V3.0 Inquisimunda Weapons Overhaul

Hah! I'd forgotten multi-meltas were even in Inquisimunda. For those times when Str 9 and high impact isn't enough, you can get Str 10! Which reminds me, I think I've got an old 2nd Ed. tarantula with a multi-melta floating around somewhere ...
 
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... but it's a big bulky model and I was hoping a 24" range las cannon type thing with worse accuracy and ammo rolls...

Dude you are pretty much describing a Multi Melta (sans the inaccuracy but you can just roll bad)

It may end up being one of the weapons we need to add though as it'd be handy for all sorts of cults and mine worker types. How about:

Heavy 0-6 6-24 - / -1 S9 2D6 -6 4+ High Impact 180TG

Could be a good common heavy weapon for poorer types that wouldn't get lascannons and meltas as common (mutants & cults mainly).
 
That's about how I'd eye-ball it. Maybe even a bit cheaper (150 TG?), considering the -1 to hit at 6-24 inches and that's it's still a move-or-fire heavy weapon. With all that, you'll be lucky to get one successful shot off in a game, although the dude on the receiving end won't be getting back up (possibly ever, due to High Impact injuries).
 
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If it's so close to a multi melta and we're look at condensing the weapons down not just keep it as a milti melta? Hasent that been your guys point on the other weapons threads?
 
If it's so close to a multi melta and we're look at condensing the weapons down not just keep it as a milti melta? Hasent that been your guys point on the other weapons threads?

Yes but multi melta is a 300TG beast that certainly wont end up on a HWL for a stealer cult. This is a mining tool which is a step up from a rock drill. I don't know whether it needs something separate but maybe worth it.
 
Yeah, some of those GS Cult mining tools -- I think there's also some sort of seismic gun? -- could be useful additions as poor man's lascannons/multi-meltas/heavy plasmas, with reduced ranges, accuracy and/or ammo rolls.
 
Dude you are pretty much describing a Multi Melta (sans the inaccuracy but you can just roll bad)

It may end up being one of the weapons we need to add though as it'd be handy for all sorts of cults and mine worker types. How about:

Heavy 0-6 6-24 - / -1 S9 2D6 -6 4+ High Impact 180TG

Could be a good common heavy weapon for poorer types that wouldn't get lascannons and meltas as common (mutants & cults mainly).

That's pretty much what I was thinking around that area. This is exactly the sort of weapon that I was thinking would be a great addition to necromunda In general, a jury rigged mining tool that is lethal to be hit with and not ever reliable. I was thinking about dropping 20 POINTS and giving it gets hot rule due to its unreliability. @Gregor Firedrake yea I know giving it the multi melta stats was an option but it's a mining laser with the safety mechanisms overridden! How cool is that? I want something that isn't good, I want something that fits. The thought that some neophyte had to steal the laser then bypass the range limiters, just so he can fry enemies of the cult is just the best!

@tribeof1 I put the stats for the seismic cannon about 3or 4 pages back with the close combat weapons from the codex, the way I see them is as lethal but as they're all doubled handed weapons, only the fanatical would care to use them.
 
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@scavvyjay thaya cool I'm all for giving everything there own custom stats but if we do it for one dex's stuff we should do it for all of them
Either way I'm cool with including weapons from all the dex's either as there own custom stats or rolling as many weapons into the same stats as possible, just seamed that in the other thread the rolling them up together was winning in people's opinions?

Perhaps we find a happy medium or rolling some weapons up and custom rolling our own in places, will just have to have a good old chat about what we do either way :)
 
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I suspect a happy medium is what will be needed by the end, as rolling weapons together is all good, but only to a point (where that point is though... that is up to the group to decide).
 
I must go with Gregor here.
Either we condense the weapons or we give stuff from all the codexes.
And the proposed Heavy 0-6 6-24 - / -1 S9 2D6 -6 4+ High Impact 180TG is just a 80 tg cheaper version (because you have to buy a sight) of the multi melta with 1 str less.
I think the major issue is that some of those heavy weapons with 1 very powerfull shot are slightly overcosted since anything above str 7 gives little to no additional gain but does significantly increase the price.
Against your average ganger the heavy bolter (I know it goes out of ammo easier) has more chance to down/OoA him then an autocannon or melta, against anything with t4 the difference is minimal (slightly higher chance to OoA but less chance to pin), and against t5 the autocannon becomes a tiny bit better, the most expensive one (the multi melta) is equal (but with less chance to pin/down and no option to target multiple people) till t7 or an armour save of 1+!! The only possibility for that is an ogryn big muty with a thoughness increase... Which means that the autocannon with bigger range and cheaper is in every situation you will likely meed a better option. Early on the ammo rolls might change it, but by then the high t high wound people have also not yet appeared.

Those very powerfull weapons need something else (or a price decrease which I vote for), and I think that is why people want the cheap laser, because even with some drawbacks it might be worth it but the very expensive high str but only 1 shot weapons are so rarely worth it. People might take it because it looks cool and makes people a bit scared which can be nice, but usually a heavy bolter and similar makes people scared enough, the ingame effect of those heavy weapons is very little.
 
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I suspect a happy medium is what will be needed by the end, as rolling weapons together is all good, but only to a point (where that point is though... that is up to the group to decide).

Just worry that a happy medium may be hard to find as people will want there fave weapon for example to have its own rules but then will be cool with all others being rolled so could lead to some very circular discussions, but we shall see :)
 
... the proposed Heavy 0-6 6-24 - / -1 S9 2D6 -6 4+ High Impact 180TG is just a 80 tg cheaper version (because you have to buy a sight) of the multi melta with 1 str less.

Or 200 TG cheaper if you take into account the sight plus the fact that the MM is 120TG dearer anyway.

Prices should stay the same as NCE. MM could be cheaper (240TG?) as effectively it is a 24" range lascannon.

tbh, I don't really care if stuff gets condensed, taken out, changed etc as long as I don't have to participate in more endless circular threads as to why something should be in the game.
 
"Prices should stay the same as NCE."
Why is that, I heard it before, but part of the reason some of those prices are so high is because of fluff reasons, lascannons are supposed to be insanely rare in the underhive. But it seems like every selfrespecting dark eldar commander has at least once darklance, and inquisitors etc should have a significantly easier time to get those heavy weapons. So if I am alone in this, please leave those prices the way they are, but if more people think right now the lascannon could as well be removed from the list since no one uses it, and people want different (but very similar) options that are nearly half the cost.
 
I would think it's half to do with the skirmish level of the game. While a inquisitor can indeed get his hands on a lascannon if he so wishes... it's seriously overkill when not on a battlefield, but in his dark shadowy work. That's partly it, and partly... down to mechanics, the proliferation of high impact serious weaponry might make the game a lot more crippling than it currently is.

Just my gut feeling on this, and others might have better reasons (or you might be onto something and this is misguided thinking on my part).
 
Also cause the currently prices are ballanced and have had a lot of play testing, but like@tiny says this is an add on not a full game rewrite