V3.0 Inquisimunda Weapons Overhaul

That's an epic spreadsheet dude. You have seriously been working hard there!

My gut feeling is that stuff that requires a weapon platform might be too big, so the grot zooka (I think) appears on a killer kan or in the form of a weapon platform. Likewise some of the elder weapons...

I am aware that is likely to not be what folk want, but its the easiest starting point (beyond making a toxic rule as you already stated) to begin culling that weapon list/ticking some off.

is it worth going through the list and maybe highlighting the ones that are covered? might make it easier to see when skimming down them how many there are to work on if (for some reason) we wanted everything. Note. I don't think we would want everything by a long stretch.
 
That's an epic spreadsheet dude. You have seriously been working hard there!

My gut feeling is that stuff that requires a weapon platform might be too big, so the grot zooka (I think) appears on a killer kan or in the form of a weapon platform. Likewise some of the elder weapons...

I am aware that is likely to not be what folk want, but its the easiest starting point (beyond making a toxic rule as you already stated) to begin culling that weapon list/ticking some off.

is it worth going through the list and maybe highlighting the ones that are covered? might make it easier to see when skimming down them how many there are to work on if (for some reason) we wanted everything. Note. I don't think we would want everything by a long stretch.

Good feedback, I have no clue what would be man-portable and while I can knock out a spreadsheet pretty well, googling every item on it and checking GW's products to see who carries it (or actually reading all the unit entries, ugh!) is way more time than I can spend. Please let me know of any others that should be removed.

I'll go through and highlight all the stuff I don't think will need its own profile.
 
  • Like
Reactions: spafe
Okay, I'll have a quick look over them for stuf fI know (none of the dark elder or mechanicus stuff for sure, but will see what else I can provide for).

Don't remove them yet though, others might have a better idea for them, and I'd hate to see extra work being made. At least if I just mention any I can see then we can always remove them if that's the consensus.
 
Okay, this is me looking through craftworld elder & orks for stuff that could be removed. Also know chaos, guard, and tau and they are all looking fine for vehicle only heavy weapons. Hope that helps :)

Wraith cannon (wraithguard only, so likely outside of scope for imudna unless wrathguard are in the elder list, but I don't think they are)
Eldar missile launcher (says it is portable, but no model AFAIK other than grav platforms or vehicle mounted)
Shuriken cannon (same reasoning as elder missile launcher)
Ghost glaive (wrathknight weapon)
Ghost axe & sword (wraithguard weapons, think there is likely enough other power weapons that we don't need their ones too when they arnt in imunda (unless they are?))
Grotzooka (vehicles only)
Skorcha (ork heavy flamer, but vehicle mounted only, can just use normal heavy flamer for inf wielded)
Klaw of gork/mork (stompa mounted only)
Tellyporta blasta (unless we are having mega armoured orks... as it's mounted on them only due to size)
 
  • Like
Reactions: Gregor Firedrake
It looks really good.

I tried ordering the weapons (between melee, ranged, both and in those subsets on range for ranged weapons and s for the others) so it becomes slightly easier to compare. I am ignoring the special rules for now (tried some fast things like poisoned weapons and 2 handed weapons together).
 

Attachments

  • inquisimunda weapons.xlsx
    28.1 KB · Views: 393
  • Like
Reactions: spafe
It looks really good.

I tried ordering the weapons (between melee, ranged, both and in those subsets on range for ranged weapons and s for the others) so it becomes slightly easier to compare. I am ignoring the special rules for now (tried some fast things like poisoned weapons and 2 handed weapons together).
Appreciate that.

Anyone who wants to get involved, let me know and I'll give you edit privileges. I'll update with your adjustments this evening though @Meavar
 
  • Like
Reactions: Tiny and spafe
To make this easier, I've just opened it up to editing via the same link. Please don't deface or delete, comments and highlighting would be hugely appreciated. I'll copy off a version each time I check it so messy updates by anyone will result in reverting to a previous version.

I'll build in a new tab for suggested translated profiles (what a 40k profile woulkd become in NCE rules) in case anyone fancies a go at that.
 
Further updates, check out the Upgrades tab, the yellow highlighted ones are my suggestions so far, these would allow us to simulate a huge variety of weapons using only a few profiles atop the NCE/OCE ones.

LINK
 
  • Like
Reactions: tribeof1
Lots of good work here. I'll try to contribute more in the next day or two, but I'm currently electricity- and internet-less due to inclement weather, and lack the patience to tap tap tap too much out on my phone.
 
I have to say, excellent work compiling all of this but it all looks like an arse-backwards way of doing things upon looking more closely at the spreadsheet.

Trying to force things that are currently in 40k into Inquisimunda will just end up with an insane array of weapons again. Trying to force weapons that are nothing like another weapon into another weapon profile, just because it has a similar stat line will just make people confused.

All we actually need is to look at the models people might want to use and ask "is there a Necromunda equivalent I can use?" if the answer is no, make a profile for it.

--------------

Looking at an Eldar Warlock with a Singing Spear I see a force weapon. So add "force weapons" as loads of people will use them. There is no need for "Force Weapon with Meltagun" rules for it just because in 7th ed 40k it can be used to shoot. Unless it has a meltagun strapped to the side (Like the custodes swords have a bolter). Same goes for chainsabres. They're just chainswords. They don't need to shoot.

I'm not sure what a "Condemnor Pattern Boltgun" looks like (is it the one with the silly crossbow attached?), but I bet a Bolter profile works just fine. Maybe add some funky anti-psyker ammo (D3 Damage and High Impact vs Psykers maybe.)?

Scorpion's Claw looks very much like a Power Fist with a Shuriken pistol attached. So give the guy a Powerfist and a Shuriken Pistol.

A Kroot rifle looks like a Hunting rifle. There's no need for 3 profiles just because the currently convoluted version of 40k says it needs them.

Doom Siren. A) Can't be a flamer. They don't set folk on fire. B) is a Chaos Marine weapon so we don't even need to contemplate it.

Tau Neutron blaster. This is nowhere near a Manstopper Shotgun in terms of fluff or effect. If we need a new profile, just add one, although I am sure just adding a pulse rifle and pulse carbine solves a lot of issues with tau weapons.

The list goes on...

-------------

IMO the things that need adding are:

Obvious Imperial stuff that is missing i.e. Multi Melta, Assault Cannon, Multi Laser, Psycannon. These all existed in 2nd ed so easy to add.

Major missing weapon families i.e. Dark Eldar "Splinter", Eldar "Shuriken", Tau "Pulse" (maybe Volkite?).

A few specific weapons that are very different to other stuff. i.e. Mining Laser, Deffgun, Webber.

Some fluffy ammo types (for Inquisitors mostly). 3-4 at most. Anti psyker/daemon round would be good as would one that penetrates armour better. Maybe a toxic round too?

Practically every weapon in the universe will then be able to be used with one of the existing profiles. There will always be fringe cases but no need to cover every eventuality.

Sorry of this comes across as negative. The work you have done is great but IMO a little misguided.

EDIT: Only just saw the upgrades. They look awesome and really help customise the feel of the various wepaons.
 
  • Like
Reactions: 4rmless
I have to say, excellent work compiling all of this but it all looks like an arse-backwards way of doing things upon looking more closely at the spreadsheet.

Trying to force things that are currently in 40k into Inquisimunda will just end up with an insane array of weapons again. Trying to force weapons that are nothing like another weapon into another weapon profile, just because it has a similar stat line will just make people confused.

All we actually need is to look at the models people might want to use and ask "is there a Necromunda equivalent I can use?" if the answer is no, make a profile for it.

--------------

Looking at an Eldar Warlock with a Singing Spear I see a force weapon. So add "force weapons" as loads of people will use them. There is no need for "Force Weapon with Meltagun" rules for it just because in 7th ed 40k it can be used to shoot. Unless it has a meltagun strapped to the side (Like the custodes swords have a bolter). Same goes for chainsabres. They're just chainswords. They don't need to shoot.

I'm not sure what a "Condemnor Pattern Boltgun" looks like (is it the one with the silly crossbow attached?), but I bet a Bolter profile works just fine. Maybe add some funky anti-psyker ammo (D3 Damage and High Impact vs Psykers maybe.)?

Scorpion's Claw looks very much like a Power Fist with a Shuriken pistol attached. So give the guy a Powerfist and a Shuriken Pistol.

A Kroot rifle looks like a Hunting rifle. There's no need for 3 profiles just because the currently convoluted version of 40k says it needs them.

Doom Siren. A) Can't be a flamer. They don't set folk on fire. B) is a Chaos Marine weapon so we don't even need to contemplate it.

Tau Neutron blaster. This is nowhere near a Manstopper Shotgun in terms of fluff or effect. If we need a new profile, just add one, although I am sure just adding a pulse rifle and pulse carbine solves a lot of issues with tau weapons.

The list goes on...

-------------

IMO the things that need adding are:

Obvious Imperial stuff that is missing i.e. Multi Melta, Assault Cannon, Multi Laser, Psycannon. These all existed in 2nd ed so easy to add.

Major missing weapon families i.e. Dark Eldar "Splinter", Eldar "Shuriken", Tau "Pulse" (maybe Volkite?).

A few specific weapons that are very different to other stuff. i.e. Mining Laser, Deffgun, Webber.

Some fluffy ammo types (for Inquisitors mostly). 3-4 at most. Anti psyker/daemon round would be good as would one that penetrates armour better. Maybe a toxic round too?

Practically every weapon in the universe will then be able to be used with one of the existing profiles. There will always be fringe cases but no need to cover every eventuality.

Sorry of this comes across as negative. The work you have done is great but IMO a little misguided.

EDIT: Only just saw the upgrades. They look awesome and really help customise the feel of the various wepaons.

All feedback is good feedback.

Try to see the first 2 sheets as just an easier way for us to look up weapon profiles we maight want to add, with some notes.

Currently, my proposal is shaping up to be:
  • Add the weapons in the Suggestions sheet.
  • Add some of the new options from the Upgrades sheet.
Ideally that will mean we only have to make a handful of unique weapons (and yes, we should all think about what weapons it's sensible or important for us to have and ignore the rest) and then players can simply add a special ammo type or an upgrade to get to the weapon they want.
 
  • Like
Reactions: tribeof1 and Tiny
Only just noticed all the other tabs. I was looking at the first one. Sorry. No wonder I was confused.

The others look great and work nicely. I will go through them once you say they are ready for critique and keep my silly nose out. :oops:
 
  • Like
Reactions: tribeof1
Only just noticed all the other tabs. I was looking at the first one. Sorry. No wonder I was confused.

The others look great and work nicely. I will go through them once you say they are ready for critique and keep my silly nose out. :oops:

No problem, feel free to suggest stats for the weapons you suggested we need.
 
Is is me or can most flamer- and heavy flamer types be just the flamer and heavy flamer? We have a S3 handflamer, S4 flamer and S5 heavy flamer. There's no S6 flamer, but that's just a technicality I think? The torrent rule would not apply to Inquisimunda.

The Burna could be a combined Power Weapon and Flamer.
 
Last edited:
  • Like
Reactions: tribeof1
Is is me or can most flamer- and heavy flamer types be just the flamer and heavy flamer? We have a S3 handflamer, S4 flamer and S5 heavy flamer. There's no S6 flamer, but that's just a technicality I think? The torrent rule would not apply to Inquisimunda.

I absolutely agree, there's no need to have any additional flamers. Might want to have a toxic option, otherwise I think we're covered. The only things that fall outside those 3 are effects that NCE doesn't replicate or the Incinerator's Strength 6, which I think we can ignore.
 
  • Like
Reactions: tribeof1 and Tiny