Using the Mob Builder for Digga vehicles

Red_Starrise

Ganger
May 20, 2014
167
359
63
Midwest City, OK, United States
Is there any word on resolving this? I'm not an expert by far and I don't have any access but I would think it would be a simple as inserting the same script from Gunner which allows for 'none' to be chosen for "spanner" in the code for diggas & rebel grots.