a tactical benefit as a base to assault Troll Towers and the Tunnel Control).
 
I'm thinking that every point of interest will have rules assigned to them. Troll Towers might give a chance of receiving Troll reinforcements. Tunnel controls and vent controls allow that faction to set up as if they have the vents or tunnel terrain. If a faction controls all the tiles for one of the two settlements they gain a juve with a pistol in each battle.

All battles are between new 500 credit gangs, regardless of how many battles there have been.